A raffle is a competition in which people buy numbered tickets.
A raffle is often be held in order to raise funds for a specific event, charity or occasion.
The raffle either involves many people buying tickets for the chance to win a certain prize. At a set date the winners are drawn from a bucket containing copy of every number or a tombola. The bought ticket is then checked against a collection of prizes with numbers attached to them.
In the United Kingdom, raffles are occasionally used to circumvent licensing laws. While only licensed premises are permitted to sell alcohol, there is no restriction on the offering of alcohol as prizes in contests. As such, at certain events, attendees are able to enter a raffle, for which they purchase a ticket and then retrieve their prize, which is invariably an alcoholic drink.
The rules vary slightly from one casino to another, but the expected value of several bets is only slightly negative (the most favorable bets with the most favorable rules offer a house advantage of as little as 0.18%). All bets have a negative expectation except for the “free odds” bet that the player is allowed to make after a point is established on a flat (line) bet (this bet has a long-term expected value of 0). However, the “free odds” bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is no possible long-term winning strategy. While experienced blackjack players who learn to count cards can gain a small mathematical advantage over extended playing sessions by diligent study, there is no comparable strategy for craps.
Occasionally, players win several bets in a row; such players are said to be “on a roll.” Those who increase their bets during a winning series can rapidly win substantial sums. On the other hand, money can be lost back just as quickly, as there is no statistical likelihood of a “hot streak” continuing for any given duration. To counter this, experienced players take full advantage of “free odds” — bets on which there is zero house advantage. Maximizing the size of your odds bet in relation to your line bet will minimize but never eliminate the house edge. Many casinos have limitation on how large the odds bet can be in relation to the flat bet, with single, double, and five times odds common. Some casinos offer 3-4-5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively. During promotional periods, a casino may even offer 100x odds bets, which renders the house edge to almost nothing but dramatically increases volatility. Horseshoe Casino founder Benny Binion once quipped that if every player took the 100x odds, the house “wouldn’t be able to keep the lights on,” referring to the overhead required to run casino games.
The only casino currently in Las Vegas to offer 100x odds is the Casino Royale located next to Harrah’s on the strip. The Stratosphere offers 10x odds and most of the other casinos such as MGM and Bellagio offer 3x4x5. Some casinos such as the Riviera, Orleans and Gold Coast offer 2x odds which is considered an anathema to craps players, in equal footing with 6:5 payouts on single-deck blackjack. Most downtown casinos offer 5x (Binions) or 10x odds (Plaza and Main Street Station, with the Golden Nugget offering the unusual 6x8x10 odds), while a handful of downtown casinos offer the horrible 2x odds (Sam Boyd’s Fremont).
There are numerous middle market casinos whose income from gaming is negligible due to minimal chip size, and whose business model focuses on generating revenue primarily through the sale of alcohol. At such institutions, craps will often be rigged mildly in favor of guests, allowing the house to serve drinks to the large number of onlookers a winning table generates. Low limit Craps is also known to be used as a loss leader via the same odds to give the impression that a casino which derives its profits from gambling (almost all in Las Vegas) is full of winners and fun place to be, causing guests to play other, house favored games.
Biathlon (not to be confused with duathlon) is a term used to describe any sporting event made up of two disciplines. Biathlon, however, usually refers specifically to the winter sport that combines cross-country skiing and rifle shooting. Another popular variant is summer biathlon, which combines cross-country running with riflery.
Unsurprisingly, biathlon events are broadcast most regularly where the sport enjoys its greatest popularity, namely Germany (ARD, ZDF), Norway (NRK), Finland (YLE), Sweden (SVT), Russia (RTR), Belarus (TVR), Slovenia (RTV), Estonia (ETV), and Bulgaria (BNT); it is also broadcast on European-wide Eurosport. Some events are broadcast on U.S. cable channel OLN.
The broadcast distribution being one indicator, the constellation of a sport’s main sponsors usually gives a similar, and correlated, indication of popularity: for biathlon, these are the Germany-based companies E.ON Ruhrgas (energy), Krombacher (beer), and Viessmann (boilers and other heating systems).
Concise history
The sport has its origins in an exercise for Norwegian soldiers. The first known competition took place in 1767 when border patrol companies competed against each other. Gradually the sport became more common throughout Scandinavia as an alternative training for the military.
Called military patrol, the combination of skiing and shooting was demonstrated at the Olympic Winter Games in 1924, 1928, 1936 and 1948, but did not gain Olympic recognition then, as the small number of competing countries disagreed on the rules (see also Governing body, below). During the mid-1950s, however, biathlon was introduced into the Russian and Swedish winter sport circuits and was widely enjoyed by the public. This newfound popularity aided the effort of having biathlon gain entry into the Winter Olympics, where it has later become one of the most cherished sports.
The first World Championship in biathlon was held in 1958 in Austria, and in 1960 the sport was finally included in the Olympic Games. At Albertville in 1992, women were first allowed in Olympic biathlon.
The competitions from 1958 to 1965, using NATO calibers of 3.08mm, then a Large bore 0.223 before the 0.22LR (5.56mm) was standardized in 1978. The ammounition was carried in a belt worn around the competitor’s waist. With the only competiton being the Men’s 20km Individual, four different ranges and firing distances of 100m, 150m, 200m, and 250m. The distance was reduced to a single 150m station with the addition of the Relay in 1966. The shooting range was further reduced to a single 50m station in 1978 with the mechanical targets being making their debut at the 1980 Winter Olympics in Lake Placid.
Governing body
In 1948, the Union Internationale de Pentathlon Moderne et Biathlon (UIPMB) was founded, to standardise the rules for biathlon and modern pentathlon. In 1993, the biathlon branch of the UIPMB created the International Biathlon Union (IBU), which officially separated from the UIPMB in 1998.
Presidents of the UIPMB/IBU:
1948–1949: Tom Wiborn (Sweden)
1949–1960: Gustaf Dyrssen (Sweden)
1960–1988: Sven Thofelt, (Sweden)
1988–1992: Igor Novikov (USSR/Russia)
From 1992: Anders Besseberg (Norway)
Champions
The following articles list major international biathlon events and medalists. Contrary to the Olympics and World Championships (BWCH), the World Cup (BWC) is an entire winter season of (mostly) weekly races, where the medalists are those with the highest sums of World Cup points at the end of the season.
Biathlon Olympic Games
Biathlon World Championships
Biathlon World Cup
Biathlon venues
World Cup events and World Championships in biathlon have traditionally been held at the following relatively few locations. (Due to the complicated shooting range equipment, which absolutely has to work in order to hold successful races, biathlon is a highly demanding sport for organisers.)
Other Biathlon variants
Two common variations on biathlon are summer biathlon, where skiing is replaced by a cross-country run, and archery biathlon (or ski archery), where the rifle is replaced by a recurve bow. There have also been summer competitions in roller-ski biathlon, mountain bike biathlon and orienteering biathlon.
Cross-country skiing (also known as XC skiing) is a winter sport popular in many countries with large snowfields, primarily Northern Europe and Canada. The popularity of the sport has been quickly growing in the United States.
Cross-country skiing is part of the Nordic skiing sport family, which also includes ski jumping, and a combination sport of cross-country skiing and ski jumping called Nordic combined. Free-technique cross-country skiing is also the method of locomotion in the combination sport of Biathlon, which adds rifle marksmanship to skiing.
Summer skiing
Roller skiing is a summer cross-country skiing alternative. While it is used mostly for training, there is also a Rollerskiing World Cup. Glaciers provide year round skiing in many areas of Norway, Alaska and Canada. Finland has pioneered the building of ski tunnels. A 1,300m long tunnel was opened in Torsby, Sweden in 2006.
Notes
^ The free technique in XC skiing is not to be confused with freestyle, which describes ski sport where the competitors compete over a mogul course and by performing aerial gymnastics such as spins after launching from a short ramp in the snow.
^ Recent developments in the sport include “double pursuit” races where the competitors complete the first part of the event using the classic technique and the second part using the free technique.
Darts is a game, or rather a variety of related games, in which darts are thrown at a circular target (dart board) hung on a wall. Though various different boards and games have been used in the past, the term ‘darts’ usually now refers to a standardized game involving a specific board design and set of rules.
As well as being a professional competitive sport, darts is a traditional pub game, commonly played in the United Kingdom (the first to officially recognize darts as a sport), the Netherlands, Israel, the Scandinavian countries, the United States and elsewhere.
Betting
On premises where alcohol is consumed, English law has long permitted betting only on games of skill, as opposed to games of chance, and then only for small stakes. An apocryphal tale relates that in 1908, Jim Garside, the landlord of the Adelphi Inn, Leeds, England was called before the local magistrates to answer the charge that he had allowed betting on a game of chance, darts, on his premises. Garside asked for the assistance of local champion William “Bigfoot” Anakin who attended as a witness and demonstrated that he could hit any number on the board nominated by the court. Garside was discharged as the magistrates found darts, indeed, to be a game of skill. More recently, in keeping with Darts’ strong association with pubs and drinking, matches between friends or pub teams are often played for pints.
Famous players
Dave WhitcombeBig Dave – The 80′s legend, twice World Masters champion and News of the World Champion.
John Part Darth Maple
Mark Dudbridge The Flash
Dennis Ovens The Heat
Alan Warriner-Little The Iceman
Colin Lloyd Jaws
Chris Mason Mace the Ace
Richie Burnett The Prince of Wales
Andy Fordham The Viking
Wayne Mardle Hawaii 501
Dave Askew Diamond Dave
Peter Manley One Dart
Kevin Painter The Artist
Roland Scholten The Tripod
Bob Anderson The Limestone Cowboy.
Eric Bristow Crafty Cockney.
Mervyn King The King
Steve Beaton The Adonis.
Bobby George
Trina Gulliver – First women’s darts champion
Arnaud van der Graaf The Enemy
Jelle Klaasen – Youngest dart champion at 21 years of age
John Lowe Old Stoneface.
Phil Taylor The Power – 2 times BDO World Champion, 11 times PDC World Champion
Raymond van Barneveld Barney – 4 times BDO World Champion
Jocky Wilson
Dennis PriestleyThe Menace – 1 time BDO World Champion, 1 time PDC World Champion
Links
Superstars of Dartscontains a popular forum frequented by many top players, officials and organisers
Professional boxing match between Luis Ramon Campas and Amin Asikainen
Professional bouts are far longer than Olympic bouts (ranging from four to twelve rounds), headgear is not permitted, and boxers are generally allowed to take much more punishment before a fight is halted. At any time, however, the referee may stop the contest if he believes that one participant can not intelligently defend him or herself due to injury. In that case, the other participant is awarded a technical knockout win, which appears on the boxer’s record as a knockout win (or loss). A technical knockout would also be awarded if a fighter lands a punch that opens a cut on the opponent, and the opponent is later deemed not fit to continue by a doctor because of the cut. For this reason, fighters often employ cutmen, whose job is to treat cuts between rounds so that the boxer is able to continue despite the cut. If a boxer simply quits fighting, or if his corner stops the fight, then the winning boxer is also awarded a technical knockout victory.
If a knockout or disqualification does not occur, the fight must go to the scorecards. Professional fights have three judges each, and each of the judges must use the 10 point must system: Under this system, each time a boxer wins a round in the judges’ eyes, the judge gives that boxer 10 points, and the other 9 or less. If the judge deems the round to be a tie, he or she may score it 10-10. When the fight reaches its scheduled distance, all scores are added, round by round, to determine who won on each judges’ cards. When all three judges have the same boxer as the winner, this is an unanimous decision. When two judges have one boxer winning the fight and the other one has it a tie, this is called a majority decision. When two judges have one boxer winning the fight and the other judge has the other boxer winning, this is called a split decision. When one judge gives his or her vote to one boxer, another one gives it to the other boxer, and the third judge calls it a tie, this is a draw. It is also a draw when two judges score the fight a tie, regardless of who the third judge scored the bout for.
In the United Kingdom, the bout is only scored by the referee, except when a title is at stake, in which case it is scored by three judges.
If a fight can not go on because of an injury caused to one of the competitors by a headbutt, there are different rules: If the fight has not reached the end of round three, (in some places, round four), the fight is declared a technical draw or a no contest. If it has reached beyond the end of round three (or four), then the scorecards are read and whoever is ahead, wins by a technical decision.
Auto racing (also known as automobile racing, autosport or motorsport) is a sport involving racing automobiles. Motor racing or motorsport may also mean motorcycle racing, and it can further include motorboat racing and air racing. It is one of the world’s most popular spectator sports and perhaps the most thoroughly commercialized.
Use of flags
In open-wheel, stock-car and other types of circuit auto races, flags are displayed to indicate the general status of a race and to communicate instructions to competitors in a race. While the flags have changed from the first years (e.g. red used to start a race), these are generally accepted for today.
Flag
Displayed from start tower
Displayed from observation post
The race has started or resumed after a full caution or stop, or the race is proceeding normally.
End of hazardous section of track.
Full course caution condition for ovals. On road courses, it means a local area of caution. Depending on the type of racing, either two yellow flags will be used for a full course caution or a sign with ‘SC’ (Safety car) will be used as the field follows the pace/safety car on track and no cars may pass.
Local caution condition — no cars may pass at the particular corner where being displayed.
Debris or slippery patches on the track.
The car with the indicated number must pit for consultation.
The session is halted; all cars on course must return to pit lane.
The car with the indicated number has mechanical trouble.
The driver of the car with the indicated number has been penalized for misbehaviour.
The driver of the car with the indicated number is disqualified or will not be scored until they report to the pits.
A car must allow another car to pass if the flag is blue only. With an orange or yellow stripe, it simply serves as a warning that faster traffic is behind.
A car is being advised to give way to faster traffic approaching.
The race is stopped—all cars must halt on the track or return to pit lane.
Snooker is a billiards sport that is played on a large (12′ × 6′) baize-covered table with pockets in each of the four corners and in the middle of each of the long side cushions. It is played using a cue, one white ball (the cue ball), 15 red balls (worth 1 point each) and 6 colours: a yellow (2 points), green (3 points), brown (4 points), blue (5 points), pink (6 points) and black ball (7 points). A player wins a frame of snooker by scoring the most points, using the cue ball to pot the balls in the manner described below. A match consists of an agreed number of frames. Snooker is particularly popular in English-speaking and Commonwealth countries, and the Far East.
Links
IBSF – International Billiards & Snooker Federation
Rugby football refers to sports descended from a common form of football developed at Rugby School in England. The two major sports are rugby league and rugby union. American football and Canadian football also originated from Rugby football.
Games descended from Rugby School rules
Rugby football
Rugby League
Rugby Union
Rugby Sevens
Touch Rugby — a variant of rugby league replacing tackles with a touch. Also call Touch Football or Touch Footy.
Tag Rugby — a form of non-contact rugby league using a velcro tag to indicate a tackle.
OzTag — a form of Tag Rugby played in Australia.
Wheelchair Rugby, also Wheelchair power tag rugby and Wheelchair rugby league
American football — called “football” in the United States, and “gridiron” or “gridiron football” in Australasia.
Arena football — an indoor version of American football
Touch football — non-tackle American football.
Flag football — non-tackle American football, like touch football using a token to indicate a tackle.
Canadian football — called simply “football” in Canada.
Canadian flag football — non-tackle Canadian football.
(Australian rules football was based partly on Rugby football, and partly on several other codes of football.)
Ice hockey, referred to simply as hockey in Canada and the United States, is a team sport played on ice. It is one of the world’s fastest sports, with players on skates capable of going high speeds on natural or artificial ice surfaces. The most prominent ice hockey nations are Canada, Czech Republic, Finland, Russia, Slovakia, Sweden and the United States. While there are 64 total members of the International Ice Hockey Federation, those seven nations have dominated ice hockey. Of the sixty medals awarded in men’s competition at the Olympic level from 1920 on, only six did not go to one of those countries (or a former entity thereof, such as Czechoslovakia or the Soviet Union) and only one such medal was awarded above bronze. [1]
Ice hockey is most popular as a sport in areas that are sufficiently cold for natural, reliable seasonal ice cover. It is one of the four major North American professional sports, represented by the National Hockey League (NHL) at the highest level. It is the official national winter sport of Canada, where the game enjoys immense popularity. Six of the thirty NHL franchises are based in Canada, but Canadians currently outnumber Americans in the league by a ratio of almost three to one, and about thirty percent of the league’s players are non-North Americans. The sport’s popularity in the US is concentrated in certain regions, notably the Northeast, the Upper Midwest, and Alaska.
Pineapple hold ‘em exists halfway between Texas hold ‘em and Omaha hold ‘em. Players are initially dealt three cards. Each player then discards one of the three cards, and the game proceeds exactly as in Texas hold ‘em. In Crazy Pineapple, the players discard their third card after the flop betting round, before the fourth community card is dealt. In Tahoe, players keep all three cards through showdown, but may not use all three of them to make a hand. Each player may use none, one, or two cards from his hand, combined with those on the board, to make his final five-card hand.
Crazy Pineapple and Tahoe are usually played high-low split.
In poker, a bad beat occurs when a hand, which was at one time a big favourite to win, loses. Typically the term is only applied in this way when the player holding the eventual winning hand misplayed it spectacularly.
Alternatively, the term is also applied when a particularly strong hand loses to an even stronger one. In some casinos there is a “bad beat jackpot” awarded whenever a player suffers a particular beat.
A typical example of the first type of bad beat, in No Limit Texas hold ‘em:
Alice (the hero) holds A♦ A♣ – pocket aces, the strongest possible starting hand.
Bob (the villain) holds Q♣ 8♥ – a weak hand.
The players have the same amount of chips. Before the flop, Alice raises to 15 times the big blind, placing a fifth of her stack in the pot, and only Bob calls. The flop comes A♥ 8♠ 7♠. Although Alice has the nuts at this point, making 3 aces, she is concerned about possible draws to a straight or flush, and goes all-in with a bet that is twice the size of the pot. Bizarrely, Bob, who has only middle-pair, calls.
At this point, Bob’s chances of winning are precisely 1 in 990. [1] He can only win if both the turn card and the river card are eights. Since this is a bad beat story, the turn and river naturally bring precisely that, and Bob scoops the pot, leaving Alice cursing Bob’s appalling play – he should not have called such a big bet before the flop, nor on the flop.
Reacting to bad beats
Bad beats can be infuriating, but mathematically “Alice” actually wants “Bob” to play in this manner. Bob took a gamble that should not have worked; his odds were 989-to-1 against. It worked this time, but if he continues to play in such a careless manner, he will almost certainly lose more than he wins. He is essentially giving away his money—and if Alice is careful, it will all go to her. Thus, the more stoic poker players accept bad beats as an unpleasant but necessary drawback to a tactic that works the vast majority of the time (989 of 990 instances, in this case). Nevertheless, a bad beat is often a profound psychological blow, and can easily lead to a player going on tilt. Professional player Phil Hellmuth, among others, is notorious for his pronounced reactions to bad beats.
In online poker rooms, bad beats often lead to accusations that the random number generator is “rigged”, even though such beats occur in offline games.
Bad beat jackpot
A bad beat jackpot is a prize that is paid when a sufficiently strong hand is shown down and loses to an even stronger hand held by another player. Not all poker games offer bad beat jackpots, and those that do have specific requirements for how strong a losing hand must be to qualify for the jackpot. For example, the losing hand may be required to be four-of-a-kind or better. There may be additional requirements as well. For example, in Texas hold ‘em there is usually a requirement that both hole cards play in both the losing and winning hands. These rules vary from one cardroom to the next.
Bad beat jackpots are usually progressive, often with a small rake being taken out of each pot to fund the jackpot (in addition to the regular rake). When the jackpot is won, it is usually split among all players sitting at the table at the time of the bad beat, including players that folded their hands (usually a 25% share), with the largest shares of the jackpot going to the players holding the winning (usually 25%) and losing hand (usually 50%). Because such bad beats are rare, jackpots can grow to be quite large, sometimes reaching hundreds of thousands of dollars.
Boxcars is the outcome of rolling the dice in a game of craps and getting a 6 on each die. The pair of 6 pips resembles a pair of box cars on a freight train. In modern parlance, it refers to such a roll in any game involving 6 sided dice which are marked with pips. The probability of this roll is 1 in 36, or about 2.8%. One of the 4 bets on any common craps table. It is on the ‘high side’ of the horn bet in which the player can either bet on the 2,3,11, or 12. When the player throws in money and calls out “midnight” or “Boxcars”, the dealer will usually ‘book’ the bet as a bet on the 12, so as to not create confusion.
Also called Midnight.
Related terminology
In some role-playing games, especially ones where a roll of 3 six-sided dice is a standard action-resolution mechanism, a roll of three “six”s is often referred to as a freight train. In roll-low systems (such as GURPS), where a roll of 18 represents a critical failure, or in In Nomine, where a roll of 6 6 6 represents infernal influence on events, it is referred to as a “Freight Train from Hell.”
Chinese poker is a card game that has been played in the Asian community for many years. It has begun to gain popularity in the broader world of game players because it has all the features of a good gambling game:
It is easy to learn.
Anyone who knows the rank of Poker hands can begin playing after a few minutes of instruction.
There is a large element of luck, so that a beginner has a real chance of winning, even against experienced opponents. Also, it is plausible for poor players to attribute bad results to their cards rather than their plays.
There is still enough skill in the game that experts have a significant advantage when playing poor players.
Although it is basically a four player game, it can be played with 2 or 3 players. It is fun to play. Unexpected results and interesting hands are common.
Playing a Hand
In Chinese Poker, each player receives a 13 card hand from a standard 52 card deck. He then has to divide his cards into three Poker hands, two containing five cards each and one three card hand. The only restriction is that both five card hands must outrank the three card hand (Note: straights and flushes do not count in the three card hand). The higher ranking of the five card hands, called the Back hand, is placed face down on the table in front of the player. Then the other five card hand, called the Middle hand, is placed face down in front of the Back hand. Finally, the three card hand, called the Front hand, is placed (again face down) in front of the middle hand. When all four players have set their hands, the cards are turned face up and the deal is scored.
Variant
The game can be played with the middle hand being low, rather than high.
Scoring
The basic scoring rule is that comparisons are done head-to-head and that a player wins one unit for each hand (of the three) which outranks the corresponding hand of each opponent. Thus, unlike most poker games, being second-best at the table is good enough to win money. Also, due to the head-to-head nature of the comparisons, it’s possible for different players to play for different stakes. For example, A and B could play for $10/unit, while all other pairs play for $1/unit. Many variations of scoring are in common use. Refer to the external links for more information.
Sportsbook at Wynn Las Vegas, during Super Bowl XLII, February 2008
A sportsbook (sometimes abbreviated as book) or a race and sports book is a place where a gambler can wager on various sports competitions, including football, basketball, baseball, hockey, soccer, horse racing and boxing. The method of betting varies with the sport and the type of game. The more prominent the event, the more wagering options that are made available.
Winning bets are paid when the event finishes, or if not finished, when played long enough to becomes official; otherwise all bets are returned. This policy can cause some confusion since there can be a difference between what the sportsbook considers official and what the sports league consider official. Customers should carefully read the sportsbook rules before placing their bets.
The betting volume at sportsbooks varies throughout the year. Bettors have more interest in certain types of sports and increase the money wagered when those sports are in season. Likewise the interest in sports varies by country since the level of interest in the various sports is not constant the world over. Some major sporting events that don’t follow a specific schedule, like boxing, can create peaks of activity for the sportsbooks.
Word origin
A sportsbook is a portmanteau, French for “jacket holder,” meaning a suitcase with two storage spaces. Sportsbook combines two meanings into one word for a sports gambling operation, in this case SPORTS and BOOK which is short for bookmaking.
Odds
In the mid 1930s, Leo Hirschfield started a company in Minneapolis, Minnesota called Athletic Publications, Inc., that published and distributed odds to bookies across the country by telephone and telegraph. He had a team of handicappers analyzing the matchups who also studied newspapers across the country. The company was a major provider of odds and prices until it finally disbanded, under fear of prosecution from the Federal Wire Act of 1961.
Today most sportsbooks get their opening prices from other sportsbooks as well as private companies like Las Vegas Sports Consultants. They adjust prices based on the bets coming in, news, injury, and weather information, and the price movement by other sportsbooks.
Nevada sportsbooks
Today there are roughly 150 licensed sportsbooks in the United States, all located in Nevada casinos. Now that many casinos share the same parent company, they offer the exact same wagering choices and odds, which is a disadvantage to the astute gambler who in the past could do more shopping for better prices.
In the 1950s the first Nevada sportsbooks, called turf clubs, opened. They were independent from the casinos, and had an informal agreement with the hotels that they would stay out of the casino business as long as the hotels stayed out of the sportsbook business. The sportsbooks had to pay a 10% tax so they charged a high vigorish to gamblers, but they still brought in a lot of business.
In 1974 the tax was lowered to 2%, (and in 1983 lowered to 0.25%), and in 1975 Lefty Rosenthal, who ran the Stardust Casino, convinced legislators to allow them in the casinos, and soon nearly all of the casinos added them. The turf clubs were no longer able to compete and eventually all closed.
In Nevada casino sportsbooks you will find:
Betting Windows
Numerous big screen televisions
Places to sit and watch
Interactive betting stations
Odds boards, usually computerized
UK sportsbooks
Betting shops are common in the United Kingdom. Companies like Ladbrokes and William Hill have offered walk-in betting shops for decades.
To mix the deck by spreading the cards face down on the table and mixing them up. A dealer may wash the deck before shuffling.
weak ace
An ace with a low kicker (e.g. four). Also “small ace,” “soft ace,” “ace-rag.”
whipsaw
When a player is caught in the middle between two raisers and must call each bet because of the pot odds. Compare to “crossfire”.
window card
An upcard in stud poker. The first window card in stud is called the “door card”.
wired pair
A “pocket pair”.
wrap
In Omaha, the term for an open ended straight that consists of two board cards and three or four cards from a player’s hand. An example would be a player holding 345A with the board 67K is said to have a “wrap” as any 3, 4, or 5, or 8 will make a straight. A hand of 4589 would also be a wrap draw, but would often be refered to as a “big wrap” due to twenty cards making the straight as opposed to thirteen in the first example.
A punchboard is a game board, primarily consisting of a number of holes which was used once for lottery playings.
History
Punchboards were originally used in the eighteenth century for gambling purposes. A local tavern owner would constuct a game board out of wood, drill small holes in it, and fill each hole with a small piece of paper. After a patron buyes the punchboard, he would puncture one of the holes in the paper with a nail. If the game piece contained a winning number, the patron won the prize.
Decline in use
In the nineteenth century, gamblers eventually drilled into their own holes (they knew where the big money was, because they made the board). The punchboard’s use started to decline.
Popular again
In the late 1800s, a new type of punchboard was introduced. This one involved putting paper in both the front and back of the hole (to help prevent operators from cheating). These new punchboards became popular to buy at drugstores, and they were sold with a metal stylus. The punchboard soon became increasingly similar to today’s lottery tickets.
Soon, the punchboard became cheap and easy to assemble, and the industry flourished. Noted gambling author John Scarne estimates that 30 million punchboards were sold in the years between 1910 to 1915. He also estimates that 50 million punchboards were sold in 1939 alone, during the peak of their popularity.
After the war
After World War II, use of the punchboard as a gambling tool began to decline because many people started to frown at its gambling-like nature, and the punchboard was outlawed in many states. However, the use of punchboards for advertisement were starting to gain popularity. Many companies started hiding goods such as bottles of beer and cigarettes inside punchboards. Zippo lighters reportedly sold more than 300,000 lighters through punchboard advertising between 1934 and 1940.
Larceny
People have been cheating on punchboards ever since they were first invented. Many operators know where the big prize holes are; they used to create punchboards with very few holes so they could easily track the big money.
Other gamblers could make a dirty deal with the costumers: give the costumer a “map” of where the big prizes are on the punchboard. This came to prevention by the use of serial numbers: the costumer would present the slip to the operator, and if the serial numbers matched, the costumer was declared a winner.
Other references in popular culture
The movie The Flim-Flam Man starring George C. Scott involved the use of illegal gambling through punchboards.
The poker game called Chicago is one of the most popular card games in Sweden today. Relying on the keeping of score instead of the placing of bets, it is suitable even for environments such as schools, where gambling is often prohibited. The game exists in countless versions, so here a (somewhat arbitrarily chosen) basic game will be followed by a number of possible variations.
Hand scores
The backbone of the game is that each poker hand has its own point value, as given in this table:
One pair – 1 point.
Two pair – 2 points.
Three of a kind – 3 points.
Straight – 4 points.
Flush – 5 points.
Full House – 6 points.
Four of a kind – 7 points (but see Variations below).
Straight flush – 8 points (but see Variations below).
Basic rules
Chicago is played with a standard 52-card deck. Each player is dealt five cards. The objective is to reach 52 points.
Exchanges and hand scoring
The players are allowed to exchange any number of their cards. If a player chooses to exchange one card only, he may choose “one up”, meaning that he is dealt one card faced up, which he can either accept, or instead take the next card unseen. After the exchanges, the player with the best hand (and only one player) gets points for his hand. Then follows another round of exchanges, but no hand scoring.
The game
Now, the first player begins by playing one card. Ordinary whist rules apply, but the players keep their cards collected by themselves. The player who wins the last trick gets 5 points. Also, the player with the best hand (whether it is the same player or not) gets points for his hand.
Chicago
After the second exchange, any player can choose to play Chicago. In this case, he pledges himself to win all the tricks of the game. If he does, he is awarded 15 points, but if he fails, the penalty is just as harsh: -15 points.
Variations
Sometimes, a player given five cards below ten (either inclusive or exclusive) is allowed to replace them before the exchanges begin.
Some play with 3 exchanges instead of 2. Then of course, scoring for hands will be made after both the first and the second exchange.
Some do not use the “one up” rule.
Often, one wants to give higher rewards than 7 or 8 points for Four of a kind and Straight flush respectively. There are several ways to achieve this, most notably by elevating the player immediately to 52 points, or lowering either all players or one player of the holder’s choice to 0 points, or a combination of these. Holding a Royal flush usually means immediate victory.
The confusion is great as to what scores are appointed in the case of Chicago. Some will argue that no player will get any points at all besides the +15 or -15, whilst others will allow almost any points. The +5 for the game, however, can never be stacked with the +15 for Chicago.
Some prescribe that any player with 45 points or more is not allowed to replace any cards.
Some require that after (and not in the same hand as) a player reaches 52 points, he must win the game once more before he actually wins. This handles the possibility that more than one player reach 52 points in the same hand.
When offered the dice to shoot, a player may pass the dice to the next player without fear of offending anyone; however, keep in mind that at least one player must always be a “shooter” betting on either the pass line or don’t pass line for the game to continue.
Players are encouraged to tip the dealers, especially if they are winning. The most common way to tip is simply to toss chips onto the table and say “for the boys.” (This is considered acceptable even though dealers often are women). Another method is to place a bet next to your bet and call out “dealers.” A “two-way” bet is one that is part for the player and part for the dealers. Usually, the dealers’ bet is smaller than the player’s bet, but it is appreciated. The part of the bet for the dealer is called a “toke” bet; this is from the $1 slot machine coins or tokens that are sometimes used to place bets for the dealers in a casino. Most casinos require the dealers to pick up their winning bets, including the original tip, rather than “let it ride” as the player may choose to do.
After the come-out roll, it is considered bad luck to say the word “seven.” This may offend other players. A common “nickname” for this number is “Big Red”.
It is considered bad luck to change dice in the middle of a roll.
Center bets are made by tossing chips to the center of the table and calling out the intended bet; the stickman will then place the chips correctly for you.
It is not considered rude to correct a dealer that you feel has made an error. Mistakes happen and disputes are often resolved to the player’s benefit, mainly in the interest of keeping their business.
It is considered rude to “late bet,” or make wagers while the dice are no longer in the middle of the table. While entirely permissible, excessive late betting will generally garner a warning.
Food, drinks, and other items should remain off the chip rail.
Players feel it is bad luck for the shooter to leave the table after a successful come-out roll.
It is considered very bad etiquette to allow the dice to hit your hands. More often than you would imagine, this seems to result in the shooter “sevening out” and the offender noticing glaring looks and mumbling curses from the other players. This phenomenon is sometimes referred to when the stickman will say “hands high, let ‘em fly”.
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