The play is the trick-taking part of the game. Players must follow suit and there are no trumps.

Play starts with the Elder hand placing a card face up and scoring one point. The Younger then scores for their declarations, and plays a card that follows suit, if possible. If not, they may discard anything they choose. The winner of the trick (the player with the highest card in the suit led), takes the trick, placing it face-down (usually–see variations) in front of them. The winner of the trick leads the next.

When forced to discard, it is important to choose the right card. See tactics.

Score is usually kept verbally as play progresses. Trick score counts as follows:

  • 1 point for leading a trick
  • If the second player (the player who doesn’t lead) wins a trick, they get a point.
  • The winner of the last trick wins a 1 point bonus (see variations).

If all 12 tricks are won by one player, that player scores 40 points for capot. Otherwise, the player with the greater number of tricks won scores 10. If there is a tie, then neither player scores any extra points.

Crossing the Rubicon

When a player scores more than 100 points in the course of a partie, this is known as Crossing the Rubicon and is important in scoring.


If both players score at least 100 in a partie, then the score is winner – loser + 100. If, however, the loser fails to cross the Rubicon and score 100, then the loss is much more punishing: winner + loser + 100.


Players may choose to keep tricks face up in front of them.

The winner of the last trick may score 10 points instead of 1, making the choice of how to close the play more significant.

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia.