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	<title>Gambling Blog &#187; Gaming Guide</title>
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	<description>Gambling as a betting action</description>
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		<title>The declaration phase in piquet game</title>
		<link>http://www.gamblingweblog.com/2009/12/14/the-declaration-phase-in-piquet-game/</link>
		<comments>http://www.gamblingweblog.com/2009/12/14/the-declaration-phase-in-piquet-game/#comments</comments>
		<pubDate>Mon, 14 Dec 2009 05:41:52 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Card games]]></category>
		<category><![CDATA[declaration]]></category>
		<category><![CDATA[declaration phase]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Pique]]></category>
		<category><![CDATA[Piquet]]></category>
		<category><![CDATA[Point]]></category>
		<category><![CDATA[Repique]]></category>
		<category><![CDATA[Sequence]]></category>
		<category><![CDATA[set]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1969</guid>
		<description><![CDATA[In the declaration phase, the players ascertain who has the better hand in  each of three categories. This is done in an oblique sort of way that leads to  some of the intrigue of Piquet. Elder hand declares first, with Younger  responding.
In each part of the declaration, the Younger hand may choose [...]]]></description>
			<content:encoded><![CDATA[<p>In the declaration phase, the players ascertain who has the better hand in  each of three categories. This is done in an oblique sort of way that leads to  some of the intrigue of Piquet. Elder hand declares first, with Younger  responding.</p>
<p>In each part of the declaration, the Younger hand may choose to contest the  Elder&#8217;s claim. By doing so, the Younger may reveal information that would be  useful during the trick-taking phase, called the play. Likewise, the Elder may  choose not to reveal information in one or more parts of the declaration.</p>
<h4>The Point</h4>
<p>If the Elder has at least four cards in a suit, they may make a declaration.  For example, &#8220;Point of four&#8221;.</p>
<p>The Younger would then respond indicating that they had more, fewer, or the  same number of cards in a suit. This is done by saying &#8220;Good&#8221; (the Elder has  more and wins the point), &#8220;Not good&#8221; (the Elder has fewer), or by saying  &#8220;Making?&#8221; or &#8220;How many?&#8221;, indicating that the Younger has the same number of  cards in a suit, which requires clarification.</p>
<p>If both players have the same number of cards in a suit, then they must tally  the value of the cards. The values of the cards are: ace = 11, face cards = 10,  and face value for the rest.</p>
<p>After adding the values of the cards, the Elder calls out the number. The  Younger may then say &#8220;Good&#8221;, if the Elder&#8217;s value is greater, or &#8220;Not good&#8221; and  the number that wins the point. For example: &#8220;Not good: 39&#8243; or &#8220;Not good, I have  39&#8243;. If the values are the same, Younger says &#8220;Equal&#8221;.</p>
<p>The player with the better point scores the number of cards in the suit, not  their value. If the values are the same, neither player scores. Note that  Younger does not actually score for any declarations until Elder has led to the  first trick in the play (see below).</p>
<h4>The Sequence</h4>
<p>The next part of the declaration is the sequence, in which the longest  consecutive run of cards is valued. A sequence must have at least three cards  and they must all be in the same suit.</p>
<p>Again, the Elder hand starts. For example, &#8220;Run of three&#8221; or &#8220;Sequence of  four&#8221;. The Younger then responds with &#8220;Good&#8221; or &#8220;Not good&#8221;, in the same way as  before, or by contesting. To contest, the Younger says &#8220;How high?&#8221;, to which the  Elder responds with the highest card in the sequence. For example, &#8220;To the  queen&#8221;. Younger replies with &#8220;Good&#8221;, &#8220;Not good&#8221; or &#8220;Equal&#8221;.</p>
<p>In keeping with the game&#8217;s ancestry, one may utilize the historical names for  sequences in this part of the declaration, instead of the prosaic &#8220;Run of  three&#8221;, for example. The following are the proper names and their associated  values:</p>
<ul>
<li>3, <em>tierces</em> (pronounced tier-s) are worth 3 points</li>
<li>4, <em>quarts</em> (carts) are worth 4 points</li>
<li>5, <em>quints</em> (cants) are worth 15 points</li>
<li>6, <em>sixieme</em> (seize yem) are worth 16 points</li>
<li>7, <em>septieme</em> (set yem) are worth 17 points</li>
<li>8, <em>huitieme</em> (wheet yem) are worth 18 points</li>
</ul>
<p>The person winning the sequence may declare any additional sequences that he  has, if desired. If both players&#8217; best sequences are equal then neither player  may score for any sequences.</p>
<h4>The Set</h4>
<p>A set is three or four of a kind, ten or greater (7&#8217;s, 8&#8217;s, and 9&#8217;s don&#8217;t  count). Sets of three are called <em>trios</em> (tree ohz) and are worth 3 points,  and sets of four, <em>quatorzes</em> (cat orz), are worth 14 points. The  declarations take place in the same manner as Point and Sequence, with Elder  stating his best set (for example, &#8220;Three Kings&#8221;), to which Younger replies  &#8220;Good&#8221; or &#8220;Not good&#8221;.</p>
<p>The person with the best set may declare any additional sets that he has, if  desired.</p>
<h4>Repique and Pique</h4>
<p>If a player scores 30 points in the declaration phase and his opponent scores  nothing, including Carte Blanche, and if neither point nor sequence were equal,  that player gains a <em>repique</em>, which is worth an additional 60 points.</p>
<p>If Elder scores 30 points in declarations and play combined, before Younger  scores any, then Elder gains a <em>pique</em> and scores an additional 30 points.  Note that Younger cannot gain a <em>pique</em> because Elder always scores one  point for leading to the first trick (see below).</p>
<p>By the end of the declaration, each player will have a pretty good idea of  the other&#8217;s hand (to the degree that each chose to claim their points).</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Piquet rules</title>
		<link>http://www.gamblingweblog.com/2009/10/03/piquet-rules/</link>
		<comments>http://www.gamblingweblog.com/2009/10/03/piquet-rules/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 23:44:17 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Card games]]></category>
		<category><![CDATA[Carte Blanche]]></category>
		<category><![CDATA[Exchanging Cards]]></category>
		<category><![CDATA[partie]]></category>
		<category><![CDATA[Piquet]]></category>
		<category><![CDATA[Rules]]></category>
		<category><![CDATA[The Cut]]></category>
		<category><![CDATA[The Deal]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1688</guid>
		<description><![CDATA[Piquet is played with a 32 card deck. Start with a standard 52 card deck and  remove all of the 2&#8217;s through the 6&#8217;s. This leaves all of the 7&#8217;s through the  10&#8217;s, the face cards, and the aces.
Each game consists of a partie of six deals (partie meaning part in  French). [...]]]></description>
			<content:encoded><![CDATA[<p>Piquet is played with a 32 card deck. Start with a standard 52 card deck and  remove all of the 2&#8217;s through the 6&#8217;s. This leaves all of the 7&#8217;s through the  10&#8217;s, the face cards, and the aces.</p>
<p>Each game consists of a <em>partie</em> of six deals (partie meaning part in  French). The player scoring the most points wins (see the scoring section for  further details).</p>
<h3>The Cut</h3>
<p>The player who draws the highest card on the initial cut may choose to deal  the first hand. The deal alternates for each hand in the <em>partie</em>. It is  preferable to deal first so as not to deal the last hand. Dealing puts a player  at a disadvantage.</p>
<h3>The Deal</h3>
<p>Cards are dealt 12 to each player, with the remaining eight forming the <em> talon</em>, which is placed face-down between the players. The talon may be split  by the dealer into two piles of five and three cards, respectively.</p>
<p>The dealer is referred to as the <em>Younger hand</em> and the non-dealer, the <em>Elder hand</em>.</p>
<h3>Carte Blanche</h3>
<p>After the deal, players sort their cards in their hands. If a player has no  face cards in their hand, then they may declare <em>Carte Blanche</em>, which is  worth 10 points. This done by quickly showing their hand to the opponent while  saying &#8220;Carte Blanche&#8221;.</p>
<p>A hand of this type is fairly rare, and often scores poorly, so it is usually  advantageous to declare it, despite the tactical disadvantage of giving  information to the opponent.</p>
<p>Carte Blanche must be declared prior to exchanging cards. Only one player may  declare Carte Blanche. The Elder hand exchanges their cards first, so they have  the advantage here. The Younger hand must wait until the Elder exchanges their  cards. If the Elder has not declared Carte Blanche, then the younger may.</p>
<h3>Exchanging Cards</h3>
<p>The goal of exchanging cards is to improve your hand before the declaration  and the play.</p>
<p>The Elder hand exchanges first. This is done by taking one to five cards from  the hand and placing them face down. An equal number is then drawn from the  talon. The player must state how many cards they intend to exchange if fewer  than the maximum. If the Elder chooses to take fewer than the maximum, they may  then look at the remainder if they like (which are the first ones that the  Younger will take).</p>
<p>The Younger hand exchanges next. Again, at least one card must be exchanged.  The younger may also exchange up to five cards, depending on how many the Elder  exchanged. If the Elder exchanged all five, then obviously the Younger may only  exchange up to three.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Piquet</title>
		<link>http://www.gamblingweblog.com/2009/08/18/piquet/</link>
		<comments>http://www.gamblingweblog.com/2009/08/18/piquet/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 14:30:55 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Card games]]></category>
		<category><![CDATA[Piquet]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1458</guid>
		<description><![CDATA[
French Piquet deck
Piquet is a card game for two players. It is considered by many to be  one of the best two player card games. Pronounced &#8220;pee-kay&#8221; in France, it is  usually pronounced &#8220;picket&#8221; in English speaking countries.
Piquet is one of the oldest card games still being played. It originated over  500 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamblingweblog.com/wp-content/uploads/2009/08/Piquet_deck.png"><img class="alignnone size-medium wp-image-1459" title="Piquet_deck" src="http://www.gamblingweblog.com/wp-content/uploads/2009/08/Piquet_deck-300x225.png" alt="Piquet_deck" width="300" height="225" /></a></p>
<p><em>French Piquet deck</em></p>
<p><strong>Piquet</strong> is a card game for two players. It is considered by many to be  one of the best two player card games. Pronounced &#8220;pee-kay&#8221; in France, it is  usually pronounced &#8220;picket&#8221; in English speaking countries.</p>
<p>Piquet is one of the oldest card games still being played. It originated over  500 years ago, with a written reference dating back to at least 1534, in <em> Gargantua and Pantagruel</em> by Rabelais.</p>
<p>The card game <strong>Piquet</strong> is said to have derived its name from that of its  inventor, who contrived it to amuse Charles VI of France. The game was played  with thirty two cards, that is, discarding out of the pack all the deuces,  treys, fours, fives, and sixes. Regular piquet-packs were sold. In reckoning up  the points, every card counted for its value, as ten for ten, nine for nine, and  so on down to seven, which was, of course, the lowest; but the ace reckoned for  eleven. All court cards reckoned for ten. As in other games, the ace won the  king, the king the queen, and so on, to the knave, which won the ten. The cards  were dealt at option by fours, threes, or twos, to the number of twelve, which  was the hand &#8212; &#8216;discarding&#8217; being allowed; but both the dealer and he that led  were <strong>obliged</strong> to discard at least one card. When the cards were played  out, each counted his tricks; and he that had most reckoned 10 for winning the  cards; if the tricks were equal, neither reckoned at all. He who, without  playing (that is, according to the various terms of the game), could reckon up  30 in hand, when his antagonist reckoned nothing, scored 90 for them; this was  called a repic; and all above 30 counted so many, &#8212; 32 counting 92, and so on.  He who could make up 30, part in hand and part by play, before the other made  anything, scored 60; this was called a pic.</p>
<p>The game was also played as pool precisely according to the rules briefly  sketched as above, the penalty for losing being a guinea to the pool.</p>
<p>Piquet required much practice to play it well. It became so great a favourite  that, by the middle of the 18th century, the meanest people were well acquainted  with it, and &#8216;let into all the tricks and secrets of it, in order to render them  complete sharpers.&#8217; Such are the words of an old author, who adds that the game  was liable to great imposition, and he explains the methods in use. Short cards  were used for cutting, as in Whist, at the time. Of these cards there were two  sorts, one longer than the rest; and the advantage gained by them was as the  adversary managed it, by cutting the longer or broader, as best suited his  purpose, or imposing on the dealer, when it was his turn, to cut those which  made most against him. The aces, kings, queens, and knaves were marked with dots  at the corners, and in the very old book from which I am quoting precise  directions are given how this marking can be effected in such a manner &#8216;as not  to be discovered by your <strong>adversary</strong>, and at the same time appear plain to <strong>yourself</strong>.&#8217; With a fine pointed pen and some clear spring water, players  made dots upon the glazed card at the corners according to the above method; or  they coloured the water with india ink, to make the marks more conspicuous. The  work concludes as follows: &#8212; &#8216;There are but 32 cards made use of at Piquet, so  that just half of them will be known to you; and in dealing you may have an  opportunity to give yourself those you <strong>like</strong> best; and if you cannot  conveniently <strong>change</strong> the <strong>pack</strong> according to your desire, you will  commonly <strong>know</strong> what <strong>you</strong> are to <strong>take in</strong>, which is a  demonstrative advantage to win any one&#8217;s money.&#8217;</p>
<p>Although much reduced in popularity these days, Piquet continues to enjoy a  small but enthusiastic following, many of whom believe it to be the equal or  even the superior of Cribbage as a card game for two. One famous enthusiast for  the game is the author Richard Adams.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Lansquenet</title>
		<link>http://www.gamblingweblog.com/2009/08/04/lansquenet/</link>
		<comments>http://www.gamblingweblog.com/2009/08/04/lansquenet/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 19:49:08 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Card games]]></category>
		<category><![CDATA[game play]]></category>
		<category><![CDATA[lansquenet]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1407</guid>
		<description><![CDATA[Lansquenet (derived from the German landsknecht (&#8217;servant of the land  or country&#8217;), applied to a mercenary soldier) is a card game.
Game play
The dealer or banker stakes a certain sum, and this must be met by the  nearest to the dealer first, and so on. When the stake is met, the dealer turns  [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Lansquenet</strong> (derived from the German landsknecht (&#8217;servant of the land  or country&#8217;), applied to a mercenary soldier) is a card game.</p>
<h2>Game play</h2>
<p>The dealer or banker stakes a certain sum, and this must be met by the  nearest to the dealer first, and so on. When the stake is met, the dealer turns  up two cards, one to the right, &#8212; the latter for himself, the former for the  table or the players. He then keeps on turning up the cards until either of the  cards is matched, which constitutes the winning, &#8212; as, for instance, suppose  the five of diamonds is his card, then should the five of any other suit turn  up, he wins. If he loses, then the next player on the left becomes banker and  proceeds in the same way.</p>
<p>When the dealer&#8217;s card turns up, he may take the stake and pass the bank; or  he may allow the stake to remain, whereat of course it becomes doubled if met.  He can continue thus as long as the cards turn up in his favour &#8212; having the  option at any moment of giving up the bank and retiring for that time. If he  does that, the player to whom he passes the bank has the option of continuing it  at the same amount at which it was left. The pool may be made up by  contributions of all the players in certain proportions. The terms used  respecting the standing of the stake are, &#8216;I&#8217;ll see&#8217; (<em>à moi le tout</em>) and <em>Je tiens</em>. When <em>jumelle</em> (twins), or the turning up of similar cards  on both sides, occurs, then the dealer takes half the stake.</p>
<p>Sometimes there is a run of several consecutive winnings; but on one  occasion, on board one of the Cunard steamers, a banker at the game turned up in  his own favour I think no less than eighteen times. The original stake was only  six pence; but had each stake been met as won, the final doubling would have  amounted to the immense sum of L3,236 16<em>s</em>.! This will appear by the  following scheme: &#8211;</p>
<pre>            L   s.  d.                  L       s.    d.
1st turn up 0   0   6     10th turn up  12      16    0
2nd   ,,    0   1   0     11th  ,,      25      12    0
3rd   ,,    0   2   0     12th  ,,      51      4     0
4th   ,,    0   4   0     13th  ,,      102     8     0
5th   ,,    0   8   0     14th  ,,      204     16    0
6th   ,,    0   16  0     15th  ,,      409     12    0
7th   ,,    1   12  0     16th  ,,      819     4     0
8th   ,,    3   4   0     17th  ,,      1,618   8     0
9th   ,,    6   8   0     18th  ,,      3,236   16    0</pre>
<p>In fair play, as this is represented to have been, such a long sequence of  matches must be considered very remarkable, although six or seven is not  unfrequent.</p>
<p>Unfortunately, however, there is a very easy means by which card sharpers  manage the thing to perfection. They prepare beforehand a series of a dozen  cards arranged as follows: &#8211;</p>
<pre>1st Queen     6th  Nine
2nd Queen     7th  Nine
3rd Ten       8th  Ace
4th Seven     9th  Eight
5th Ten       10th Ace</pre>
<p>Series thus arranged are placed in side pockets outside the waistcoat, just  under the left breast. When the sharper becomes banker he leans negligently over  the table, and in this position his fingers are as close as possible to the  prepared cards, termed <em>portees</em>. At the proper moment he seizes the cards  and places them on the pack. The trick is rendered very easy by the fact that  the card-sharper has his coat buttoned at the top, so that the lower part of it  lies open and permits the introduction of the hand, which is completely masked.</p>
<p>Some sharpers are skilful enough to take up some of the matches already  dealt, which they place in their <em>costieres</em>, or side-pockets above  described, in readiness for their next operation; others keep them skilfully  hidden in their hand, to lay them, at the convenient moment, upon the pack of  cards. By this means, the pack is not augmented [Robert Houdin, <em>Les  Tricheries des Grecs dévoilées</em>].</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
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		<title>Online scratch cards</title>
		<link>http://www.gamblingweblog.com/2009/06/16/online-scratch-cards/</link>
		<comments>http://www.gamblingweblog.com/2009/06/16/online-scratch-cards/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 13:26:30 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Gaming Guide]]></category>
		<category><![CDATA[Bonuses]]></category>
		<category><![CDATA[bowling]]></category>
		<category><![CDATA[download based]]></category>
		<category><![CDATA[Fantazy slot]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lottery scratch cards]]></category>
		<category><![CDATA[Mega Safe]]></category>
		<category><![CDATA[online scratch cards]]></category>
		<category><![CDATA[Player Fraud]]></category>
		<category><![CDATA[prize]]></category>
		<category><![CDATA[Slot Super 7]]></category>
		<category><![CDATA[types]]></category>
		<category><![CDATA[web-based]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1310</guid>
		<description><![CDATA[
Online scratch cards are the online version of lottery scratch  cards. Online scratch cards are played by clicking on designated areas to  reveal information used in determining the card’s prize value. These online  companies provide various cards, and there are a few dedicated companies that  provide this activity.
Some online scratch card [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1168" title="scratch_game" src="http://www.gamblingweblog.com/wp-content/uploads/2009/03/scratch_game.jpg" alt="scratch_game" width="450" height="338" /></p>
<p><strong>Online scratch cards</strong> are the online version of <strong>lottery scratch  cards</strong>. Online scratch cards are played by clicking on designated areas to  reveal information used in determining the card’s prize value. These online  companies provide various cards, and there are a few dedicated companies that  provide this activity.</p>
<p>Some <strong>online scratch card</strong> can offer better odds than the lottery  scratch cards, usually purchased at stands. The company is responsible for  determining the chance of winning.</p>
<h2>Online scratch card types</h2>
<p><strong>Online scratch cards</strong> can be divided into two groups: web-based scratch  cards and download-based scratch cards; some companies offer both.</p>
<h2>Web-based online scratch cards</h2>
<p>Web based is the most common form of online scratch cards. For the web based  online cards, the website users may directly play cards without loading any  software to the local computer. Games are presented in the browser plugin  Macromedia Flash and require browser support for this plugin.</p>
<h2>Download based online scratch cards</h2>
<p>On these websites, users must download certain software to play the online  cards. After installing the software, it connects the online card service  provider and handles contact without browser support.</p>
<h2>Games offered</h2>
<p>A typical selection of games on offer at an <strong>Online Scratch Card might</strong> include: Fantazy slot, Bowling, Mega Safe and Slot Super 7.</p>
<h2>Bonuses</h2>
<p>Many online Scratch card companies offer large bonuses. Often a “100% match  up bonus”. For example, common terms and conditions for a bonus may go as  follows:</p>
<ul>
<li>100% up to $100</li>
<li>Must wager 20 times the bonus before withdrawing</li>
</ul>
<p>For a specific example, this would mean that a player depositing $100 would  start with $200 in his/her account. He/She must make $2000 ($100 &amp; times; 20) in  wagers before withdrawing. Any card played will count towards the wager  requirement.</p>
<h2>Player Fraud</h2>
<p>Sometimes players are deceitful or irresponsible. In the most common cases of  player fraud, the player signs up for multiple accounts on a card site using  fake names to repeat the bonus more than once. Online scratch card companies do  not tolerate such behavior and will usually lock the account or accounts of the  player responsible, and may inform other scratch card sites or the software  provider to keep the player out of other scratch card sites.</p>
<h2>Links</h2>
<ul>
<li>Scratch2cash (<a title="http://www.Scratch2cash.com" href="http://www.scratch2cash.com/">http://www.Scratch2cash.com</a>)</li>
<li>Gamblers Anonymous (<a title="http://www.gamblersanonymous.org" href="http://www.gamblersanonymous.org/">http://www.gamblersanonymous.org</a>)</li>
<li>History of Scratch Cards (<a title="http://www.borntoloaf.co.uk/jackpotjoy.htm" href="http://www.borntoloaf.co.uk/jackpotjoy.htm">http://www.borntoloaf.co.uk/jackpotjoy.htm</a>)</li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/-Wv2-fU7A18&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-Wv2-fU7A18&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
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		<title>Mahjong trivia</title>
		<link>http://www.gamblingweblog.com/2009/06/05/mahjong-trivia/</link>
		<comments>http://www.gamblingweblog.com/2009/06/05/mahjong-trivia/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 18:29:11 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Mahjong]]></category>
		<category><![CDATA[China]]></category>
		<category><![CDATA[coins]]></category>
		<category><![CDATA[diao]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[James Bond]]></category>
		<category><![CDATA[suits]]></category>
		<category><![CDATA[trivia]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1283</guid>
		<description><![CDATA[
Little known to most players, the suits of the tiles are money-based. In  ancient China, the copper coins had a square hole in the center. People passed a  rope through the holes to tie coins into strings. These strings are usually in  groups of 100 coins called diao (弔 or variant 吊) [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamblingweblog.com/wp-content/gallery/games/250px-psp-japanese-mahjongtaikai.jpg" alt="http://www.gamblingweblog.com/wp-content/gallery/games/250px-psp-japanese-mahjongtaikai.jpg" /></p>
<p>Little known to most players, the suits of the tiles are money-based. In  ancient China, the copper coins had a square hole in the center. People passed a  rope through the holes to tie coins into strings. These strings are usually in  groups of 100 coins called diao (弔 or variant 吊) or 1000 coins called guan (貫).  Mahjong&#8217;s connection to the ancient Chinese currency system is consistent with  its alleged derivation from the game named <em>ma diao</em> (馬吊).</p>
<p>In the mahjong suits, the coppers represent the coins; the ropes are actually  strings of 100 coins; and the character myriad represents 10,000 coins or 100  strings. When a hand received the maximium allowed winning of a round, it is  called <em>man guan</em> (滿貫, <em>lit.</em> full string of coin.)</p>
<p>A Mahjong game is described in The Murder of Roger Ackroyd by Agatha  Christie, ending with the very unusual event of a player getting a complete  winning hand on the initial draw. This success makes the character unduly  talkative, which leads to significant plot developments.</p>
<p>British superspy James Bond plays a dangerous game of mahjong in Zero Minus  Ten, a suspense novel by Raymond Benson.</p>
<p>In the 1940 film Charlie Chan&#8217;s Murder Cruise, the title character remarks, <em>In China, mahjong very simple; in America very complex &#8211; like modern life.</em></p>
<p>The character that translates to &#8220;centre&#8221; is found on the super-hero suit  worn by The Greatest American Hero. Since the character is typically painted  red, the tile is commonly called &#8220;red centre.&#8221; For this reason the HongKong TV  station TVB named the Chinese-dubbed The Greatest American Hero &#8220;the Flying Red  Centre Hero&#8221; <em>[飛天紅中俠]</em>. (ABC, 1981-83).</p>
<p>Mahjong is featured in Amy Tan&#8217;s novel The Joy Luck Club, and its 1993 film  adaptation.</p>
<p>Mahjong has always appeared in one way or another in Hong Kong made movies or  TV drama, since it is considered as a &#8220;daily life&#8221; of a Chinese lifestyle. Two  recent Cantonese movies, Fat Choi Spirit and Kung Fu Mahjong, parody the game&#8217;s  subculture.</p>
<p>The tile that translates to &#8220;Red Dragon&#8221; is used as a major plot point in the  same titled Thomas Harris novel, as well as its two film adaptations, Manhunter  and Red Dragon.</p>
<p>Graham Edwards&#8217; Stone trilogy features mahjong prominently. Much of the  books&#8217; imagery focuses around the mahjong symbols, and one character owns a set  of mahjong tiles, on which she paints throughout the trilogy.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5oulOueU-Rk&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5oulOueU-Rk&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
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		<title>Scratchcards</title>
		<link>http://www.gamblingweblog.com/2009/04/17/scratchcards-2/</link>
		<comments>http://www.gamblingweblog.com/2009/04/17/scratchcards-2/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 14:35:41 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Gaming Guide]]></category>
		<category><![CDATA[gambling]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[prize]]></category>
		<category><![CDATA[scratch game]]></category>
		<category><![CDATA[scratch off]]></category>
		<category><![CDATA[scratch ticket]]></category>
		<category><![CDATA[scratchcards]]></category>
		<category><![CDATA[scratcher]]></category>
		<category><![CDATA[scratchie]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1230</guid>
		<description><![CDATA[
A scratchcard (also called scratch off, scratch game, scratch ticket,  scratcher or scratchie) is a small piece of card where an area has been covered  by a substance that cannot be seen through, but can be scratched off. Under this  area are concealed the items/pictures that must be &#8216;found&#8217; in order to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1231" title="scratchcards_sold_in_berlin" src="http://www.gamblingweblog.com/wp-content/uploads/2009/04/scratchcards_sold_in_berlin.jpg" alt="scratchcards_sold_in_berlin" width="450" height="338" /></p>
<p>A <strong>scratchcard</strong> (also called scratch off, scratch game, scratch ticket,  scratcher or scratchie) is a small piece of card where an area has been covered  by a substance that cannot be seen through, but can be scratched off. Under this  area are concealed the items/pictures that must be &#8216;found&#8217; in order to win. It  is a form of gambling.Simple scratchcards require the player to match three  (or varying numbers) of the same prize amounts. If this is accomplished, they  win that amount. More complicated scratchcards have several different ways to  win on one card. Other scratchcards involve matching symbols, pictures or words,  or are adaptions of popular (card-)games like Blackjack, Poker or Monopoly.</p>
<p>There are also online versions of the same game which utilize Flash and Java  to simulate the experience on a computer.</p>
<p>Scratchcards are a very popular form of gambling due to their low cost. You  can also win instantly as opposed to waiting for a drawing like many lotteries.</p>
<p>The low cost to buy a scratchcard is offset by the smaller prizes and lower  expected value, compared to casino jackpots or lottery wins. There is a trend  towards more expensive scratchcards (20-30USD) that have prizes in the millions  of dollars.</p>
<p>The other recent change in scratchcards is the increasing attempts to predict  which cards have prizes. In the past, scratchcards have been a random impulse  purchase. Now, there are amateur and professional efforts to track the number of  prizes won and cards sold so people have access to the current odds on all the  games available.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		<title>Cribbage statistics</title>
		<link>http://www.gamblingweblog.com/2009/04/14/cribbage-tactics-2/</link>
		<comments>http://www.gamblingweblog.com/2009/04/14/cribbage-tactics-2/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 22:20:40 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Cribbage]]></category>
		<category><![CDATA[dealer]]></category>
		<category><![CDATA[highest score]]></category>
		<category><![CDATA[most points]]></category>
		<category><![CDATA[odds]]></category>
		<category><![CDATA[randomly drawn four-card hands]]></category>
		<category><![CDATA[scores]]></category>
		<category><![CDATA[scoring hands]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1156</guid>
		<description><![CDATA[
There are 12,994,800 scoring hands in Cribbage (52c5 x 5, 5 cards then  	any of those 5 as the turn up card).
Approximately 8.5% of randomly drawn four-card hands will score 0 (not  	including pegging).
The highest score is 29 (555J in hand with the turn-up 5 of the same  	suit as the Jack).
The [...]]]></description>
			<content:encoded><![CDATA[<ul>
<li>There are 12,994,800 scoring hands in Cribbage (52c5 x 5, 5 cards then  	any of those 5 as the turn up card).</li>
<li>Approximately 8.5% of randomly drawn four-card hands will score 0 (not  	including pegging).</li>
<li>The highest score is 29 (555J in hand with the turn-up 5 of the same  	suit as the Jack).</li>
<li>The second highest score is 28 (any 10/J/Q/K+5555 in hand and turn-up  	excepting the above 29 hand) and the third highest is 24 (A7777, 33339,  	36666, 44447, 44556, 44566, 45566, 67788, 77889).</li>
<li>All scores between 0 and 29 are possible, with the exception of 19, 25,  	26 and 27. Players will sometimes refer to a 0-scoring hand as having a  	score of 19, which can confuse new players.</li>
<li>The odds of getting a 28 hand in a 2 player game are 1 in 15,028.</li>
<li>The odds of getting a perfect 29 hand in a 2 player game are 1 in  	216,580.</li>
<li>The odds of getting a perfect 29 hand in a 3 or 4 player game are 1 in  	649,740.</li>
<li>The dealer will always peg at least one point in 2 player, 6 card  	cribbage (unless opponent pegs out before all the cards are played).</li>
<li>The most points that can be pegged by playing one card are 15. This is  	accomplished by completing a double pair royale, while making the count 15  	on the last card (12 for Double Pair Royale, 2 for 15, 1 for last card).  	Although this is rare, players declare it as &#8220;15 for 15.&#8221;</li>
<li>The highest score as a dealer is 53. The turn-up must be a 5, and one  	hand must have J555 while the other has 4466. The first being a 29 (With the  	right Jack) and the second being 24.</li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		<title>Scratchcards</title>
		<link>http://www.gamblingweblog.com/2009/03/29/scratchcards/</link>
		<comments>http://www.gamblingweblog.com/2009/03/29/scratchcards/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 21:41:29 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Gaming Guide]]></category>
		<category><![CDATA[online versions]]></category>
		<category><![CDATA[scratch game]]></category>
		<category><![CDATA[scratch off]]></category>
		<category><![CDATA[scratch ticket]]></category>
		<category><![CDATA[scratchcards]]></category>
		<category><![CDATA[scratcher]]></category>
		<category><![CDATA[scratchie]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1167</guid>
		<description><![CDATA[
A scratchcard (also called scratch off, scratch game, scratch ticket,  scratcher or scratchie) is a small piece of card where an area has been covered  by a substance that cannot be seen through, but can be scratched off. Under this  area are concealed the items/pictures that must be &#8216;found&#8217; in order to [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1168" title="scratch_game" src="http://www.gamblingweblog.com/wp-content/uploads/2009/03/scratch_game.jpg" alt="scratch_game" width="450" height="338" /></p>
<p>A <strong>scratchcard</strong> (also called scratch off, scratch game, scratch ticket,  scratcher or scratchie) is a small piece of card where an area has been covered  by a substance that cannot be seen through, but can be scratched off. Under this  area are concealed the items/pictures that must be &#8216;found&#8217; in order to win. It  is a form of gambling.Simple scratchcards require the player to match three  (or varying numbers) of the same prize amounts. If this is accomplished, they  win that amount. More complicated scratchcards have several different ways to  win on one card. Other scratchcards involve matching symbols, pictures or words,  or are adaptions of popular (card-)games like Blackjack, Poker or Monopoly.</p>
<p>There are also online versions of the same game which utilize Flash and Java  to simulate the experience on a computer.</p>
<p>Scratchcards are a very popular form of gambling due to their low cost. You  can also win instantly as opposed to waiting for a drawing like many lotteries.</p>
<p>The low cost to buy a scratchcard is offset by the smaller prizes and lower  expected value, compared to casino jackpots or lottery wins. There is a trend  towards more expensive scratchcards (20-30USD) that have prizes in the millions  of dollars.</p>
<p>The other recent change in scratchcards is the increasing attempts to predict  which cards have prizes. In the past, scratchcards have been a random impulse  purchase. Now, there are amateur and professional efforts to track the number of  prizes won and cards sold so people have access to the current odds on all the  games available.</p>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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		</item>
		<item>
		<title>Cribbage tactics</title>
		<link>http://www.gamblingweblog.com/2009/03/14/cribbage-tactics/</link>
		<comments>http://www.gamblingweblog.com/2009/03/14/cribbage-tactics/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 05:46:52 +0000</pubDate>
		<dc:creator>Nicolae</dc:creator>
				<category><![CDATA[Cribbage]]></category>
		<category><![CDATA[eights]]></category>
		<category><![CDATA[Fives]]></category>
		<category><![CDATA[Forming the crib]]></category>
		<category><![CDATA[nines]]></category>
		<category><![CDATA[Sevens]]></category>
		<category><![CDATA[sixes]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[The play]]></category>
		<category><![CDATA[Threes]]></category>

		<guid isPermaLink="false">http://www.gamblingweblog.com/?p=1109</guid>
		<description><![CDATA[Forming the crib
There are certain cards and card combinations that are likely to be  beneficial to a hand, so a non-dealer should try to keep them in his hand and  the dealer should try to keep any good combinations together, either in his hand  or in the crib. It is less beneficial [...]]]></description>
			<content:encoded><![CDATA[<h3>Forming the crib</h3>
<p>There are certain cards and card combinations that are likely to be  beneficial to a hand, so a non-dealer should try to keep them in his hand and  the dealer should try to keep any good combinations together, either in his hand  or in the crib. It is less beneficial to plan for the play. Obviously pairs,  runs and combinations totalling fifteen are good. Other things to look out for  are:</p>
<ul>
<li>Fives &#8211; Since 4 out of every thirteen cards are worth 10, there&#8217;s a good  	chance that a 5 in the crib will help make 15&#8217;s, and even in hand. A five  	thrown in a crib will result in at least two points. There is no 5-card  	combination including a 5 that totals less than 2 points.</li>
<li>Sevens and eights &#8211; Not only total 15, but have a chance of meeting a 6  	or 9 and completing a run.</li>
<li>Threes, sixes and nines &#8211; Likely to combine to 15 (69, 366, 339, etc.).</li>
<li>In &#8220;old game&#8221; (2 players, 5 cards) the crib (which has more cards) is  	the most plentiful source of points, and the split of the hand should  	reflect this. Players must be prepared to sabotage their own hand, to avoid  	giving their opponent a high-scoring crib.</li>
</ul>
<h3>The play</h3>
<p>Some of these tactics will only work in a two-player game (with more players  it is harder to devise a strategy). If you play first:</p>
<ul>
<li>Don&#8217;t lead a five; chances are your opponent has a ten or face card and  	can easily make 15 for two points.</li>
<li>Playing a four or less guarantees that your opponent can&#8217;t make 15 &#8211; the  	best they can do is to complete the pair (which there is no defense against  	unless you hold at least two of a given card).</li>
<li>Other than the above, if you have two cards totalling fifteen, play one;  	that way if your opponent takes the score to fifteen for two, you can  	complete the pair to get two yourself.</li>
<li>If you have a 7 and a 9 or an 8 and a 9, play the 7 or 8. Chances are  	that your opponent will play for the 15, giving you a run of 3 with the 9.</li>
</ul>
<p>In general:</p>
<ul>
<li>Play a card from a pair; if your opponent completes the pair for two,  	you can smugly complete a triple for six (make sure there will be room for  	your play).</li>
<li>If you play a card where the next higher or lower card would make  	fifteen and you have the next card in the sequence (i.e. you play an 8 and  	hold a 6 or 9), you can make a run of three if your opponent makes fifteen.</li>
<li>Try to keep small cards, making it more likely that you play the last  	card for a point or even 31 for two. When pegging first, however, leading a  	card lower than five prevents the next player from immediately scoring a  	fifteen.</li>
<li>Leading with a 6 or a 9 is generally considered a bad play, although  	there are situations when it can be advantageous.</li>
<li>Avoid making the count 21 if at all possible. There are 16 cards in the  	deck (30.8% of deck) with a value of 10, so making the count 21 gives your  	opponent a good chance to get 2 points for 31.</li>
</ul>
<p>This guide is licensed under the <a href="http://www.gnu.org/copyleft/fdl.html">GNU Free Documentation License</a>.  It uses material from the <a href="http://www.wikipedia.org/">Wikipedia</a>.</p>
<p>Need an webmaster? Click <a href="mailto:nicolae@sfetcu.com">HERE</a></p>
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	</channel>
</rss>
