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	<title>Gambling Blog &#187; Dice games Guide</title>
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	<description>Gambling as a betting action</description>
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		<title>Commonly observed etiquette in craps</title>
		<link>http://www.gamblingweblog.com/2010/02/18/commonly-observed-etiquette-in-craps/</link>
		<comments>http://www.gamblingweblog.com/2010/02/18/commonly-observed-etiquette-in-craps/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 17:41:31 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Craps guide]]></category>
		<category><![CDATA[Craps]]></category>
		<category><![CDATA[dealers]]></category>
		<category><![CDATA[etiquette]]></category>
		<category><![CDATA[pass]]></category>
		<category><![CDATA[shoot]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=2366</guid>
		<description><![CDATA[

When offered the dice to shoot, a player may pass the dice to the next  	player without fear of offending anyone; however, keep in mind that at least  	one player must always be a &#8220;shooter&#8221; betting on either the pass line or  	don&#8217;t pass line for the game to continue.
Players are encouraged [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2367" title="dice" src="http://www.gamblingweblog.com/wp-content/uploads/2010/02/game0033.png" alt="" width="300" height="169" /></p>
<ul>
<li>When offered the dice to shoot, a player may pass the dice to the next  	player without fear of offending anyone; however, keep in mind that at least  	one player must always be a &#8220;shooter&#8221; betting on either the pass line or  	don&#8217;t pass line for the game to continue.</li>
<li>Players are encouraged to tip the dealers, especially if they are  	winning. The most common way to tip is simply to toss chips onto the table  	and say &#8220;for the boys.&#8221; (This is considered acceptable even though dealers  	often are women). Another method is to place a bet next to your bet and call  	out &#8220;dealers.&#8221; A &#8220;two-way&#8221; bet is one that is part for the player and part  	for the dealers. Usually, the dealers&#8217; bet is smaller than the player&#8217;s bet,  	but it is appreciated. The part of the bet for the dealer is called a &#8220;toke&#8221;  	bet; this is from the $1 slot machine coins or tokens that are sometimes  	used to place bets for the dealers in a casino. Most casinos require the  	dealers to pick up their winning bets, including the original tip, rather  	than &#8220;let it ride&#8221; as the player may choose to do.</li>
<li>After the come-out roll, it is considered bad luck to say the word  	&#8220;seven.&#8221; This may offend other players. A common &#8220;nickname&#8221; for this number  	is &#8220;Big Red&#8221;.</li>
<li>It is considered bad luck to change dice in the middle of a roll.</li>
<li>Center bets are made by tossing chips to the center of the table and  	calling out the intended bet; the stickman will then place the chips  	correctly for you.</li>
<li>It is not considered rude to correct a dealer that you feel has made an  	error. Mistakes happen and disputes are often resolved to the player&#8217;s  	benefit, mainly in the interest of keeping their business.</li>
<li>It is considered rude to &#8220;late bet,&#8221; or make wagers while the dice are  	no longer in the middle of the table. While entirely permissible, excessive  	late betting will generally garner a warning.</li>
<li>Food, drinks, and other items should remain off the chip rail.</li>
<li>Players feel it is bad luck for the shooter to leave the table after a  	successful come-out roll.</li>
<li>It is considered very bad etiquette to allow the dice to hit your hands.  	More often than you would imagine, this seems to result in the shooter &#8220;sevening  	out&#8221; and the offender noticing glaring looks and mumbling curses from the  	other players. This phenomenon is sometimes referred to when the stickman  	will say &#8220;hands high, let &#8216;em fly&#8221;.</li>
</ul>
<p>This article is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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]]></content:encoded>
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		</item>
		<item>
		<title>Craps rules related to casino security</title>
		<link>http://www.gamblingweblog.com/2009/10/17/craps-rules-related-to-casino-security/</link>
		<comments>http://www.gamblingweblog.com/2009/10/17/craps-rules-related-to-casino-security/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 22:01:08 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Craps guide]]></category>
		<category><![CDATA[boxman]]></category>
		<category><![CDATA[Casino]]></category>
		<category><![CDATA[chips]]></category>
		<category><![CDATA[Craps]]></category>
		<category><![CDATA[dealer]]></category>
		<category><![CDATA[markers]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[players]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[security]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[throwing the dice]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1739</guid>
		<description><![CDATA[

Players are not supposed to handle the dice with more than one hand,  	pass them directly from hand to hand, nor take the dice past the edge of the  	table. The only way to change hands when throwing dice, if permitted at all,  	is to set the dice on the table, let [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1740" title="dice" src="http://www.gamblingweblog.com/wp-content/uploads/2009/10/diceo.png" alt="dice" width="450" height="279" /></p>
<ul>
<li>Players are not supposed to handle the dice with more than one hand,  	pass them directly from hand to hand, nor take the dice past the edge of the  	table. The only way to change hands when throwing dice, if permitted at all,  	is to set the dice on the table, let go, then take them with the other hand.</li>
<li>When throwing the dice, the player is expected to hit the farthest wall  	at the opposite end of the table. The dice may not be slid across the table  	and must be tossed. They may not be thrown higher than the eye level of the  	dealers.</li>
<li>The dice must not land in the boxman&#8217;s bank or on any of the dealers&#8217;  	working stacks of money.</li>
<li>When either of the dice land on chips or markers not in the boxman&#8217;s  	bank or the dealers&#8217; working stacks, the number that would be on top if the  	object the die is leaning on were removed, is the number that is used to  	make the call.</li>
<li>If a die hits a player or dealer and rolls back onto the table, the roll  	counts as long as the person being hit did not interfere with the die.</li>
<li>In most cases the shooter may &#8220;set&#8221; the dice to a particular  	configuration, but if they do, they must be quick about it so as not to  	delay the game. Some casinos have &#8220;no setting&#8221; rules, and the player must  	throw the dice as given to him.</li>
<li>Do not try to place money in the dealer&#8217;s hand or expect the dealers to  	hand you chips. Dealers are not allowed to touch the players at any time.  	Players are expected to place cash on the layout and announce &#8220;change only&#8221;  	or a specific bet and amount. The dealer will then place chips on the layout  	or in front of the players.</li>
<li>Many crap table layouts state &#8220;NO CALL BETS&#8221;. This means a player is not  	allowed to call out a bet without having at least the bet amount of chips on  	the table. If the chips exceed the bet, for example a $100 chip is placed  	and bets called out of &#8220;$25 on five and nine&#8221;, the dealer will say &#8220;it&#8217;s a  	bet&#8221; and return $50 change to the player. The dealer doesn&#8217;t have to  	actually place the bet in the proper place on the table to constitute a  	valid bet. This method is consistent with the fast action of the game,  	allowing a player to make a last-second bet while the dice are about to be  	thrown. The NO CALL BET rule may exist to prevent confusion on the amount  	bet, possibly going back to the days of 25 cent tables. For example &#8220;three  	fifty&#8221; could mean $3.50 or $350. If the dealer is not clear about the  	intention of the player he may state &#8220;no bet&#8221; and push the chips back to the  	player.</li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		</item>
		<item>
		<title>Place, buy and lay bets in craps</title>
		<link>http://www.gamblingweblog.com/2009/08/31/place-buy-and-lay-bets-in-craps/</link>
		<comments>http://www.gamblingweblog.com/2009/08/31/place-buy-and-lay-bets-in-craps/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 06:34:51 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Craps guide]]></category>
		<category><![CDATA[basic play]]></category>
		<category><![CDATA[bets]]></category>
		<category><![CDATA[buy]]></category>
		<category><![CDATA[come area]]></category>
		<category><![CDATA[commission]]></category>
		<category><![CDATA[Craps]]></category>
		<category><![CDATA[lay]]></category>
		<category><![CDATA[numbers]]></category>
		<category><![CDATA[place]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1502</guid>
		<description><![CDATA[ Standard layout for craps (without Big 6/8)
Players can place or buy individual numbers (4, 5, 6, 8,  9, 10) by placing their wager in the come area and telling the dealer,  &#8220;place the 6&#8243; or &#8220;buy the 8&#8243;. Both are bets that the number will be rolled  before a 7. Place [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.gamblingweblog.com/wp-content/uploads/2009/08/Crapslayout.png"><img class="alignnone size-medium wp-image-1503" title="Craps layout" src="http://www.gamblingweblog.com/wp-content/uploads/2009/08/Crapslayout-300x138.png" alt="Craps layout" width="300" height="138" /></a> Standard layout for craps (without Big 6/8)</em></p>
<p>Players can <strong>place</strong> or <strong>buy</strong> individual <strong>numbers</strong> (4, 5, 6, 8,  9, 10) by placing their wager in the <strong>come</strong> area and telling the dealer,  &#8220;place the 6&#8243; or &#8220;buy the 8&#8243;. Both are bets that the number will be rolled  before a 7. Place bets are paid at odds slightly worse than true odds for the 6  or 8, but significantly worse for the 4, 5, 9 or 10.</p>
<p>Buying the number results in a payoff at the true odds, but requires a 5%  commission to be paid to the casino. Traditionally, the buy bet commission is  paid no matter what, but in recent years a number of casinos have changed their  policy to charge the commission only when the buy bet wins. This change  significantly reduces the house advantage, especially on the 4 and 10, where the  effective advantage is reduced by two-thirds because the bet wins one third of  the time; this reduces the house advantage to 1.67%, making the buy-4 or buy-10  one of the game&#8217;s better bets. This policy is in effect at most casinos in  Mississippi, and an increasing number in Las Vegas.</p>
<p>The commission is paid at the rate of a $1 chip for every $20 wagered, but  casinos usually charge only $1 for a $25 green-chip bet, or $2 for $50 (two  green chips), reducing the house advantage a bit more. Where commission is  charged only on wins, the commission is sometimes deducted from the winning  payoff — a winning $25 buy bet on the 10 would pay $49, for instance.</p>
<p>A <strong>lay</strong> bet is the opposite of a buy bet, where a player bets on a 7 to  roll before the number that is &#8220;laid.&#8221; Bets are made in increments of $24 when  laying the 6 or 8, $30 when laying the 5 or 9, and $40 when laying the 4 or 10;  a $1 commission is charged for each of these increments. Again, the tradition is  to charge this commission win or lose, but casinos may opt to charge it only  when the bet wins; this is less of an advantage for the player, since the bet  wins more often than it loses. Most lay bets are on the 4 or 10.</p>
<table id="table1" style="text-align: center;" border="0">
<tbody>
<tr style="background: yellow none repeat scroll 0% 0%; color: red; -moz-background-clip: border; -moz-background-origin: padding; -moz-background-inline-policy: continuous;">
<td><em>Number</em></td>
<td><em>Place Payoff</em></td>
<td><em>Buy Payoff</em></td>
<td><em>Lay Payoff</em></td>
</tr>
<tr>
<td>6 or 8</td>
<td>7-6</td>
<td>6-5</td>
<td>5-6</td>
</tr>
<tr>
<td>5 or 9</td>
<td>7-5</td>
<td>3-2</td>
<td>2-3</td>
</tr>
<tr>
<td>4 or 10</td>
<td>9-5</td>
<td>2-1</td>
<td>1-2</td>
</tr>
</tbody>
</table>
<p><a id="Examples_of_basic_play" name="Examples_of_basic_play"></a></p>
<h3>Examples of basic play</h3>
<ul>
<li>Example 1:</li>
</ul>
<p>Let&#8217;s say you put $10 on the pass line. On your come-out roll you get an 11,  so you win $10. The game now starts over, with a new come-out roll. You roll a  9, which becomes the point. You decide to bet $10 on the come line before your  next roll. On your next roll you get a 6, which is now the point you need to hit  in order to win your $10 come bet. Your next roll is a 9, which is the point you  needed to hit to win your pass line bet, meaning you just won another $10. You  bet $10 on the pass line again, and your new come-out roll is a 7. You win $10  for your pass line bet, but lost the $10 you had previously bet on the come  line.</p>
<ul>
<li>Example 2:</li>
</ul>
<p>This time you decide to bet on the don&#8217;t pass line. You roll a 4, which  becomes the point. You bet $10 on the don&#8217;t come line, and your next roll is a  7. You lose your don&#8217;t come bet, and win your don&#8217;t pass bet, so you just broke  even. Since you just sevened-out, the player to your left becomes the new  shooter.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		</item>
		<item>
		<title>Proposition bets in craps</title>
		<link>http://www.gamblingweblog.com/2009/06/23/proposition-bets-in-craps/</link>
		<comments>http://www.gamblingweblog.com/2009/06/23/proposition-bets-in-craps/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 12:26:43 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Craps guide]]></category>
		<category><![CDATA[Any Seven]]></category>
		<category><![CDATA[bets]]></category>
		<category><![CDATA[Big 6]]></category>
		<category><![CDATA[Big 8]]></category>
		<category><![CDATA[C & E]]></category>
		<category><![CDATA[Craps]]></category>
		<category><![CDATA[field]]></category>
		<category><![CDATA[hard 6]]></category>
		<category><![CDATA[hard 8]]></category>
		<category><![CDATA[hardway]]></category>
		<category><![CDATA[hop]]></category>
		<category><![CDATA[horn]]></category>
		<category><![CDATA[One roll]]></category>
		<category><![CDATA[proposition]]></category>
		<category><![CDATA[sucker bets]]></category>
		<category><![CDATA[wagers]]></category>
		<category><![CDATA[whirl]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1321</guid>
		<description><![CDATA[

Note: Individual casinos may pay some of these bets at different odds  	than those listed below. The payoff odds listed are the most common  	throughout North American casinos. Actual odds, of course, do not vary. 

Proposition bets are generally located in the center of a craps table, and  often pay off at [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1322" title="dice" src="http://www.gamblingweblog.com/wp-content/uploads/2009/06/dice348.jpg" alt="dice" width="430" height="450" /></p>
<dl>
<dd><em>Note: Individual casinos may pay some of these bets at different odds  	than those listed below. The payoff odds listed are the most common  	throughout North American casinos. Actual odds, of course, do not vary.</em> </dd>
</dl>
<p>Proposition bets are generally located in the center of a craps table, and  often pay off at high odds but with a significantly higher house advantage.</p>
<p><strong>One roll</strong> bets that the shooter will make an 11, or &#8220;yo&#8221; (pays 15-1,  actual odds 17-1); 3, or &#8220;ace-deuce&#8221; (15-1, actual 17-1); 2, or &#8220;snake eyes&#8221;  (30-1, actual 35-1); and 12, &#8220;box cars&#8221; or &#8220;midnight&#8221; (30-1, actual 35-1). A  &#8220;hi-lo&#8221; is a combination bet on 2 or 12, paying 15-1 (actual odds 17-1); the  stickman places this bet on the line dividing the 2 and 12 bets.</p>
<p>Bets that a shooter will make a <strong>hardway</strong> number such as 4-4 (before  throwing a 7 or an 8 the <strong>easy way</strong> such as 6-2 or 5-3). The <strong>hard 4</strong> (2-2) and <strong>hard 10</strong> (5-5) pay off at 7-1 odds (actual odds 8-1), and the <strong> hard 6</strong> (3-3) and <strong>hard 8</strong> (4-4) pay off at 9-1 odds (actual odds 10-1).</p>
<p>The <strong>Horn</strong> is a bet that involves betting on 1 unit each for 2, 3, 11  and 12 at the same time for the next roll. The bet is actually four separate  bets, and pays off depending on which number is actually rolled, minus three  units for the other three losing bets. Most players do a &#8220;Horn High&#8221; bet which  involves betting an additional $1 on one of the 4 choices, with the most  frequent being a $5 &#8220;horn high yo&#8221; bet (which means $2 on the 11, $1 each on 2,  3 &amp; 12).</p>
<p>A <strong>hop</strong> bet is a bet on any combination of the dice on the next roll.  For example, <em>hard 8 on the hop</em> pays 30-1 (actual odds 35-1) if two fours  appear on the dice on the next roll only. &#8220;Easy&#8221; combinations may also be bet,  such as a 3-5 or 4-6, paying off at 15-1 odds (actual odds 17-1). On most craps  tables, hop bets do not have a designated space on the layout; instead, they are  kept in front of the boxman, often with a &#8220;hop&#8221; marker placed on top of the  chips.</p>
<p><strong>Craps</strong> is a bet that the shooter will roll 2, 3 or 12 on the next roll.  The true odds are 8-1 and the casino pays 7-1.</p>
<p><strong>C &amp; E</strong> is actually two bets. A player is betting one unit on <em>craps</em> and another unit on 11. One of the two bets will always lose, and the other will  pay off as above.</p>
<p><strong>Any Seven</strong> is a bet that the shooter will roll a seven on the next  roll. The true odds are 5-1 and the casino pays 4-1. This bet is also nicknamed  &#8220;Big Red,&#8221; since the &#8220;7&#8243; on its betting space on the layout is usually large and  red.</p>
<p>A <strong>whirl</strong> or <strong>world</strong> bet is a five-unit bet that is a combination  of a horn and any-seven bet. The bet is effectively a push if a 7 rolls, since  the 4-1 payoff on the any-seven bet is offset by the other four losing bets.</p>
<p>The <strong>field</strong> bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11,  or 12 will appear on the next roll of the dice. This bet pays 2-1 on the 2 or 12  and even money on the others; many casinos will instead pay 3-1 on the 2 or 12.  The house advantage is slightly more than 5%, reduced to 2.7% when the 2 or 12  pays 3-1. This bet is located in a box between the don&#8217;t pass line and the come  box. Unlike the other proposition bets which are handled by the dealers or  stickman, the field bet is placed directly by the player.</p>
<p>The <strong>Big 6</strong> and <strong>Big 8</strong> wagers are considered by craps players as <strong>sucker bets</strong> because they pay even money while a player can bet on the  same proposition (a 6 will be rolled before a 7) by placing the 6 or the 8,  which pays 7-6 (true odds are 6-5). Veteran craps players avoid these bets, and  some casinos (particularly those in Atlantic City) do not even offer them. These  are located in the corners behind the pass line, and bets are placed directly by  players.</p>
<p>Most of these bets are very costly and disadvantageous to the player, because  the house percentage on these bets can be 11.1% and up. Knowledgeable craps  players often restrict their action to either the pass line or don&#8217;t pass line  with full odds. More aggressive players can also bet on the Come/Don&#8217;t Come with  full odds which is statistically identical to the pass/don&#8217;t pass bet.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		</item>
		<item>
		<title>Types of craps bets</title>
		<link>http://www.gamblingweblog.com/2009/04/27/types-of-craps-bets/</link>
		<comments>http://www.gamblingweblog.com/2009/04/27/types-of-craps-bets/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 16:48:59 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Craps guide]]></category>
		<category><![CDATA[bets]]></category>
		<category><![CDATA[Casinos]]></category>
		<category><![CDATA[combinations]]></category>
		<category><![CDATA[come bet]]></category>
		<category><![CDATA[come bets]]></category>
		<category><![CDATA[come wagers]]></category>
		<category><![CDATA[Craps]]></category>
		<category><![CDATA[don't come bets]]></category>
		<category><![CDATA[don't come box]]></category>
		<category><![CDATA[not working]]></category>
		<category><![CDATA[odds]]></category>
		<category><![CDATA[odds bets]]></category>
		<category><![CDATA[odds working]]></category>
		<category><![CDATA[pass line]]></category>
		<category><![CDATA[permutations]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[types]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1245</guid>
		<description><![CDATA[The fundamental bet in craps is the pass line bet, in which one bets  that the dice will pass (that is, roll the point number before rolling a  7). A pass line bet is also won if the come-out roll is a 7 or 11. The following  discussion assumes that the shooter, [...]]]></description>
			<content:encoded><![CDATA[<p>The fundamental bet in craps is the <strong>pass line</strong> bet, in which one bets  that the dice will <strong>pass</strong> (that is, roll the point number before rolling a  7). A pass line bet is also won if the come-out roll is a 7 or 11. The following  discussion assumes that the shooter, as is usually the case, is betting on the  pass line.</p>
<p>If a 4,5,6,8,9, or 10 is thrown on the come-out roll (i.e., if a point is  set), most casinos allow pass line bettors to take <strong>odds</strong> by placing from  one to five times (and at some casinos, up to 100 times) the pass line bet  behind the line. This additional bet wins if the point is rolled again before a  7 is rolled (the point is made) and pays at the true odds, 2-to-1 if 4 or 10 is  the point, 3-to-2 if 5 or 9 is the point, and 6-to-5 if 6 or 8 is the point.  While the house has a small (1.4%) advantage on pass line bets, the house has no  advantage at all on odds bets. Therefore, taking the maximum odds (which vary by  casino) can lower the house percentage for any given bet down to as low as 0.5%.</p>
<p>Odds bets in craps are one of the few bets offered at a casino that are  completely free of any house advantage. Another such bet is the &#8220;double-up&#8221;  option offered to the player in some forms of video poker after winning a hand.</p>
<p>Let&#8217;s see why that is. There are 36 possible permutations (ways to roll a  pair of 6-sided dice):</p>
<pre>          1-1              = 1 way to make a 2
        1-2 2-1            = 2 ways to make a 3
      1-3 2-2 3-1          = 3 ways to make a 4, true odds pays 2-1
    1-4 2-3 3-2 4-1        = 4 ways to make a 5, true odds pays 3-2
  1-5 2-4 3-3 4-2 5-1      = 5 ways to make a 6, true odds pays 6-5
1-6 2-5 3-4 4-3 5-2 6-1    = 6 ways to make a 7
  2-6 3-5 4-4 5-3 6-2      = 5 ways to make an 8, true odds pays 6-5
    3-6 4-5 5-4 6-3        = 4 ways to make a 9, true odds pays 3-2
      4-6 5-5 6-4          = 3 ways to make a 10, true odds pays 2-1
        5-6 6-5            = 2 ways to make an 11
          6-6              = 1 way to make a 12</pre>
<p>There are a total of 36 possible combinations. So on the come-out roll there  are 8 ways to win, 4 ways to lose and (36-12=) 24 ways to start a point.</p>
<p>The odds of making the point are the ratio of the number of ways to make a 7  to the number of ways to make the point. For example, there are five ways to  make a 6 or 8, so the odds of making a point of 6 or 8 are 6-5. Therefore an  odds bet of $5 on 6 or 8 pays out $6.</p>
<p>Many experienced craps players only make pass line and odds bets since the  odds are much more favorable to the player than any other bets in craps, and in  fact most casino games. The pass line and odds bet is one of the best wagers you  can make in gambling, and a lot of the excitement and fortunes of craps can be  experienced with this simple bet.</p>
<p>The rules for the <strong>come</strong> wagers are the same as for the <strong>pass</strong> line  except that they can only be made after the come-out roll. Effectively, they  represent starting a new game using the same stream of numbers being generated  by the existing (pass line) game.</p>
<p>Because of the <strong>come</strong> bet, if the shooter makes their point, a player  can find themselves in the situation where they have a <strong>come</strong> bet with odds  on it, and yet be rooting for the shooter to roll a 7 on their next come-out  roll. Because of this, it is usual that odds bets on <strong>come</strong> wagers are  presumed to be <strong>not working</strong>. That means that if the shooter rolls a 7 on  the <strong>come-out</strong> roll, any players with active <strong>come</strong> bets lose their  initial wager but will have their odds money returned to them, unless they tell  the dealer that they want their odds <strong>working</strong>. Conversely, if the shooter  rolls a number that matches an active come bet, the original bet is paid off at  even money and the odds money is returned to the player (unless they told the  dealer that they wanted their odds working, in which case they are paid at the  true odds).</p>
<p>There is also a <strong>don&#8217;t come</strong> box in which one can place bets that the  dice will not pass on the next sequence starting with the immediate roll as a  virtual come-out roll; even the shooter may bet that he or she will miss out. <strong> Don&#8217;t pass</strong> and <strong>don&#8217;t come</strong> bets are basically the opposite of <strong>pass</strong> and <strong>come</strong> bets; the player is betting that a 7 will be rolled before the  point. On the come-out roll a 7 or an 11 is a loss, whereas a 2, 3, or 12 is a  win. Casino craps layouts <strong>bar</strong> either 2 or 12 on the <strong>don&#8217;t pass</strong> and <strong>don&#8217;t come</strong> bets. This means that if 2 is barred and the shooter rolls a 2  on the come-out roll, the wager is a stand off and the player&#8217;s money is  returned.</p>
<p>When betting against the shooter, the bettor must put up the long side of the  bet. Thus a <strong>don&#8217;t pass</strong> bettor who bets $10 when the point is a 4 could  place an odds bet of $20 behind the line. If the shooter rolls a 7 before  achieving their point, the bettor would receive $10 for the <strong>don&#8217;t pass</strong> bet plus $10 for their odds bet. Even though the house advantage on the <strong>don&#8217;t  pass</strong> and <strong>don&#8217;t come</strong> bets are almost identical to the <strong>pass line</strong> and <strong>come</strong> bets, for most players the disadvantage of putting up the long  side of the bet makes the <strong>don&#8217;t pass</strong> line less desirable. Additionally,  many craps players consider <strong>don&#8217;t pass</strong> and <strong>don&#8217;t come</strong> bets to be  in poor taste, or even &#8220;taboo&#8221;.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		<title>Craps</title>
		<link>http://www.gamblingweblog.com/2009/03/31/craps/</link>
		<comments>http://www.gamblingweblog.com/2009/03/31/craps/#comments</comments>
		<pubDate>Tue, 31 Mar 2009 21:05:35 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Craps guide]]></category>
		<category><![CDATA[base dealers]]></category>
		<category><![CDATA[boxman]]></category>
		<category><![CDATA[casino dice game]]></category>
		<category><![CDATA[come-out roll]]></category>
		<category><![CDATA[crabs]]></category>
		<category><![CDATA[Craps]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[don't pass line]]></category>
		<category><![CDATA[hardways]]></category>
		<category><![CDATA[hazard]]></category>
		<category><![CDATA[horn]]></category>
		<category><![CDATA[pass line]]></category>
		<category><![CDATA[right bettors]]></category>
		<category><![CDATA[settings]]></category>
		<category><![CDATA[seven-out]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[stickman]]></category>
		<category><![CDATA[wrong bettors]]></category>
		<category><![CDATA[yo]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1175</guid>
		<description><![CDATA[
Craps (previously known as crabs) is a casino dice game, which is  especially popular in the USA. Craps is a simplification of the Old English game  hazard. Players wager money against the casino on the outcome of one roll, or of  a series of rolls of two dice.
Craps can also be played [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1176" title="Craps" src="http://www.gamblingweblog.com/wp-content/uploads/2009/03/350px-craps.jpg" alt="Craps" width="350" height="269" /></p>
<p><strong>Craps</strong> (previously known as crabs) is a casino dice game, which is  especially popular in the USA. Craps is a simplification of the Old English game  hazard. Players wager money against the casino on the outcome of one roll, or of  a series of rolls of two dice.</p>
<p>Craps can also be played in less formal settings and is said to be popular  among soldiers. In such situations side bets are less frequent, with one or  several participants covering or &#8220;fading&#8221; bets against the dice.</p>
<p>The players take turns rolling the dice, and they all bet on the same roll,  regardless of who is rolling. The player rolling the dice is called the shooter.  The first roll of a new round is called the &#8220;come-out roll.&#8221; All bets are based  on the total of both dice together, or on the specific combination of the roll.</p>
<p>Craps features a plethora of bets, but the most fundamental is the &#8220;pass  line&#8221; wager, which nearly all players make. On a come-out roll, the pass line  bettors win when either a 7 or 11 is rolled. A 2, 3, or 12 loses, and is called  &#8220;craps&#8221;. When any other number (4, 5, 6, 8, 9, or 10) is rolled it&#8217;s called the <strong>point</strong>. Once a point has been set, the pass-line bettor wins if the point  is rolled again, and loses if a 7 is rolled first (&#8220;seven-out&#8221;). After a  seven-out the dice pass to the next shooter for a new come-out roll.</p>
<p>The opposite of a pass line bet is the &#8220;don&#8217;t pass&#8221; bet, which wins on a  come-out roll of 2 or 3, loses on 7 or 11, ties on 12, and goes to the point  round when any other number is rolled. In the point round the don&#8217;t pass bet  wins if a 7 is rolled and loses if the point is rolled. People who bet on the  don&#8217;t pass are called <em>wrong bettors</em>, while those who bet on the pass are  called <em>right bettors</em>, only because most craps players make the pass line  bet instead of the don&#8217;t pass bet.</p>
<p>A casino craps table is run by four casino employees: a <strong>boxman</strong> who  guards the chips, supervises the dealers and handles coloring out players; two <strong>base dealers</strong> who stand to either side of the boxman and collect and pay  bets; and a <strong>stickman</strong> who stands directly across the table from the boxman  and announces the results of each roll and then collects the dice with an  elongated wooden stick. He is also in charge of managing the bets made on the  center of the table (hardways, yo, horn, etc). For clarity, the number 11 is  referred to as &#8220;yo&#8221; so as not to be confused with the number 7.</p>
<p>A new shooter, who must bet the table minimum on either the <strong>pass line</strong> or the <strong>don&#8217;t pass line</strong> to play, is presented five dice by the <strong>stickman</strong> and picks two.</p>
<p>The dealers will usually insist that the shooter roll with one hand and that  the dice bounce off the wall surrounding the table. These requirements are meant  to retard cheating attempts by players switching the dice or making a  &#8220;controlled shot.&#8221; If a die leaves the table, the shooter will usually be asked  to select another die from the remaining three but can request using the same  die if it passes the boxman&#8217;s inspection. This requirement is used in an effort  to reduce cheating the game by players substituting loaded dice for the  regulation dice.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		<title>Cosmic Wimpout</title>
		<link>http://www.gamblingweblog.com/2009/03/16/cosmic-wimpout/</link>
		<comments>http://www.gamblingweblog.com/2009/03/16/cosmic-wimpout/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 23:35:55 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Dice games Guide]]></category>
		<category><![CDATA[Cosmic Wimpout]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[origins]]></category>
		<category><![CDATA[subcultures]]></category>
		<category><![CDATA[Tournaments]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1115</guid>
		<description><![CDATA[
Cosmic Wimpout is a deceptively simple, user extensible game combining  chance and skill. The game promotes wisdom, fun, and fellowship; and many Cosmic  Wimpout afficianados believe that long term playing of the game can eventually  unlock the secrets of the universe.
It is played with 5 six-sided cubes displaying assorted arcane symbols. An [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1116" title="cosmic_wimpout_cubes" src="http://www.gamblingweblog.com/wp-content/uploads/2009/03/cosmic_wimpout_cubes.jpg" alt="cosmic_wimpout_cubes" width="450" height="339" /></p>
<p><strong>Cosmic Wimpout</strong> is a deceptively simple, user extensible game combining  chance and skill. The game promotes wisdom, fun, and fellowship; and many Cosmic  Wimpout afficianados believe that long term playing of the game can eventually  unlock the secrets of the universe.</p>
<p>It is played with 5 six-sided cubes displaying assorted arcane symbols. An  optional combination score board and rolling surface, in the form of a piece of  cloth or felt available in various colors and designs, may also be used. Players  supply their own game piece for score keeping.</p>
<p>The origins of the game are shrowded in the mists of time, but it continues  to be manufactured and distributed by a small group of friends. Possibly based  on Pig and/or Zonk, Cosmic Wimpout was introduced in the 1970s and has often  been associated with the Berkeley, Grateful Dead, and other free-form  subcultures.</p>
<p>The annual tournament currently takes place at the Green River Festival in  Greenfield, Massachusetts.</p>
<h2>Links</h2>
<ul>
<li> <a class="external text" title="http://cosmicwimpout.com" href="http://cosmicwimpout.com/"> Official site of Cosmic Wimpout</a></li>
<li> <a class="external text" title="http://www.wunderland.com/WTS/Andy/Travelogues/CosmicClubhouse/" href="http://www.wunderland.com/WTS/Andy/Travelogues/CosmicClubhouse/"> Pilgrimage to the Cosmic Clubhouse</a></li>
<li> <a class="external text" title="http://www.elsewhere.org/cw/" href="http://www.elsewhere.org/cw/"> Cosmic Wimpout Clearinghouse</a></li>
<li> <a class="external text" title="http://www.gweep.net/~jer/wimpoutFAQ.html" href="http://www.gweep.net/~jer/wimpoutFAQ.html"> Cosmic Wimpout FAQ</a></li>
<li> <a class="external text" title="http://www.stetson.edu/mathcs/students/research/math/ms498/2005/litsch/proposal.pdf" href="http://www.stetson.edu/mathcs/students/research/math/ms498/2005/litsch/proposal.pdf"> Analysis of TL Wimpout</a> &#8211; Mathematical analysis of Cosmic Wimpout and a  	3-cube variant</li>
<li> <a class="external text" title="http://www.rawbw.com/~zio/CW/HOUSERULES.html" href="http://www.rawbw.com/~zio/CW/HOUSERULES.html"> Some rules variations</a></li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		<title>Chuck-a-luck</title>
		<link>http://www.gamblingweblog.com/2009/03/01/chuck-a-luck/</link>
		<comments>http://www.gamblingweblog.com/2009/03/01/chuck-a-luck/#comments</comments>
		<pubDate>Sun, 01 Mar 2009 16:38:54 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Dice games Guide]]></category>
		<category><![CDATA[Big Six wheel]]></category>
		<category><![CDATA[birdcage]]></category>
		<category><![CDATA[carnival game]]></category>
		<category><![CDATA[casino game]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[Chuck-a-luck]]></category>
		<category><![CDATA[fundraiser]]></category>
		<category><![CDATA[gambling game]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/2009/03/01/chuck-a-luck/</guid>
		<description><![CDATA[More of a carnival game than a true casino game, Chuck-a-luck — sometimes  called birdcage for the wireframe cage used in the game — is a simple  gambling game. The cage, shaped somewhat like an hourglass with a pivot at the  middle, contains three dice. Players have the option of betting on [...]]]></description>
			<content:encoded><![CDATA[<p>More of a carnival game than a true casino game, <strong>Chuck-a-luck</strong> — sometimes  called <strong>birdcage</strong> for the wireframe cage used in the game — is a simple  gambling game. The cage, shaped somewhat like an hourglass with a pivot at the  middle, contains three dice. Players have the option of betting on the numbers 1  through 6. If the number appears on one die, the bettor is paid even money.  Should it appear on two dice, the winner is paid at 2-1 odds. If the number  appears on all three dice, the payoff is at 10-1 odds. Some games also have a  bet which pays 30-1 for &#8220;any triple,&#8221; when all three dice match. The operator  may also offer a &#8220;big&#8221; or &#8220;small&#8221; bet which pays even money when the total on  the dice is 10 through 17 for the &#8220;big&#8221; bet, and 4 through 10 for the small;  both bets lose when a triple is rolled.An elementary examination will find  that the game&#8217;s expected value (barring loaded dice, which are common), is worse  than that of most other table games, often much worse.</p>
<p>The game is sometimes used as a fundraiser for charity, but the odds of  coming away with more money than originally put in are quite small.</p>
<p>A version of the Big Six wheel is loosely based on chuck-a-luck, with various  combinations of three dice appearing in 54 slots on a spinning wheel. Because of  the distribution of the combinations, the house advantage for this wheel is even  worse than chuck-a-luck.</p>
<h2>Links</h2>
<ul>
<li> <a class="external text" title="http://homepage.ntlworld.com/dice-play/Games/ChuckALuck.htm" href="http://homepage.ntlworld.com/dice-play/Games/ChuckALuck.htm"> Chuck-a-Luck page</a></li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Cho-han bakuchi</title>
		<link>http://www.gamblingweblog.com/2009/02/11/cho-han-bakuchi/</link>
		<comments>http://www.gamblingweblog.com/2009/02/11/cho-han-bakuchi/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 13:37:50 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Dice games Guide]]></category>
		<category><![CDATA[bamboo cup]]></category>
		<category><![CDATA[bets]]></category>
		<category><![CDATA[bowl]]></category>
		<category><![CDATA[Cho Ka Han Ka]]></category>
		<category><![CDATA[Cho-Han]]></category>
		<category><![CDATA[Cho-han bakuchi]]></category>
		<category><![CDATA[dealer]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[gambling game]]></category>
		<category><![CDATA[Japanese]]></category>
		<category><![CDATA[six-sided dice]]></category>
		<category><![CDATA[wagers]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1019</guid>
		<description><![CDATA[Cho-Han Bakuchi (or Cho Ka Han Ka, or simply Cho-Han) is a  traditional Japanese gambling game using dice.The game uses two standard  six-sided dice, which are shaken in a bamboo cup or bowl by a dealer. The cup is  then overturned onto the floor. Players then place their wagers on whether the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Cho-Han Bakuchi</strong> (or <strong>Cho Ka Han Ka</strong>, or simply <strong>Cho-Han</strong>) is a  traditional Japanese gambling game using dice.The game uses two standard  six-sided dice, which are shaken in a bamboo cup or bowl by a dealer. The cup is  then overturned onto the floor. Players then place their wagers on whether the  sum total of numbers showing on the two dice will be &#8220;Cho&#8221; (even) or &#8220;Han&#8221;  (odd). The dealer then removes the cup, displaying the dice. The winners collect  their money.</p>
<p>Depending on the situation, the dealer will sometimes act as the house,  collecting all losing bets. But more often, the players will bet against each  other (this requires an equal number of players betting on odd and even) and the  house will collect a set percentage off winning bets.</p>
<p>The game was a mainstay of the bakuto, itinerant gamblers in old Japan, and  is still played by the modern yakuza. In a traditional Cho-Han setting, players  sit on a tatami floor. The dealer sits in the formal seiza position and is often  shirtless (to prevent accusations of cheating), exposing his elaborate tattoos.</p>
<p>Many Japanese films, especially chambara and yakuza movies, have Cho-Han  scenes. The character Zatoichi is a noted fan of the game.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Chingona</title>
		<link>http://www.gamblingweblog.com/2009/02/02/chingona/</link>
		<comments>http://www.gamblingweblog.com/2009/02/02/chingona/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 12:53:44 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Dice games Guide]]></category>
		<category><![CDATA[betting]]></category>
		<category><![CDATA[Chingona]]></category>
		<category><![CDATA[cup]]></category>
		<category><![CDATA[dice games]]></category>
		<category><![CDATA[drinks]]></category>
		<category><![CDATA[five poker dice]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[players]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=986</guid>
		<description><![CDATA[
Chingona is a dice game played by two or more players, using five poker  dice and a cup. It is usually played to decide who is to pay for the next round  of drinks, but betting can also be involved.
Link

  Rules of Chingona

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<p><strong>Chingona</strong> is a dice game played by two or more players, using five poker  dice and a cup. It is usually played to decide who is to pay for the next round  of drinks, but betting can also be involved.</p>
<h2>Link</h2>
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<li> <a class="external text" title="http://www.magma.ca/~icicle/RMS/Dice%20Pages/Dice%20Game%20Chingona.htm" href="http://www.magma.ca/~icicle/RMS/Dice%20Pages/Dice%20Game%20Chingona.htm"> Rules of Chingona</a></li>
</ul>
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