Non-standard poker hands are hands which are not recognized by official poker rules but are created by house rules. Non-standard hands usually appear in games using wild cards or bugs. Other terms for nonstandard hands are special hands or freak hands. Because the hands are defined by house rules, the composition and ranking of these hands is subject to variation. Any player participating in a game with non-standard hands should be sure to determine the exact rules of the game before play begins.The usual hierarchy of poker hands from highest to lowest runs as follows (standard poker hands are in italics):
Five of a kind: Five cards of the same rank, only possible using one or more wild cards.
Skeet flush: The same cards as a skeet and all in the same suit.
Straight flush: The highest straight flush, A-K-Q-J-10 suited, is also called a royal flush.
Four of a kind: Between two equal sets of four of a kind (possible in wild card and community card poker games), the kicker determines the winner.
Big bobtail: A four card straight flush (four cards of the same suit in consecutive order).
Full house
Flush: When wild cards are used, a wild card contained in a flush is considered to be of the highest rank not already present in the hand. For example, in the hand (Wild) 10♥ 8♥ 5♥ 4♥, the wild card plays as the A♥, but in the hand A♣ K♣ (Wild) 9♣ 6♣, it plays as the Q♣. A variation is the double-ace flush rule, in which a wild card in a flush always plays as an ace, even if one is already present. In such a game, the hand A♠ (Wild) 9♠ 5♠ 2♠ would defeat A♦ K♦ Q♦ 10♦ 8♦ (the wild card playing as an imaginary second A♠), whereas by the standard rules it would lose (because even with the wild card playing as a K♠, the latter hand’s Q♦ outranks the former’s ♠).
Big cat: See cats and dogs below.
Little cat: See cats and dogs below.
Big dog: See cats and dogs below.
Little dog: See cats and dogs below.
Straight: When wild cards are used, the wild card becomes whichever rank is necessary to complete the straight. If two different ranks would complete a straight, it becomes the higher. For example, in the hand J♦ 10♠ 9♣ (Wild) 7♠, the wild card plays as an (of any suit; it doesn’t matter). In the hand (Wild) 6♥ 5♦ 4♥ 3♦, it plays as a
(even though a would also make a straight).
Wheel: The sequence 5-4-3-2-A. This could technically be considered a round-the-corner straight, but is frequently played even if other round-the-corner straights are not allowed, particularly in pai gow poker. When wheels are recognized as distinct from round-the-corner straights, they are ranked as straights: in most games they are considered five-high, and thus the lowest possible straights, but in pai gow poker they rank between king-high and ace-high straights.
Wrap-around straight: Also called round-the-corner straight. Consecutive cards including an ace which counts as both the high and low card. (Example Q-K-A-2-3).
Skip straight: Also called alternate straight, Dutch straight, or skipper. Cards are in consecutive order, skipping every other card. (Example 3-5-7-9-J).
Five and dime: All cards are fives, sixes, sevens, eights, nines, or tens with no pair.
Skeet: Also called pelter or bracket. A hand with a deuce; a three or a four; a five; a six, a seven, or an eight; and a nine.
Three of a kind
Little bobtail: A three card straight flush (three cards of the same suit in consecutive order).
Flash: One card of each suit plus a joker.
Blaze: Also called blazer. All cards are jacks, queens, or kings.
Two pair
Russ: Five cards of the same color.
Bobtail flush: Also called four flush. Four cards of the same suit.
Flush house: Three cards of one suit and two cards of another.
Bobtail straight: Also called four straight. Four cards in consecutive order.
One pair
High card
Some poker games are played with a deck that has been stripped of certain cards, usually low-ranking ones. For example, the Australian game of Manila uses a 32-card deck in which all cards below the rank of 7 are removed, and Mexican stud removes the s, s, and s. In both of these games, a flush ranks above a full house, because having fewer cards of each suit available makes full houses more common.
Cats and dogs
“Cats” (or “tigers”) and “dogs” are types of no-pair hands defined by their highest and lowest cards. The remaining three cards are kickers. Dogs and cats rank above straights and below flushes. Usually, when cats and dogs are played, they are the only unconventional hands allowed.
Little dog: Seven high, two low (for example, 7-6-4-3-2). It ranks just above a straight, and below a flush or any other cat or dog.
Big dog: Ace high, nine low (for example, A-K-J-10-9). Ranks above a straight or little dog, and below a flush or cat.
Little cat (or little tiger): Eight high, three low. Ranks above a straight or any dog, but below a flush or big cat.
Big cat (or big tiger): King high, eight low. It ranks just below a flush, and above a straight or any other cat or dog.
Some play that dog or cat flushes beat a straight flush, under the reasoning that a plain dog or cat beats a plain straight. This makes the big cat flush the highest hand in the game.
Kilters
A Kilter, also called Kelter, is a generic term for a number of different non-standard hands. Depending on house rules, a Kilter may be a Skeet, a Little Cat, a Skip Straight, or some variation of one of these hands.
In poker, a made hand is one that does not need improvement to win, in contrast to a drawing hand. For example in Draw poker, if you have two pair, and your opponent is drawing for a straight or flush, you are said to have a made hand because even though you will be drawing a card just as he will, you can win even if you don’t draw a card that improves your hand, while he cannot win unless he improves
In poker, a drawing hand is a hand that is not yet “complete”; that is, one which does not yet rank highly, but which may later, depending on what cards a player receives. This contrasts with a made hand - a hand which is already somewhat strong.An illustrative example from Texas Hold ‘em: if Alice holds A♣ K♣, Bob holds ♦ 7♦, and the flop comes ♠ 8♠ K♥, then Alice has a fairly strong “made hand” (a pair of Kings, with an Ace kicker), while Bob has a drawing hand: an open-ended straight draw. If allowed to see the final two community cards, Bob can expect to catch a or a
(thus completing his straight and winning) about a third of the time.
Whether to continue with a drawing hand is usually a function of pot odds. Typically, if a player with a strong “made hand” suspects another player of being “on a draw”, the player with the made hand will make a strong bet, so that it is mathematically incorrect for the other player to “chase”.
In poker, a dominating hand is one with an overwhelming statistical advantage over another specific hand. For example, in Seven-card stud, while a Starting hand of K♠ K♥ Q♦ has the lead over A♦ K♦ 10♥, the latter has many outs (ways to improve) to beat the former (catching an ace, the straight, the flush, etc.), making it a roughly even contest. However, the first hand dominates in a contest with a hand like Q♥ Q♠ J♣, because this hand has no ways to improve that the first one doesn’t also have (two pair, trips, straight), and the first hand has some of the second hand’s outs as well (unseen cards include two kings, but only one queen), giving it a significant advantage.This concept is most important in no limit play, where it is possible to bet all your money early in the hand. One must judge not only whether your opponent’s hand might be better than yours, but whether or not it might dominate yours to such a degree that long-run fluctuations of luck will amplify the consequences of a mistaken play rather than mitigating them.
One of the things that makes no limit Texas hold ‘em strategically rich and interesting is the unusual relationship of advantage and dominance among various Starting hands. For example, the hand A♣ K♦ is a slight favorite over J♠ 10♠; this hand is a slight favorite over ♠ 4♣; and in a non-transitive relationship, the fours are a small favorite over A♣ K♦. None of these hands dominates any other, but A♣ K♦does dominate A♥ Q♦, ♠ 4♣ is dominated by ♠ ♥, and J♠ 10♠ is dominated by Q♣ J♣.
In poker, the dead man’s hand is a two-pair hand, namely “aces and eights.” The origin of the name is the five-card-draw hand held by Wild Bill Hickok at the time of his murder, which is accepted to have included the aces and eights of both of the black suits (sometimes considered “bullets”).
There are various claims as to the identity of Hickok’s fifth card, and there is also some reason to believe that he had discarded one card, the draw was interrupted by the shooting, and he never got the fifth card due to him.
The Stardust in Las Vegas had a 5 of diamonds on display as the 5th card; in the HBO television series Deadwood, a 9 of diamonds is used; the modern town of Deadwood, South Dakota also uses the 9 of diamonds in displays; and Ripley’s Believe it or Not shows a queen of clubs.
The hand in popular culture
This ominous hand is sometimes used as a portent of death in songs, books and in movies that include
Stagecoach (where a doomed character held the ace of diamonds in place of one black ace, and the queen of hearts as fifth card)
The Plainsman (where Gary Cooper as Hickok held the king of spades as the fifth card)
One Flew Over the Cuckoo’s Nest (in Ken Kesey’s novel McMurphy has a dead man’s hands tattoo)
The collectible card game Doomtown defines a Dead Man’s Hand as having the Jack of Diamonds as the fifth card. In this game, it is considered to outrank any other poker hand, unless an opponent plays the card “That’s Two Pair!” to reduce its rank.
The Man Who Shot Liberty Valance, and
Dick Tracy
Along Came a Spider
A Party Poker ad shows a man playing poker against an opponent holding a dead man’s hand with a Five of Diamonds as the fifth card. The camera then pans out to show that the setting is a morgue and the player holding the dead man’s hand is a corpse
Dead Man’s Hand is the name of a first-person shooter for the XBox set in the Old West, which features train trips and shoot-outs on horseback.
Dead Man’s Hand Popular Rockabilly band which originated in Jacksonville, FL and later relocated to Los Angeles known for their blues-rich sound and driving rhythm. Their 1999 full length album, Days You Loved Me, won much acclaim amongst critics and roots music enthusiasts alike.
Bob Dylan’s 1962 song “Rambling Gambling Willie” shows the tradition in these lines:
It was late one evenin’ during a poker game.
A man lost all his money; he said Willie was to blame.
He shot poor Willie through the head, which was a tragic fate.
When Willie’s cards fell on the floor, they were aces backed with eights.
And, in the next verse:
So all you rovin’ gamblers, wherever you might be,
The moral of this story is very plain to see.
Make your money while you can, before you have to stop,
For when you pull that dead man’s hand, your gamblin’ days are up.
Bob Seger’s 1980 song “Fire Lake” make reference to the legend in these lines:
Who wants to play those eights and aces
Who wants a raise
Who needs a stake
Who wants to take that long shot gamble
And head out to fire lake
Motörhead mentions the hand in their 1980 song Ace of Spades in the final verse:
Pushing up the ante, I know you’ve got to see me,
Read ‘em and weep, the Dead Man’s Hand again,
I see it in your eyes, take one look and die,
The only thing you see, you know it’s gonna be,
The Ace Of Spades
Uncle Kracker has based an entire song on the hand, entitled Aces and Eights, where in the refrain, he repeats the lines:
Aces and eights, aces and eights, aces and eights
That’s a dead man’s hand
In Nelson DeMille’s novel The Charm School, the school in question is a Soviet prison camp for American military personnel missing in action forced to serve as role models for future spies, who live with them in a complete simulation of American everyday culture. The prisoners have secretly agreed among themselves on false customs they will teach in order to sabotage their students’ future missions, and DeMille reveals this fact to the reader by describing a poker game where a two-pair hand has just been declared, and a prisoner misleads a student by inappropriately describing it as the dead man’s hand.
Adapting to 7-card games
In five-card games, this category of hands can be succinctly defined as two aces, two eights, and one card of any remaining rank, regardless of suit. In seven-card games, a strict specification of aces and eights is more complicated: in permitting the existence of two pairs, a five-card hand as described also rules out any higher value. Among seven-card hands, as a contrasting example, any with two aces, two eights, and three cards with one other rank in common always provides both two pair and a full house, so a competent player would always set aside the eights and declare the full house; most players would probably thus not consider it a dead man’s hand, any more than they would so consider a full house with aces and eights.
In poker, players may often use slang terms for particular types of hands. Though most are recent neologisms, others date to poker’s antiquity. All such slang terms typically connect a common concept (from life experience or storytelling) to the hand, in order to more easily characterize its general status relative to other hands. The terms range from whimsical to bawdy, with some being of a racist, sexist, homophobic, or otherwise controversial nature.
The following lists should not be confused with “official” poker terminology.
Individual card slang
The following table lists slang terms commonly associated with individual cards:
Card
Slang name
A
Bullet, Rocket
K
Cowboy
K♥
Alexander
K♦
Ceasar
K♠
David
K♣
Charles (Charlemagne)
Q
Lady, Bitch, Girl, Cowgirl, Mop Squeezer
Q♥
Judith (may come from Bible)
Q♦
Rachel (may come from Bible)
Q♠
Black Bitch
J
Johnny, Jackal, Knave, Hook (play on shape), Valet (from French)
T
Dime
Snowman (play on shape), Ocho (from Spanish)
Hockey Stick,Walking Stick, Candy Cane (play on shape)
Nickel
Sailboat (play on shape)
Trey (standard usage, not slang), Crab (play on shape)
Deuce (standard usage, not slang), Duck (play on deuce), Quacker (play on duck)
Five-card hand slang
Hand
Slang name
Straight flush, ace to five
Steel wheel
Four of a kind
Book, Quads (e.g., “Quad Kings”)
Four of a kind, aces
Four Pips (Each ace has one pip)
Full house
Full boat, Boat, Full
A full house is commonly referred to as Xs full of Ys where X is the three of a kind and Y is the pair. For example, 555KK would be “fives full of kings”
Flush of hearts or diamonds
Pink, All Pink
Flush of clubs or spades
Blue, All Blue
Flush of clubs
Golf Bag, Puppy Feet, Puppy Toes, Pups
Straight, ten to ace
Broadway
Straight, ace to five
Wheel, Bicycle, Bike
Three of a kind
Trips (or Trip as in Ted has trip kings.), Set
In Hold ‘em the term “set” refers to when a player has a pair in the hole and one matching card on the board, with “trips” referring to a pair on the board and one in the hand or three of a kind on the board.
Three of a kind, kings
Klan Rally, Alabama Night Riders, Three Wise Men
Three of a kind, sixes
Devil’s hand, Mark of the Beast (referring to the Number of the Beast in the Book of Revelation)
Two pair, aces and eights
Dead Man’s Hand (hand held by Wild Bill Hickok when he was shot and killed)
Two pair
Two pair is commonly shorthanded as Xs up or Xs over Ys, with the top pair as X and the bottom pair as Y. For example, KK998 would be “kings up” or “kings over nines”.)
One pair, aces
Aces and spaces (a hand with one pair of aces, and nothing else. Used derogatorily, especially in games such as seven-card stud, where two pair is a typical winning hand)
Outside straight draw
Bobtail, Open-ended
An outside straight draw: cards of two different ranks could complete the high or low end of the straight (e.g., _3456_)
Outside straight flush draw
Big Bobtail
Inside straight draw
Gutshot, Belly buster
An inside straight draw: only cards of a single rank could complete the straight (e.g., 34_67)
Double inside straight draw
Double gutshot, Double belly buster
Double inside straight draw: cards of two different ranks could fill gaps in the straight (e.g., 2_456_8)
Texas hold’em slang
The following refer to hole (pocket) cards in Texas hold ‘em:
Starting hand
Slang name
AA
Pocket Rockets, American Airlines, Bullets, Two Pips
AK
Big Slick (originally referred to A♠K♠, but the name has become common for any Ace-King, especially suited), Anna Kournikova (looks good but rarely wins), Machine Gun (AK-47), Walking Back to Houston (“I can see you learned to play in Houston. Those Houston players would come to Dallas and play that ace-king, but they’d always end up against a pair of aces. That’s why we call that hand ‘Walking back to Houston.’” – T.J. Cloutier, quoted by Barry Greenstein)
AQ
Little Slick, Big Chick, Mrs. Slick
AJ
Blackjack, Ajax
A8
Dead Man’s Hand (by analogy with Wild Bill’s aces and eights)
A3
Baskin-Robbins (plays off the number 31: 31 Flavors), Friday The 13th (An ace played low would be considered equivalent to 1)
For example, a starting hand of 8-8 might be called “wired eights” or “eights wired”
In addition, two types of hands are called “blackjack hands”:
Hands which are naturals in blackjack: any ace with any face or ten.
Hands whose numeric total is 11: 9-2, 8-3, 7-4, 6-5. (In blackjack, such hands are very good for players.)
Omaha slang
Omaha slang is not as well developed as Texas Hold’em. The game is not as widely played, and there is a much greater variety of hands, since the pocket is four cards. In the hole in Omaha hold’em:
Hand
Slang name
A-K-4-7
Assault Rifle
Flop slang
The following terms refer to the flop in Omaha hold’em and Texas hold’em:
Flop
Slang name
Three different suits
Rainbow
Three face cards
Paint (can also be used to refer to any picture card. I need to hit paint indicates somebody who is looking for a J,Q,K.)
Three low cards
Rags, Ragged flop (cards unlikely to have helped anyone)
The blinds is a term used to describe the two forced bets posted by players to the left of the dealer in flop-style poker games.
The blinds exist because Omaha and Texas hold ‘em are generally played without antes, allowing a player to fold his hand without placing a bet. The blind bets introduce a regular cost to partake in the game, thus inducing a player enter pots in an attempt to compensate for the expense.
Generally, the “big blind” is equal to the minimum bet, and is twice as much as the “small blind”. The small blind is posted by the player to the left of the dealer button while the big blind is posted by the player two to the left of the dealer button. After the cards are dealt, the player to the left of the big blind is the first to act during the first betting round.
In a fixed-limit poker game, a big bet (BB) is the larger of two fixed bet amounts. A big bet is used in the final rounds of a game to increase the pot amount and thereby enable the possibility of a bluff. Big bets are generally double the wager of the initial or small bet. Any multi-round poker game can use big bets to standardize wagers while maintaining a sufficient risk-ratio to encourage bluffing. Casino poker tables use big bets to set a limit to the amount of money a patron can lose in each wager.
Statistical Analysis
Big bets are used in place of variable limit raises to add considerable risk to staying in a game until a hand is shown. This added risk enables other players to bluff or to win a considerable pot when proving that they weren’t bluffing. Other methods of adding structure to poker games include buy-in limits and maximum raise limits. Some sort of table or bet limits are required in poker to keep a person with the “deepest pockets” from “buying the game.”
Examples
While any multi-round poker game can use big bets, the unlimited buy-in nature of casino style play is best suited for BB limits. Casinos can advertise the relatively low maximum wager of the BB as a way of attracting players, and players can join the table at any time.
Casino style draw poker
Big bets are used in draw poker during the final round of betting to weed out tentative players. In theory, only those committed to their hand after seeing their final cards will be motivated to wager twice as much as their previous bet. In practice, however, additional motivation for players to fold is usually needed in a single draw game such as: a half-pot limit, a pot limit, or a spread limit. No limit poker is only employed when table limits are imposed, thereby disallowing casino guests to join the table after play has started.
Texas hold ‘em
In a $2/$4 Texas hold ‘em game, the big bet would be $4, wagered in each bet of the last two cards. The $2 would be the small bet, wagered during all other bets of the game. Given that a small bet is generally half of a big bet and that a small blind is generally half of the small bet, the minimum BB in casino style holdem is four cents. On the other side of the scale, the largest required BB in regular play is that of $8000 at the Bellagio in Las Vegas. At this table, professionals like Doyle Brunson, Phil Ivey, Daniel Negreanu, Chau Giang, and Gus Hansen, along with wealthy tourists, are required to wager $8000 in each bet of each of the final two rounds of the game.
Omaha hold ‘em
Big Bets are used in Omaha poker to allow buy-ins of players at any time. The American casino variant of Omaha, called Omaha Eight-or-Better has a greater odds of winning and therefore less motivation to fold with a tentative hand. For that reason Omaha Eight-or-Better is sometimes played in a pot limit betting structure instead of big bets.
Casino style seven-card stud
Big bets are used in seven-card stud, generally after the last upcard, to motivate tentative players who already have a lot of money in the pot to fold anyway. By the last upcard, seven-card stud players have wagered an ante and three rounds of betting. With that much money already in the pot, there is little motivation to drop out during the final two rounds of betting, especially when there is a possibility that another player may be bluffing. The effect of adding the requirement of a big bet to the final two rounds of seven-card stud betting is that the game becomes one more of skill than of luck.
Betting limits apply to the amount a player may open or raise, and come in four common forms: no limit, pot limit (the two collectively called big bet poker), fixed limit, and spread limit.
All such games have a minimum bet as well as the stated maximums, and also commonly a betting unit, which is the smallest denomination in which bets can be made. For example, it is common for games with $20 and $40 betting limits to have a minimum betting unit of $5, so that all bets must be in multiples of $5, to simplify game play. It is also common for some games to have a bring-in that is less than the minimum for other bets. In this case, players may either call the bring-in, or raise to the full amount of a normal bet, called completing the bet.
Outside of the United States, pot-limit and no-limit games are the most common. Many American home games are played with a spread limit, while casino games are often played with spread or fixed limits, though many casinos may have pot-limit or no-limit games as well. Fixed-limit and spread-limit games emphasise the skill of estimating odds, whereas pot-limit and no-limit games emphasize the skills of game theory and psychology. Almost all poker players believe that pot-limit and no-limit poker involve more skill than fixed-limit play. A few prominent players, most notably Mason Malmuth, believe that the richer tactics make fixed limit more skilled. Although the main event at the World Series of Poker is played no limit, most high stakes cash games are fixed limit, so it is unclear which format is the experts’ choice.
Fixed limit
In a game played with a fixed-limit betting structure, a player chooses only whether to bet or not – the amount is fixed by rule. To enable the possibility of bluffing, the fixed amount generally doubles at some point in the game. This double wager amount is referred to as a big bet.
For example, a four-round game called “20 and 40 limit” (usually written as $20/$40) may specify that each bet in the first two rounds is $20, and that each big bet used in the third and fourth rounds is $40. This amount applies to each raise, not the total amount bet in a round, so a player may bet $20, be raised $20, and then re-raise another $20, for a total bet of $60, in such a game.
Maximum number of raises
Most fixed-limit games will not allow more than a predefined number of raises in a betting round. The maximum number of raises depends on the casino house rules, and is usually posted conspicuously in the card room. Typically, an initial bet plus three raises, or a bet and four raises, are allowed.
Consider this example in a $20/$40 game, with a posted limit of a bet and three raises. During a $20 round with three players, play could proceed as follows:
Player A bets $20.
Player B puts in another bet, raises another $20, making it $40 to play.
Player C puts in a third bet, raising another $20 on that, thus making it $60 to play.
Player A puts in the fourth bet (she is usually said to cap the betting).
Once Player A has made her final bet, Players B and C may only call another two and one bets (respectively); they may not raise again because the betting is capped.
A common exception in this rule practiced in some card rooms is to allow unlimited raising when a pot is played heads up (when only two players are in the hand at the start of the betting round). Usually, this has occurred because all other players have folded, and only two remain. Many card rooms will permit these two players to continue re-raising each other until one player is all in.
Kill game
Sometimes a fixed-limit game is played as a kill game. Such a game is played with an additional blind, called the kill blind. The kill blind can be posted from any position at the table. The amount posted is typically twice the typical blind for that game. For example, in a $20/$40 game, the large blind is typically $20. If this game were played with a full kill, the kill blind would be $40. It is also common to find a game with a half kill. For example, when the kill is active in $4/$8 game with a half kill, the game is played at a $6/$12 limit. When the kill blind is posted, it changes the stakes of the game. For that hand, the game is played as if the game were a higher limit. In a $20/$40 game with a full kill blind posted, the hand is played as if the limit were $40/$80. The kill is said to be active when the kill blind is posted and the game is played at the higher limit.
Rules on how the kill is activated vary. On the east coast of the USA, the kill is typically activated by the previous pot being over a particular value. The most typical value is ten times the value of the large bet (in a $20/$40 game, the kill would be active if the previous pot won was greater than $400). The winner of that pot is required to post the kill blind for the next hand. In the Pacific Northwest of the USA, a kill is typically activated when a particular player wins two pots in a row. After that player wins her second pot, she is required to post a kill blind and the kill is active for the next hand.
The term kill, when used in this context, should not be confused with killing a hand, which is a term used for a hand that was made a dead hand by action of a game official.
Spread limit
A game played with a spread-limit betting structure allows a player to raise any amount within a specified range.
For example, a game called “one to five limit” allows each bet to be anywhere from $1 to $5 (subject to other betting rules). These limits are typically larger in later rounds of multi-round games. For example, a game might be “one to five, ten on the end”, meaning that early betting rounds allow bets of $1 to $5, and the last betting round allows bets of $1 to $10.
Pot limit
A game played with a pot-limit betting structure allows any player to raise up to an amount equal to the size of the whole pot before the raise.
For example, let us assume that there is $10 in the pot at the start of a betting round. The first player may open the betting for up to $10. If he does in fact open for $10, the next player may raise to $40 (after calling the $10 bet, the total amount of the pot is $30, so he may raise $30). The third player would be entitled to raise to $140 (after calling $40, the pot would contain $100, thus he may raise $100). Any player may also raise less than the maximum so long as the amount of the raise is equal to or greater than any previous bet or raise in the same betting round.
Some pot-limit games make exceptions to the method described above when calculating the maximum raise in the betting round before the flop:
Some structures treat the little blind as if it were the same size of the big blind in computing pot size. In such a structure, a player can open for a maximum of four times the size of the big blind. For example, if the blinds are $5 and $10, a player may open with a raise to $40. (The range of options is to either open with a call of $10, or raise in increments of five dollars to any amount from $20 to $40.) Subsequent players also treat the $5 as if it were $10 in computing the pot size, until the big blind is through acting on the first betting round.
If the action folds all the way around to the small blind, the maximum amount the small blind can raise is also not universally agreed upon. Some games treat the big blind as a “raise” of the small blind for the purpose of calculating the maximum raise—the small blind is allowed to call the big blind, and then make a pot sized raise of twice the big blind, for a total bet of three times the big blind. Other games treat the blinds as dead money for the purpose of caclulating the raise, and allow the small blind to make the same size raise as any other player, i.e. a total bet of three times the big blind plus the small blind.
Because of the disparity in methods of calculation, and the fact that the issue is certain to come up often, most major tournaments will announce the amount of the maximum opening raise to all players any time the betting limits are increased.
No limit
A game played with a no-limit betting structure allows each player to raise any amount of his stake at any time (subject to the table stakes rules and any other rules about raising).
All poker games require some forced bets in order to create an initial stake for the players to contest. The requirements for forced bets, and the betting limits of the game (see below) are collectively called the game’s betting structure.
Ante
An ante is a forced bet in which each player places an equal amount of money or chips into the pot before the deal begins. In games where the acting dealer changes each turn, it is not uncommon for the players to agree that the dealer provides the ante for each player. This simplifies betting, but causes minor inequities if other players come and go or miss their turn to deal.
Blinds
A blind or blind bet is a forced bet placed into the pot by one or more players before the deal begins, in a way that simulates bets made during play. The most common use of blinds as a betting structure calls for two blinds: the player after the dealer blinds about half of what would be a normal bet, and the next player blinds what would be a whole bet. Sometimes only one blind is used, and sometimes three. In the case of three blinds (usually one quarter, one quarter, and half a normal bet amount), the first blind goes “on the button”, that is, is paid by the dealer.
For example, in a $2-$4 limit game, the first player to the dealer’s left (who, if not for the blinds, would be the first to act) makes a blind bet of $1, and the next player in turn posts a big blind of $2. After the cards are dealt, play begins with the next player in turn (third from the dealer), who must either call $2, raise, or fold. When the betting returns to the player who blinded $1, he must equal the bet facing him (toward which he may count his $1), raise, or fold. If there have been no raises when action first gets to the big blind (that is, the bet amount facing him is just the amount of the big blind he posted), the big blind has the option to raise or check. This right to raise (called the option) occurs only once: if his raise is now called by every player, the first betting round closes as usual.
In some fixed-limit and spread-limit games, the big blind amount may be less than the normal betting minimum. Players acting after a sub-minimum blind have the right to call the blind as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have blinds of $1 and $2. Players acting after the blind may either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
When a player in the blinds leaves the game
When one or more players in the small or big blinds leaves the game, an adjustment is required in the positioning of the blinds and the button. The two most common tournament rules for handling this situation are the dead button and the moving button rules. In online card rooms, a simplified moving button rule is usually employed. Note that other variations on these rules exist.
Dead button rule
Under the dead button rule, the big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.
If the small blind busts out (leaves the game), the button moves to the seat vacated by the eliminated small blind. The player who was the big blind now posts the small blind and the player to his left posts the big blind. Since the button is now located at an empty seat, the player who was the button will, in effect, be the button once again.
If the big blind busts out, the button moves to the player who was the small blind and the player to the left of the eliminated big blind posts the big blind. There is no small blind for that hand. On the following deal, the button moves to the empty seat vacated by the eliminated player and the two players to the left post the normal blinds. Since the button is now located at an empty seat, the player who was the original small blind will, in effect, be the button once again.
If both blinds bust out, the same player will effectively be the button three hands in a row. The button moves to the now empty seat vacated by the eliminated small blind and the player to the left of the eliminated big blind posts the big blind. There is no small blind for that hand. On the following deal, the button moves to the next empty seat (the seat vacated by the eliminated big blind player) and the two players to the left post the normal blinds.
Moving button rule
Under the moving button rule, the button always moves forward so that a player never has the right to act last for two consecutive hands. The blinds adjust accordingly, which may result in more than one small blind, and/or more than one big blind being posted in a given hand.
These rules are always followed when assigning the blinds:
The button always moves forward to the next seat occupied by a player.
The player two seats to the left of the button always posts a big blind, as well as any players that the big blind has skipped past.
Any player that posted a big blind in the previous hand, must post a small blind.
For the following examples, consider a hand just finished with Alice, Bob, Carol, David, and Ellen seated in order after the previous hand’s dealer. Alice was the small blind in the previous hand, and Bob was the big blind.
Under normal conditions, Alice will have the button the next hand, Bob will post the small blind, and Carol will post the big blind.
If Alice busts out, or steps away from the table, the button will skip past the vacated seat to Bob. Bob will post his small blind on top of the button. Carol and David will both post big blinds.
The subsequent hand, Carol will have the button. Carol and David will both post small blinds, and Ellen will post the big blind.
If Bob busts out or leaves the table, the button will move to Alice. Carol and David will both post big blinds.
The subsequent hand, Carol will post a small blind on the button. David will post a small blind and Ellen will post the big blind.
If Alice and Bob both bust out, or step away from the game, the button will skip ahead to Carol. Carol, David, and Ellen will all post big blinds.
The subsequent hand, David will have the button. Carol will post a small blind behind the button, as well as David and Ellen posting small blinds, and the player after Ellen posting the big blind.
The moving button system can cause irregular blinds for several hands after a player leaves the game, and further complications can arise if players bust out on consecutive hands. However, the blinds will always eventually resolve to their normal positions.
Simplified moving button rule
Under the simplified moving button rule, normally used in on-line card rooms, the button always moves forward to the next player and the small and big blinds post in the two seats to the left of the button. Players may miss blinds.
When there are only two players
The normal rules for positioning the blinds do not apply when there are only two players at the table. The player on the button is always due the small blind, and the other player must pay the big blind. The player on the button is therefore the first to act before the flop, but last to act for all remaining betting rounds.
A special rule is also applied for placement of the button whenever the size of the table shrinks to two players. If three or more players are involved in a hand, and at the conclusion of the hand one or more players have busted out such that only two players remain for the next hand, the position of the button may need to be adjusted to begin heads-up play. The big blind always continues moving to the left, and then the button is positioned accordingly.
For example, in a three-handed game, Alice is the button, Bob is the small blind, and Carol is the big blind. If Alice busts out, the next hand Bob will be the big blind, and the button will skip past Bob and move to Carol. On the other hand, if Carol busts out, Alice will be the big blind, Bob will get the button and will have to pay the small blind for the second hand in a row.
Bring-ins
A bring-in is a type of forced bet that occurs after the cards are initially dealt, but before any other action. One player, usually chosen by the value of cards dealt face up on the initial deal, is forced to open the betting by some small amount, after which players act after him in normal rotation.
The bring-in is normally assigned on the first betting round of a stud poker game to the player whose upcards indicate the poorest hand. For example, in traditional high hand stud games and high-low split games, the player showing the lowest card pays the bring-in. In low hand games, the player with the highest card showing pays the bring-in. The high card by suit order can be used to break ties if necessary.
In most fixed-limit and some spread-limit games, the bring-in amount is less than the normal betting minimum. The player forced to pay the bring-in may choose either to pay only what is required or to make a normal bet. Players acting after a sub-minimum bring-in have the right to call the bring-in as it is, even though it is less than the amount they would be required to bet, or they may raise the amount needed to bring the current bet up to the normal minimum, called completing the bet. For example, a game with a $5 fixed bet on the first round might have a bring-in of $2. Players acting after the bring-in can either call the $2, or raise to $5. After the bet is raised to $5, the next raise must be to $10 in accordance with the normal limits.
In a game where the bring-in is equal to the fixed bet (this is rare and not recommended), the game must either allow the bring-in player to optionally come in for a raise, or else the bring-in must be treated as live in the same way as a blind, so that the player is guaranteed his right to raise on the first betting round if he chooses.
Straddle bets
A straddle bet is an optional (voluntary) blind bet made by a player before receiving his cards. Straddles are only used in games played with blind structures. Straddles are normally not permitted in tournament formats.
Live straddle
The player immediately to the left of the big blind may place a live straddle blind bet. The straddle must be a raise over the big blind. A straddle is a live bet; the player placing the straddle effectively becomes the “bigger blind”. Action begins with the player to the left of the straddle. If action returns to the straddle without a raise, the straddle has the option to raise. The player to the left of a live straddle may re-straddle by placing a blind bet raising the original straddle.
Mississippi straddle
A Mississippi straddle buys last action before the flop. House rules permitting Mississippi straddles are common in the southern United States. Usually, a Mississippi straddle can be made from any position, although some house rules only permit the button or the player to the right of the button to place a Mississippi straddle. Like a live straddle, a Mississippi straddle must be at least the minimum raise. Action begins with the player to the left of the straddle. If, for example (in a game with $10-$25 blinds), the button puts a live $50 on it, the first player to act would be the small blind, followed by the big blind, and so on. If action gets back to the straddle with no raise, the straddle has the option of raising. The player to the right of a Mississippi straddle may re-straddle by placing a blind bet raising the original straddle.
Sleepers
A sleeper is a blind raise placed from any position at the table other than under the gun.
Players in a poker game act in turn, in clockwise rotation (acting out of turn is a breach of etiquette and can negatively affect other players). When it is a player’s turn to act, the first verbal declaration or action he takes binds him to his choice of action; this is to prevent a player from changing his action after seeing how other players react to his first action.
A player may fold by surrendering his cards (some games may have specific rules–for example, in stud poker one must turn one’s upcards face down). A player may check by rapping the table or making any similar motion. All other bets are made by placing chips in front of the player, but not directly into the pot (this is called “splashing” the pot, and is also a breach of etiquette, because it prevents other players from verifying the bet amount).
Open
The act of making the first voluntary bet in a betting round is called opening the round. On the first betting round, it is also called opening the pot. Some poker variations have special rules about opening a round that may not apply to other bets. For example, a game may have a betting structure that specifies different allowable amounts for opening than for other bets, or may require a player to hold certain cards to open.
Call
To call is to match a bet or raise. A betting round ends when all active players have bet an equal amount or no opponents call a player’s bet or raise. If no opponents call a player’s bet or raise, the player wins the pot and the hand is over.
The second and subsequent calls of a particular bet amount are sometimes called overcalls. A player calling a raise before he or she has invested money in the pot in that round is cold calling. For example, if in a betting round, Alice bets, Bob raises, and Carol calls, Carol “calls two bets cold”. A player calling instead of raising with a strong hand is smooth calling, a form of slow play.
In public card rooms and casinos where verbal declarations are binding, the word “call” is such a declaration. In particular, the practice of saying “I call, and raise $100″ is considered a string raise and is not allowed. Saying “I call” commits you to the action of calling, and only calling.
Check
If no one has yet opened the betting round, a player may check, which is equivalent to calling the current bet of zero. When checking, a player declines making a bet; indicating that he does not choose to open, but that he wishes to keep his cards and retain the right to call or raise later in the same round if an opponent opens. In games played with blinds, players may not check on the opening round because they must either match (or raise) the big blind or fold. A player with a live big blind who chooses not to exercise his right to raise is said to check his option. If all players check, the betting round is over. A common way to signify checking is to tap the table with a fist or an open hand.
Raise
To raise is increase the size of the bet required to stay in the pot, forcing all subsequent players to call the new amount. If the current bet amount is nothing, this action is considered the opening bet. A player making the second (not counting the open) or subsequent raise of a betting round is said to reraise.
Standard poker rules require that any raise must at least equal the amount of the previous raise. For example, if a player in a spread-limit or no-limit game bets $5, the next player may raise by another $5 or more, but he may not raise by only $2, even if that would otherwise conform to the game’s betting structure. The primary purpose of this rule is to avoid game delays caused by “nuisance” raises (small raises of large bets that do not affect the bet amount much but that take time). This rule is overridden by table stakes rules, so that a player may in fact raise a $5 bet by $2 if that $2 is his entire remaining stake.
In most casinos, fixed-limit and spread-limit games cap the total number of raises allowed in a single betting round (typically three or four, not including the opening bet of a round). For example in a casino with a three-raise rule, if one player opens the betting for $5, the next raises by $5 making it $10, a third player raises another $5, and a fourth player raises $5 again making the current bet $20, the betting is said to be capped at that point, and no further raises beyond the $20 level will be allowed on that round. It is common to suspend this rule when there are only two players betting in the round (called being heads-up), since either player can call the last raise if they wish. Pot-limit and no-limit games do not have a limit on the number of raises.
Fold
To fold is to discard one’s hand and forfeit interest in the current pot. Folding may be indicated verbally or by discarding one’s hand facedown into the pile of other discards called the muck. In stud poker played in the United States, it is customary to signal folding by turning all of one’s cards face down. In casinos in the United Kingdom, a player folds by giving his hand as is to the “house” dealer, who will spread the hand’s upcards for the other players to see before mucking them.
It is a serious breach of etiquette to fold out of turn, that is, when it is not the folding player’s turn to act, because this can harm other players. For example, if there are three players remaining and the first player in turn bets, the third player folding out of turn gives valuable strategic information to the second player (who is in turn at this point), to the detriment of the bettor. In some games, even folding in turn when a player is entitled to check (because there is no bet facing the player) is considered an out of turn fold since it gives away information to which other players would otherwise not be entitled. Finally, if a player folds out of turn in a stud poker game, the player in turn may demand that his upcards remain exposed until he has completed his turn. When folding, concealed cards should not be exposed unless no further betting is possible in the hand (i.e., unless the fold awards the pot to the only remaining player). A player is never required to expose his concealed cards when folding prior to the showdown.
In poker, a bad beat occurs when a hand, which was at one time a big favourite to win, loses. Typically the term is only applied in this way when the player holding the eventual winning hand misplayed it spectacularly.Alternatively, the term is also applied when a particularly strong hand loses to an even stronger one. In some casinos there is a “bad beat jackpot” awarded whenever a player suffers a particular beat.
A typical example of the first type of bad beat, in No Limit Texas hold ‘em:
Alice (the hero) holds A♦ A♣ – pocket aces, the strongest possible starting hand.
Bob (the villain) holds Q♣ 8♥ – a weak hand.
The players have the same amount of chips. Before the flop, Alice raises to 15 times the big blind, placing a fifth of her stack in the pot, and only Bob calls. The flop comes A♥ 8♠ 7♠. Although Alice has the nuts at this point, making 3 aces, she is concerned about possible draws to a straight or flush, and goes all-in with a bet that is twice the size of the pot. Bizarrely, Bob, who has only middle-pair, calls.
At this point, Bob’s chances of winning are precisely 1 in 990. [1] He can only win if both the turn card and the river card are eights. Since this is a bad beat story, the turn and river naturally bring precisely that, and Bob scoops the pot, leaving Alice cursing Bob’s appalling play – he should not have called such a big bet before the flop, nor on the flop.
Reacting to bad beats
Bad beats can be infuriating, but mathematically “Alice” actually wants “Bob” to play in this manner. Bob took a gamble that should not have worked; his odds were 989-to-1 against. It worked this time, but if he continues to play in such a careless manner, he will almost certainly lose more than he wins. He is essentially giving away his money—and if Alice is careful, it will all go to her. Thus, the more stoic poker players accept bad beats as an unpleasant but necessary drawback to a tactic that works the vast majority of the time (989 of 990 instances, in this case). Nevertheless, a bad beat is often a profound psychological blow, and can easily lead to a player going on tilt. Professional player Phil Hellmuth, among others, is notorious for his pronounced reactions to bad beats.
In online poker rooms, bad beats often lead to accusations that the random number generator is “rigged”, even though such beats occur in offline games.
Bad beat jackpot
A bad beat jackpot is a prize that is paid when a sufficiently strong hand is shown down and loses to an even stronger hand held by another player. Not all poker games offer bad beat jackpots, and those that do have specific requirements for how strong a losing hand must be to qualify for the jackpot. For example, the losing hand may be required to be four-of-a-kind or better. There may be additional requirements as well. For example, in Texas hold ‘em there is usually a requirement that both hole cards play in both the losing and winning hands. These rules vary from one cardroom to the next.
Bad beat jackpots are usually progressive, often with a small rake being taken out of each pot to fund the jackpot (in addition to the regular rake). When the jackpot is won, it is usually split among all players sitting at the table at the time of the bad beat, including players that folded their hands (usually a 25% share), with the largest shares of the jackpot going to the players holding the winning (usually 25%) and losing hand (usually 50%). Because such bad beats are rare, jackpots can grow to be quite large, sometimes reaching hundreds of thousands of dollars.
A deal in which every (or almost every) seated player called the first opening bet.
fast
Aggressive play. I was afraid of too many chasers, so I played my trips fast.
feeder
In a casino setting, a second or third table playing the same game as a “main” table, and from which players move to the main game as players there leave. Also called a “must-move table.”
fifth street
The last card dealt to the board in community card games.
The fifth card dealt to each player in stud poker.
fill, fill up
To successfully draw to a hand that needs one card to complete it, by getting the last card of a straight, flush, or full house. Jerry made his flush when I was betting my kings up, but I filled on seventh street to catch up.
final table
In a multi-table tournament: to remain in the game long enough as to make it to the last round of players that can fit at one standard tournament table (usually 9 or 10 players).
fire
To make the opening bet of a round, following the same analogy by which chips are called “ammo”. I called Ken’s bet on fourth with a draw, but I bricked, and when he fired again I had to fold. or I think Randy suspected my earlier bet was a bluff, but when I fired a second shot he let it go.
fish
An unskilled player, or an otherwise skilled player playing carelessly.
To risk money on a long-shot bet
five of a kind
A hand possible only in games with wild cards, defeating all other hands, comprising five cards of equal rank.
flash
To show the bottom card of the deck while shuffling.
To show one or more downcards from one’s hand. After everyone folded, Ted flashed his bluff to the other players.
flat call
A call, in a situation where one might be expected to raise. Normally I raise with jacks, but with three limpers ahead of me I decided to flat call.
float
To call a bet with an inferior hand, with the intention of bluffing on a later betting round.
floorman, floorperson
A casino employee whose duties include adjudicating player disputes, keeping games filled and balanced, and managing dealers and other personnel. Players may shout “floor!” to call for a floorperson to resolve a dispute, to ask for a table or seat change, or to ask for some other casino service.
flop game
A community card game.
flush
A hand comprising five cards of the same suit.
forced-move
In a casino where more than one table is playing the same game with the same betting structure, one of the tables may be designated the “main” table,and will be kept full by requiring a player to move from one of the feeder tables to fill any vacancies. Players will generally be informed that their table is a “forced-move” table to be used in this way before they agree to play there. Also “must-move”.
forward motion
A house rule of some casinos states that if a player in turn picks up chips from his stack and moves his hand toward the pot (“forward motion with chips in hand”), this constitutes a commitment to bet (or call), and the player may not withdraw his hand to check or fold. Such a player still has the choice of whether to call or raise.
fouled hand
A hand that is ruled unplayable because of an irregularity, such as being found with too many or two few cards, having been mixed with cards of other players or the muck, having fallen off the table, etc.
four-flush
Four cards of the same suit. A non-standard poker hand in some games, an incomplete drawing hand in most.
four of a kind
A hand containing four cards of equal rank. Also “quads”.
four-straight
Four cards in rank sequence; either an open-ender or one-ender. A non-standard poker hand in some games, an incomplete drawing hand in most. Sometimes “four to a straight”.
fourth street
The fourth card dealt to the board in community card games. Also “turn”.
The fourth card dealt to each player in stud.
free card
A card dealt to one’s hand (or to the board of community cards) after a betting round in which no player opened. One is thereby being given a chance to improve one’s hand without having to pay anything. I wasn’t sure my hand was good, but I bet so I wouldn’t give a free card to Bill’s flush draw.
freezeout
A winner-take-all tournament. That is, a game in which play continues until one player has all the chips.
full, full boat, full hand, full house
A hand with three cards of one rank and two of a second rank. Also “boat”, “tight”.
full bet rule
In some casinos, the rule that a player must wager the full amount required in order for his action to constitute a raise. For example, in a game with a $4 fixed limit, a player facing an opening bet of $4 who wagers $7 is deemed to have flat called, because $8 is required to raise.
One’s mathematical expected value from the current deal, calculated by multiplying the amount of money in the pot by one’s probability of winning. For example, if the pot currently contains $100, and you estimate that you have a one in four chance of winning it, then your equity in the pot in $25.
expectation, expected value, EV
See expected value. Often used in poker to mean “profitability in the long run”.
exposed card
A card whose face has been deliberately or accidentally revealed to players normally not entitled to that information during the play of the game. Various games have different rules about how to handle this irregularity.
Describing an action taken before receiving information to which the player would normally be entitled. I’m drawing three, and I check in the dark. Compare to “blind”.
dead blind
A blind that is not “live”, in that the player posting it does not have the option to raise if other players just call. Usually refers to a small blind posted by a player entering, or returning to, a game (in a position other than the big blind) that is posted in addition to a live blind equal to the big blind.
dead hand
A player’s hand that is not entitled to participate in the deal for some reason, such as having been fouled by touching another player’s cards, being found to contain the wrong number of cards, being dealt to a player who did not make the appropriate forced bets, etc.
deadwood
The muck.
deal
To distribute cards to players in accordance with the rules of the game being played.
A single instance of a game of poker, begun by shuffling the cards and ending with the award of a pot. Also called a “hand” (though both terms are ambiguous).
An agreement to split tournament prize money differently from the announced payouts.
deal twice
In a cash game, when two players are involved in a large pot and one is all-in, they might agree to deal the remaining cards twice. If one player wins both times he wins the whole pot, but if both players win one hand they split the pot.
dealer
The person dealing the cards. Give Alice the cards, she’s dealing.
The person who assumes that role for the purposes of betting order in a game, even though someone else might be physically dealing.
dealer’s choice
A version of poker in which the deal passes each game and each dealer can choose, or invent, a new poker game each hand.
declare
To verbally indicate an action or intention.
decloak
To raise after having slow playing for a time (making it clear that you were, in fact, slow playing).
deep
Describing a large amount of money, either in play or having been lost. How deep are you? (meaning “How much money do you have”, in anticipation of making a very large bet). I won that large pot, but I’m in much deeper than that.
deuce
A 2-spot card.
Any of various related uses of the number two, such as a $2 limit game, a $2 chip, etc.
deuce-to-seven
A method of evaluating low hands.
discard
To take a previously dealt card out of play. The set of all discards for a deal is called the “muck” or the “deadwood”.
dog
Underdog; that is, a player with a smaller chance to win than another specified player. Frequently used when the exact odds are expressed. Harry might have been bluffing, but if he really had the king, my hand was a 4-to-1 dog, so I folded.
dominated hand
A hand that is extremely unlikely to win against another specific hand, even though it may not be a poor hand in its own right. Most commonly used in Texas hold ‘em. A hand like A-Q, for example, is a good hand in general but is dominated by A-K, because whenever the former makes a good hand, the latter is likely to make a better one. A hand like 7-8 is a poor hand in general, but is not dominated by A-K because it makes different kinds of hands.
donation
A call made by a player who fully expects to lose; made either out of boredom or irrational optimism.
donk, donkey
Epithet for an inexperienced, unskilled, or foolish poker player. I played that hand like a donkey.
donk (verb)
To play a hand poorly. I donked off 15 bucks on that last hand.
door card
In a stud game, a player’s first face-up card. Patty paired her door card on fifth street and raised, so I put her on trips.
double-ace flush
Under unconventional rules, a flush with one or more wild cards in which they play as aces, even if an ace is already present.
double-board, double-flop
Any of several community card game variants (usually Texas hold ‘em) in which two separate boards of community cards are dealt simultaneously, with the pot split between the winning hands using each board.
double-draw
Any of several Draw poker games in which the draw phase and subsequent betting round are repeated twice.
double through, double up
In a big bet game, to bet all of one’s chips on one hand against a single opponent (who has an equal or larger stack) and win, thereby doubling your stack. I was losing a bit, but then I doubled through Sarah to put me in good shape.
downcard
A card that is dealt facedown.
down to the felt
All in, or having lost all of one’s money. Refers to the green felt surface of a poker table no longer obscured by chips.
drag light
To pull chips away from the pot to indicate that you don’t have enough money to cover the bet. If you win, the amount is ignored. If you lose, you must cover the amount from your pocket.
drawing dead
Playing a drawing hand that will lose even if successful (a state of affairs usually only discovered after the fact or in a tounament when two or more players are “all in” and they show their cards). I caught the jack to make my straight, but Rob had a full house all along, so I was drawing dead.
drawing live
Not drawing dead; that is, drawing to a hand that will win if successful.
drawing thin
Not drawing completely dead, but chasing a draw in the face of poor odds. Example: a player who will only win by catching 1 or 2 specific cards is said to be drawing thin.
drop
To fold.
Money charged by the casino for providing its services, often dropped through a slot in the table into a strong box.
To drop ones cards to the felt to indicate that one is in or out of a game.
dry pot
A side pot with no money. Created when a player goes all in and is called by more than one opponent, but not raised. Bluffing into a dry pot is a play that cannot possibly earn a profit, so doing so is considered foolish. It may also be unethical, because it serves to protect the all-in player at the expense of the bettor and the other players, and so is a form of collusion.
dump, dumped
To lose a large quantity of ones stack to another player on a particular hand or set of hands in short succession. I dumped half my stack to John after he cracked my Kings.
duplicate
To counterfeit, especially when the counterfeiting card matches one already present in the one’s hand.
A weak player who frequently checks and calls, but rarely raises.
cap
A limit on the number of raises allowed in a betting round. Typically three or four (in addition the opening bet). In most casinos, the cap is removed if there are only two players remaining either (1) at the beginning of the betting round, or (2) at the time that what would have otherwise been the last raise is made.
Also, term for the chip, token, or object placed atop one’s cards to show continued involvement with a hand.
case card
The last available card of a certain description (typically a rank). The only way I can win is to catch the case king., meaning the only king remaining in the deck.
cash plays
An announcement, usually by a dealer, that a player requested to buy chips and can bet the cash he has on the table in lieu of chips until he receives his chips.
catch
To receive needed cards on a draw. I’m down 300–I can’t catch anything today. or Joe caught his flush early, but I caught the boat on seventh street to beat him. Often used with an adjective to further specify, for example “catch perfect”, “catch inside”, “catch smooth”.
catch up
To successfully complete a draw, thus defeating a player who previously had a better hand. I was sure I had Alice beat, but she caught up when that spade fell.
catch perfect
To catch the only two possible cards that will complete a hand and win the pot, usually those leading to a straight flush. Usually used in Texas Hold ‘Em.
center pot
The main pot in a table stakes game where one or more players are all in.
chase
To call a bet to see the next card when holding a drawing hand when the pot odds do not merit it.
To continue to play a drawing hand over multiple betting rounds, especially one unlikely to succeed. Bob knew I made three nines on fourth street, but he chased that flush draw all the way to the river.
To continue playing with a hand that is not likely the best because one has already invested money in the pot.
check
To bet nothing.
A casino chip.
check out
To fold, in turn, even though there is no bet facing the player. In some games this is considered a breach of etiquette equivalent to folding out of turn. In others it is permitted, but frowned upon.
cheese
A poor hand. Throw that piece of cheese in the muck and move on to the next hand.
chip along
To bet or call the minimum required to stay in, often done with little or no thought.
chip declare
A method of declaring intent to play high or low in a split-pot game with declaration.
chip dumping
A form of collusion that happens during tournaments, especially in the early rounds. Two or more players decide to go all-in early. The winner gets a large amount of chips, which increases the player’s chance of cashing. The winnings are then split among the colluders.
chip up
To exchange lower-denomination chips for higher-denomination chips. In tournament play, the term means to remove all the small chips from play by rounding up any odd small chips to the nearest large denomination, rather than using a chip race.
chop
To split a pot because of a tie, split-pot game, or player agreement.
To play a game for a short time and cash out. Also “hit and run”.
A request made by a player to a dealer after toking a large-denomination chip that he wishes the dealer to make change.
To chop blinds.
coffeehouse
To make annoying smalltalk during a game, to make comments about a hand in progress, or to make deceptive comments about one’s own play.
cold
Consecutive. I caught three cold spades for the flush.
Unlucky. I’ve been cold all week.
cold call
To call an amount that represents a sum of bets or raises by more than one player. Alice opened for $10, Bob raised another $20, and Carol cold called the $30.
cold deck
A deck previously arranged to produce a specific outcome, then surreptitiously switched into the game. Called “cold” because such a deck switched in during play will not have been warmed by the dealer’s hands. I can’t believe David got those four kings the same time I got four sixes–it was like being cold-decked. Also “ice”.
collusion
A form of cheating involving cooperation among two or more players.
color change, color up
To exchange small-denomination chips for larger ones.
combo, combination game
A casino table at which multiple forms of poker are played in rotation.
come bet, on the come
A bet or raise made with a drawing hand, building the pot in anticipation of filling the draw. Usually a weak “gambler’s” play, but occasionally correct with a very good draw and large pot or as a semi-bluff.
completion
To raise a small bet up to the amount of what would be a normal-sized bet. For example, in a $2/$4 stud game with $1 bring-in, a player after the bring-in may raise it to $2, completing what would otherwise be a sub-minimum bet up to the normal minimum. Also in limit games, if one player raises all in for less than the normally required minimum, a later player might complete the raise to the normal minimum (depending on house rules).
connectors
Two or more cards of consecutive rank.
continuation bet
A bet made after the flop by the player who took the lead in betting before the flop (Hold ‘em and Omaha).
countdown
Especially in lowball, two hands very nearly tied that must be compared in detail to determine a winner, for example, 8-6-5-3-2 versus 8-6-5-3-A.
The act of counting the cards that remain in the stub after all cards have been dealt, done by a dealer to ensure that a complete deck is being used.
cow
A player with whom one is sharing a buy-in, with the intent to split the result after play. To “go cow” is to make such an arrangement.
crack
To beat a better hand, mostly heard in reference to the best Hold em hole cards, AA. eg “My aces were cracked again”
crossfire
When a player is caught in the middle between two raisers and is induced to call each bet because of the pot odds.
crying call
A call made reluctantly on the last betting round with the expectation of losing (but with some remote hope of catching a bluff).
cutoff
The seat immediately to the right of the dealer button. Also “pone”.
A low-ranked card, usually used in lowball games. Also “spoke” when between ace and five.
backdoor
A draw requiring two or more rounds to fill. For example, catching two consecutive cards in two rounds of seven-card stud or Texas hold ‘em to fill a straight or flush.
A hand made other than the hand the player intended to make. I started with four hearts hoping for a flush, but I backdoored two more kings and my trips won.
back in
To enter a pot by checking and then calling someone else’s open on the first betting round. Usually used in games like Jackpots, meaning to enter without openers.
To enter a pot cheaply or for free because of having posted a blind.
back into
To win a pot with a hand that would have folded to any bet. For example, two players enter a pot of draw poker, both drawing to flushes. Both miss, and check after the draw. The player with the ace-high draw “backs into” winning the pot against the player with only a king-high draw. Also to make a backdoor draw, for example, a player who starts a hand with three of a kind, but makes a runner-runner flush, can be said to back into the flush.
bank
Also called the house, the person responsible for distributing chips, keeping track of the buy-ins, and paying winners at the end of the game.
bankroll
The amount of money that a player has to wager for the duration of his or her poker career.
behind
Not currently having the best hand. I’m pretty sure my pair of jacks was behind Lou’s kings, but I had other draws, so I kept playing.
Describing money in play but not visible as chips in front a player. For example, a player may announce “I’ve got $100 behind” while handing money to a casino employee, meaning that he intends those chips to be in play as soon as they are brought to him.
berry patch
A game with many unskilled or “live” players; a lucrative opportunity for profit.
bet
Any money wagered during the play of a hand.
More specifically, the opening bet of a betting round.
In a fixed limit game, the standard betting amount. There were six bets in the pot when I called.
big bet game
A game played with a no limit or pot limit betting structure.
big blind
See blind.
big blind special
A situation in which (assuming no raising) the player in the big blind is dealt weak hole cards, but ends up making the best hand because he or she was able to see the flop for free, often two pair with unusual cards such as 3-9 or 10-2.
blank
A card, frequently a community card, of no apparent value. I suspected Margaret had a good draw, but the river card was a blank, so I bet again.
blaze
A hand of five face cards that used to outrank a flush.
bleed
To lose small amounts continually, so as to add up to a large loss. I won that large pot with my kings, but then I bled it all off over the next hour.
blind
A type of forced bet.
In the “dark”.
blind stud
A stud poker game in which all cards are dealt face down. Was popular in California before legal rulings made traditional stud legal there.
blind off, blinded
To “ante off”.
To have one’s stack reduced by paying ever increasing blinds in tournaments. Ted had to make a move soon or he would be blinded away in three more rounds.
bluff-catcher
On the last betting round, a hand that cannot win if the opponent is making a legitimate value bet, but that might win if the opponent’s bet was a pure bluff. It looked like Jim and I were both drawing for a flush. I missed and he bet, but I figured the pair of nines I caught along the way made a bluff-catcher, so I called.
board
The set of community cards in a community card game. If another spade hits the board, I’ll have to fold.
The set of face-up cards of a particular player in a stud game. Zack’s board didn’t look too scary, so I bet into him again.
The set of all face-up cards in a stud game. I started with a flush draw, but there were already four other diamonds showing on the board, so I folded.
bomb
A “brick”.
bone
A chip, often of small denomination.
both ways
Both halves of a split pot, often declared by a player who thinks he or she will win both low and high.
bottom end
The lowest of several possible straights, especially in a community card game. For example, in Texas hold’em with the cards 5-6-7 on the board, a player holding 3-4 has the bottom end straight, while a player holding 4-8 or 8-9 has a higher straight.
bottom pair, bottom set
In a community card game, a pair (or set) made by matching the lowest-ranking board card with one (or two) in one’s private hand.
box
The chip tray in front of a house dealer, and by extension, the house dealer’s position at the table. You’ve been in the box for an hour now; don’t you get a break?
boxed card
A card encountered face-up in the assembled deck during the deal, as opposed to one overturned in the act of dealing. Most house rules treat a boxed card as if it didn’t exist; that is, it is placed aside and not used. Different rules cover cards exposed during the deal.
break
In a draw poker game, to discard cards that make a made hand in the hope of making a much better one. For example, a player with J-J-10-9-8 may wish to break his pair of jacks to draw for the straight, and a lowball player may break his 9-high 9-5-4-2-A to draw for the wheel.
To end a session of play. The game broke at about 3:00.
brick
A “blank”, though more often used in the derogatory sense of a card that is undesirable rather than merely inconsequential, such as a card of high rank or one that makes a pair in a low-hand game.
bring in
To open a betting round. Alice brought it in for $5, and Bob raised $10.
A kind of forced bet. Ted posted the bring-in.
brush
A casino employee whose job it is to greet players entering the poker room, maintain the list of persons waiting to play, announce open seats, and various other duties (including brushing off tables to prepare them for new games, hence the name).
To recruit players into a game. Dave is brushing up some players for tonight’s game.
bubble
The last finishing position in a poker tournament before entering the payout structure. He was very frustrated after getting eliminated on the bubble. Also can be applied to other situations like if six players will make a televised final table the player finishing seventh will go out on the “TV bubble”.
bullet
An ace.
A chip.
bully
To bluff repeatedly at all opportunities, or a player who does so. Compare to “run over”.
bum deal
A mis-deal
bump
To raise. Alice bet $5 and Bob bumped it to $20.
busted
Not complete, such as four cards to a straight that never gets the fifth card to complete it.
Out of chips. To “bust out” is to lose all of one’s chips.
buy-in
The minimum required amount of chips to become involved in a game (or tournament). For example, a $4-$8 fixed limit game might require a player to buy at least $40 worth of chips to play. This is typically far less than an average player would expect to play with for any amount of time, but large enough that the player can play a number of hands without buying more, so the game isn’t slowed down by constant chip-buying.
buy short
To buy into a game for an amount smaller than the normal buy-in. Some casinos allow this under certain circumstances, such as after having lost a full buy-in, or if all players agree to allow it.
buy the button
A rule originating in northern California casinos in games played with blinds, in which a new player sitting down with the button to his right (who would normally be required to sit out a hand as the button passed him, then post to come in) may choose to pay the amount of both blinds for this one hand (the amount of the large blind playing as a live blind, and the amount of the small blind as dead money), play this hand, and then receive the button on the next hand as if he had been playing all along.
buy the pot
Making a bet when no one else is betting so as to force the other players to fold in order to win the pot uncontested.
A sequence of the lowest cards in a lowball game. For example, the hand 8-6-3-2-A might be called an eight-six-a-b-c.
Uncreative or predictable play. He’s an a-b-c player.
ace-to-five, ace-to-six
Methods of evaluating low hands.
act
To make a play (bet, call, raise, or fold) at the required time. It is Ted’s turn to act. Compare to “in turn”.
action
A player’s turn to act. The action is on you.
A willingness to gamble. I’ll give you action or There’s plenty of action in this game
A bet, along with all the calls of that bet. For example, if one player makes a $5 bet and three other players call, he is said to have $5 “in action”, and to have received $15 worth of action on his bet. Usually this term comes into play when figuring side pots when one or more players is all in.
action button
A marker similar to a kill button, on which a player places an extra forced bet. In a seven-card stud high-low game, the action button is awarded to the winner of a scoop pot above a certain size, signifying that in the next pot, they player will be required to post an amount representing a completion of the bring-in to a full bet. For example, in a stud game with $2 and $4 betting limits and a $1 bring-in, a player with the action button must post $2; after the cards are dealt, the player with the low card must still pay the $1 bring-in, then when the betting reaches the player who posted the $2, he is required to leave it in as a raise of the bring-in (and has the option to raise further). Players in between the bring-in and the action button can just call the bring-in, but they know ahead of time that they will be raised by the action button.
action only
In many cardrooms, with respect to an all-in bet, only a full (or half) bet can be reraised. Anything less than a full (or half) bet is considered to be action only, that is, other players can call the bet but not raise it. For example, Alice bets $100. Bob calls. Carol goes all in for $119. When the action returns to Alice and Bob, they may only to call the extra $19; they cannot raise it. Carol’s raise is called action only.
add-on
In a live game, to buy more chips before you have busted. In tournament play, a single rebuy for which all players are eligible regardless of their stack size. This is usually allowed only once, at the end of the rebuy period.
advertising
To make an obvious play or expose cards in such a way as to deliberately convey an impression to your opponents about your style of play. For example, to make a bad play or bluff to give the impression that you bluff frequently (hoping opponents will then call your legitimate bets) or to show only good hands to give the impression that you rarely bluff (hoping opponents will then fold when you do).
air
In a lowball game, “giving air” is letting an opponent who might otherwise fold know that you intend to draw one or more cards to induce him to call.
all day
The total current posted bet. Used to indicate that the speaker is referring to the total bet, versus the difference the acting player would need to post. Action is on Alice; twenty all day.
altogether
The total current posted bet. Used to indicate that the speaker is referring to the total bet, versus the difference the acting player would need to post. Action is on Alice; twenty dollars altogether.
ammo, ammunition
Chips in play. I’m going to need more ammo for this game.
angle
A technically legal, but borderline unethical, play. For example, deliberately miscalling one’s own hand to induce a fold, or placing odd amounts of chips in the pot to confuse opponents about whether you mean to call or raise. A player employing such tactics is called an “angle shooter”.
ante off
In tournament play, to force an absent player to continue paying antes, blinds, bring-ins, or other forced bets so that the contest remains fair to the other players. Go ahead and take that phone call. We’ll ante you off until you get back.
Pocket Aces refers to a starting poker hand that contains two Aces. The most common context is a game of Texas Hold’em.
Other names for Ace-Ace include American Airlines, bullets, and rockets.
In a conventional game of hold’em, Ace-Ace is the best possible starting hand. It is the best hand before the flop, is the hand most likely to form the best hand after the flop, and in the long run shows the most earning potential of any starting hand. The second-best starting hand is King-King.
It is also possible to have pocket aces in a game of seven-card stud, if the two hole cards are aces.
The odds against being dealt pocket aces are 220:1.
Bet on the Champions League - Find detailed, continually updated information on the Champions League, together with a history of the event and options for online betting at bet123.net. Other major sporting and betting events are also covered.
Industry: Gaming - Latest news releases for Industry: Gaming from PRWeb
online casino games - at the new Silver Oak Casino? With $750 in Welcome Bonuses, Second Chance Free Chips and great new monthly offers Silver Oak is the place to be!
poker site - More Fantastic Online Poker Signup Bonuses