The rules vary slightly from one casino to another, but the expected value of several bets is only slightly negative (the most favorable bets with the most favorable rules offer a house advantage of as little as 0.18%). All bets have a negative expectation except for the “free odds” bet that the player is allowed to make after a point is established on a flat (line) bet (this bet has a long-term expected value of 0). However, the “free odds” bet cannot be made independently, so the expected value of the entire bet, including odds, is still negative. Since there is no correlation between die rolls, there is no possible long-term winning strategy. While experienced blackjack players who learn to count cards can gain a small mathematical advantage over extended playing sessions by diligent study, there is no comparable strategy for craps.
Occasionally, players win several bets in a row; such players are said to be “on a roll.” Those who increase their bets during a winning series can rapidly win substantial sums. On the other hand, money can be lost back just as quickly, as there is no statistical likelihood of a “hot streak” continuing for any given duration. To counter this, experienced players take full advantage of “free odds” — bets on which there is zero house advantage. Maximizing the size of your odds bet in relation to your line bet will minimize but never eliminate the house edge. Many casinos have limitation on how large the odds bet can be in relation to the flat bet, with single, double, and five times odds common. Some casinos offer 3-4-5 odds, referring to the maximum multiple of the line bet a player can place in odds for the points of 4 and 10, 5 and 9, and 6 and 8, respectively. During promotional periods, a casino may even offer 100x odds bets, which renders the house edge to almost nothing but dramatically increases volatility. Horseshoe Casino founder Benny Binion once quipped that if every player took the 100x odds, the house “wouldn’t be able to keep the lights on,” referring to the overhead required to run casino games.
The only casino currently in Las Vegas to offer 100x odds is the Casino Royale located next to Harrah’s on the strip. The Stratosphere offers 10x odds and most of the other casinos such as MGM and Bellagio offer 3x4x5. Some casinos such as the Riviera, Orleans and Gold Coast offer 2x odds which is considered an anathema to craps players, in equal footing with 6:5 payouts on single-deck blackjack. Most downtown casinos offer 5x (Binions) or 10x odds (Plaza and Main Street Station, with the Golden Nugget offering the unusual 6x8x10 odds), while a handful of downtown casinos offer the horrible 2x odds (Sam Boyd’s Fremont).
There are numerous middle market casinos whose income from gaming is negligible due to minimal chip size, and whose business model focuses on generating revenue primarily through the sale of alcohol. At such institutions, craps will often be rigged mildly in favor of guests, allowing the house to serve drinks to the large number of onlookers a winning table generates. Low limit Craps is also known to be used as a loss leader via the same odds to give the impression that a casino which derives its profits from gambling (almost all in Las Vegas) is full of winners and fun place to be, causing guests to play other, house favored games.
Boxcars is the outcome of rolling the dice in a game of craps and getting a 6 on each die. The pair of 6 pips resembles a pair of box cars on a freight train. In modern parlance, it refers to such a roll in any game involving 6 sided dice which are marked with pips. The probability of this roll is 1 in 36, or about 2.8%. One of the 4 bets on any common craps table. It is on the ‘high side’ of the horn bet in which the player can either bet on the 2,3,11, or 12. When the player throws in money and calls out “midnight” or “Boxcars”, the dealer will usually ‘book’ the bet as a bet on the 12, so as to not create confusion.
Also called Midnight.
Related terminology
In some role-playing games, especially ones where a roll of 3 six-sided dice is a standard action-resolution mechanism, a roll of three “six”s is often referred to as a freight train. In roll-low systems (such as GURPS), where a roll of 18 represents a critical failure, or in In Nomine, where a roll of 6 6 6 represents infernal influence on events, it is referred to as a “Freight Train from Hell.”
When offered the dice to shoot, a player may pass the dice to the next player without fear of offending anyone; however, keep in mind that at least one player must always be a “shooter” betting on either the pass line or don’t pass line for the game to continue.
Players are encouraged to tip the dealers, especially if they are winning. The most common way to tip is simply to toss chips onto the table and say “for the boys.” (This is considered acceptable even though dealers often are women). Another method is to place a bet next to your bet and call out “dealers.” A “two-way” bet is one that is part for the player and part for the dealers. Usually, the dealers’ bet is smaller than the player’s bet, but it is appreciated. The part of the bet for the dealer is called a “toke” bet; this is from the $1 slot machine coins or tokens that are sometimes used to place bets for the dealers in a casino. Most casinos require the dealers to pick up their winning bets, including the original tip, rather than “let it ride” as the player may choose to do.
After the come-out roll, it is considered bad luck to say the word “seven.” This may offend other players. A common “nickname” for this number is “Big Red”.
It is considered bad luck to change dice in the middle of a roll.
Center bets are made by tossing chips to the center of the table and calling out the intended bet; the stickman will then place the chips correctly for you.
It is not considered rude to correct a dealer that you feel has made an error. Mistakes happen and disputes are often resolved to the player’s benefit, mainly in the interest of keeping their business.
It is considered rude to “late bet,” or make wagers while the dice are no longer in the middle of the table. While entirely permissible, excessive late betting will generally garner a warning.
Food, drinks, and other items should remain off the chip rail.
Players feel it is bad luck for the shooter to leave the table after a successful come-out roll.
It is considered very bad etiquette to allow the dice to hit your hands. More often than you would imagine, this seems to result in the shooter “sevening out” and the offender noticing glaring looks and mumbling curses from the other players. This phenomenon is sometimes referred to when the stickman will say “hands high, let ‘em fly”.
Players are not supposed to handle the dice with more than one hand, pass them directly from hand to hand, nor take the dice past the edge of the table. The only way to change hands when throwing dice, if permitted at all, is to set the dice on the table, let go, then take them with the other hand.
When throwing the dice, the player is expected to hit the farthest wall at the opposite end of the table. The dice may not be slid across the table and must be tossed. They may not be thrown higher than the eye level of the dealers.
The dice must not land in the boxman’s bank or on any of the dealers’ working stacks of money.
When either of the dice land on chips or markers not in the boxman’s bank or the dealers’ working stacks, the number that would be on top if the object the die is leaning on were removed, is the number that is used to make the call.
If a die hits a player or dealer and rolls back onto the table, the roll counts as long as the person being hit did not interfere with the die.
In most cases the shooter may “set” the dice to a particular configuration, but if they do, they must be quick about it so as not to delay the game. Some casinos have “no setting” rules, and the player must throw the dice as given to him.
Do not try to place money in the dealer’s hand or expect the dealers to hand you chips. Dealers are not allowed to touch the players at any time. Players are expected to place cash on the layout and announce “change only” or a specific bet and amount. The dealer will then place chips on the layout or in front of the players.
Many crap table layouts state “NO CALL BETS”. This means a player is not allowed to call out a bet without having at least the bet amount of chips on the table. If the chips exceed the bet, for example a $100 chip is placed and bets called out of “$25 on five and nine”, the dealer will say “it’s a bet” and return $50 change to the player. The dealer doesn’t have to actually place the bet in the proper place on the table to constitute a valid bet. This method is consistent with the fast action of the game, allowing a player to make a last-second bet while the dice are about to be thrown. The NO CALL BET rule may exist to prevent confusion on the amount bet, possibly going back to the days of 25 cent tables. For example “three fifty” could mean $3.50 or $350. If the dealer is not clear about the intention of the player he may state “no bet” and push the chips back to the player.
Players can place or buy individual numbers (4, 5, 6, 8, 9, 10) by placing their wager in the come area and telling the dealer, “place the 6″ or “buy the 8″. Both are bets that the number will be rolled before a 7. Place bets are paid at odds slightly worse than true odds for the 6 or 8, but significantly worse for the 4, 5, 9 or 10.
Buying the number results in a payoff at the true odds, but requires a 5% commission to be paid to the casino. Traditionally, the buy bet commission is paid no matter what, but in recent years a number of casinos have changed their policy to charge the commission only when the buy bet wins. This change significantly reduces the house advantage, especially on the 4 and 10, where the effective advantage is reduced by two-thirds because the bet wins one third of the time; this reduces the house advantage to 1.67%, making the buy-4 or buy-10 one of the game’s better bets. This policy is in effect at most casinos in Mississippi, and an increasing number in Las Vegas.
The commission is paid at the rate of a $1 chip for every $20 wagered, but casinos usually charge only $1 for a $25 green-chip bet, or $2 for $50 (two green chips), reducing the house advantage a bit more. Where commission is charged only on wins, the commission is sometimes deducted from the winning payoff — a winning $25 buy bet on the 10 would pay $49, for instance.
A lay bet is the opposite of a buy bet, where a player bets on a 7 to roll before the number that is “laid.” Bets are made in increments of $24 when laying the 6 or 8, $30 when laying the 5 or 9, and $40 when laying the 4 or 10; a $1 commission is charged for each of these increments. Again, the tradition is to charge this commission win or lose, but casinos may opt to charge it only when the bet wins; this is less of an advantage for the player, since the bet wins more often than it loses. Most lay bets are on the 4 or 10.
Number
Place Payoff
Buy Payoff
Lay Payoff
6 or 8
7-6
6-5
5-6
5 or 9
7-5
3-2
2-3
4 or 10
9-5
2-1
1-2
Examples of basic play
Example 1:
Let’s say you put $10 on the pass line. On your come-out roll you get an 11, so you win $10. The game now starts over, with a new come-out roll. You roll a 9, which becomes the point. You decide to bet $10 on the come line before your next roll. On your next roll you get a 6, which is now the point you need to hit in order to win your $10 come bet. Your next roll is a 9, which is the point you needed to hit to win your pass line bet, meaning you just won another $10. You bet $10 on the pass line again, and your new come-out roll is a 7. You win $10 for your pass line bet, but lost the $10 you had previously bet on the come line.
Example 2:
This time you decide to bet on the don’t pass line. You roll a 4, which becomes the point. You bet $10 on the don’t come line, and your next roll is a 7. You lose your don’t come bet, and win your don’t pass bet, so you just broke even. Since you just sevened-out, the player to your left becomes the new shooter.
Note: Individual casinos may pay some of these bets at different odds than those listed below. The payoff odds listed are the most common throughout North American casinos. Actual odds, of course, do not vary.
Proposition bets are generally located in the center of a craps table, and often pay off at high odds but with a significantly higher house advantage.
One roll bets that the shooter will make an 11, or “yo” (pays 15-1, actual odds 17-1); 3, or “ace-deuce” (15-1, actual 17-1); 2, or “snake eyes” (30-1, actual 35-1); and 12, “box cars” or “midnight” (30-1, actual 35-1). A “hi-lo” is a combination bet on 2 or 12, paying 15-1 (actual odds 17-1); the stickman places this bet on the line dividing the 2 and 12 bets.
Bets that a shooter will make a hardway number such as 4-4 (before throwing a 7 or an 8 the easy way such as 6-2 or 5-3). The hard 4 (2-2) and hard 10 (5-5) pay off at 7-1 odds (actual odds 8-1), and the hard 6 (3-3) and hard 8 (4-4) pay off at 9-1 odds (actual odds 10-1).
The Horn is a bet that involves betting on 1 unit each for 2, 3, 11 and 12 at the same time for the next roll. The bet is actually four separate bets, and pays off depending on which number is actually rolled, minus three units for the other three losing bets. Most players do a “Horn High” bet which involves betting an additional $1 on one of the 4 choices, with the most frequent being a $5 “horn high yo” bet (which means $2 on the 11, $1 each on 2, 3 & 12).
A hop bet is a bet on any combination of the dice on the next roll. For example, hard 8 on the hop pays 30-1 (actual odds 35-1) if two fours appear on the dice on the next roll only. “Easy” combinations may also be bet, such as a 3-5 or 4-6, paying off at 15-1 odds (actual odds 17-1). On most craps tables, hop bets do not have a designated space on the layout; instead, they are kept in front of the boxman, often with a “hop” marker placed on top of the chips.
Craps is a bet that the shooter will roll 2, 3 or 12 on the next roll. The true odds are 8-1 and the casino pays 7-1.
C & E is actually two bets. A player is betting one unit on craps and another unit on 11. One of the two bets will always lose, and the other will pay off as above.
Any Seven is a bet that the shooter will roll a seven on the next roll. The true odds are 5-1 and the casino pays 4-1. This bet is also nicknamed “Big Red,” since the “7″ on its betting space on the layout is usually large and red.
A whirl or world bet is a five-unit bet that is a combination of a horn and any-seven bet. The bet is effectively a push if a 7 rolls, since the 4-1 payoff on the any-seven bet is offset by the other four losing bets.
The field bet is a wager that one of the numbers 2, 3, 4, 9, 10, 11, or 12 will appear on the next roll of the dice. This bet pays 2-1 on the 2 or 12 and even money on the others; many casinos will instead pay 3-1 on the 2 or 12. The house advantage is slightly more than 5%, reduced to 2.7% when the 2 or 12 pays 3-1. This bet is located in a box between the don’t pass line and the come box. Unlike the other proposition bets which are handled by the dealers or stickman, the field bet is placed directly by the player.
The Big 6 and Big 8 wagers are considered by craps players as sucker bets because they pay even money while a player can bet on the same proposition (a 6 will be rolled before a 7) by placing the 6 or the 8, which pays 7-6 (true odds are 6-5). Veteran craps players avoid these bets, and some casinos (particularly those in Atlantic City) do not even offer them. These are located in the corners behind the pass line, and bets are placed directly by players.
Most of these bets are very costly and disadvantageous to the player, because the house percentage on these bets can be 11.1% and up. Knowledgeable craps players often restrict their action to either the pass line or don’t pass line with full odds. More aggressive players can also bet on the Come/Don’t Come with full odds which is statistically identical to the pass/don’t pass bet.
The fundamental bet in craps is the pass line bet, in which one bets that the dice will pass (that is, roll the point number before rolling a 7). A pass line bet is also won if the come-out roll is a 7 or 11. The following discussion assumes that the shooter, as is usually the case, is betting on the pass line.
If a 4,5,6,8,9, or 10 is thrown on the come-out roll (i.e., if a point is set), most casinos allow pass line bettors to take odds by placing from one to five times (and at some casinos, up to 100 times) the pass line bet behind the line. This additional bet wins if the point is rolled again before a 7 is rolled (the point is made) and pays at the true odds, 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, and 6-to-5 if 6 or 8 is the point. While the house has a small (1.4%) advantage on pass line bets, the house has no advantage at all on odds bets. Therefore, taking the maximum odds (which vary by casino) can lower the house percentage for any given bet down to as low as 0.5%.
Odds bets in craps are one of the few bets offered at a casino that are completely free of any house advantage. Another such bet is the “double-up” option offered to the player in some forms of video poker after winning a hand.
Let’s see why that is. There are 36 possible permutations (ways to roll a pair of 6-sided dice):
1-1 = 1 way to make a 2
1-2 2-1 = 2 ways to make a 3
1-3 2-2 3-1 = 3 ways to make a 4, true odds pays 2-1
1-4 2-3 3-2 4-1 = 4 ways to make a 5, true odds pays 3-2
1-5 2-4 3-3 4-2 5-1 = 5 ways to make a 6, true odds pays 6-5
1-6 2-5 3-4 4-3 5-2 6-1 = 6 ways to make a 7
2-6 3-5 4-4 5-3 6-2 = 5 ways to make an 8, true odds pays 6-5
3-6 4-5 5-4 6-3 = 4 ways to make a 9, true odds pays 3-2
4-6 5-5 6-4 = 3 ways to make a 10, true odds pays 2-1
5-6 6-5 = 2 ways to make an 11
6-6 = 1 way to make a 12
There are a total of 36 possible combinations. So on the come-out roll there are 8 ways to win, 4 ways to lose and (36-12=) 24 ways to start a point.
The odds of making the point are the ratio of the number of ways to make a 7 to the number of ways to make the point. For example, there are five ways to make a 6 or 8, so the odds of making a point of 6 or 8 are 6-5. Therefore an odds bet of $5 on 6 or 8 pays out $6.
Many experienced craps players only make pass line and odds bets since the odds are much more favorable to the player than any other bets in craps, and in fact most casino games. The pass line and odds bet is one of the best wagers you can make in gambling, and a lot of the excitement and fortunes of craps can be experienced with this simple bet.
The rules for the come wagers are the same as for the pass line except that they can only be made after the come-out roll. Effectively, they represent starting a new game using the same stream of numbers being generated by the existing (pass line) game.
Because of the come bet, if the shooter makes their point, a player can find themselves in the situation where they have a come bet with odds on it, and yet be rooting for the shooter to roll a 7 on their next come-out roll. Because of this, it is usual that odds bets on come wagers are presumed to be not working. That means that if the shooter rolls a 7 on the come-out roll, any players with active come bets lose their initial wager but will have their odds money returned to them, unless they tell the dealer that they want their odds working. Conversely, if the shooter rolls a number that matches an active come bet, the original bet is paid off at even money and the odds money is returned to the player (unless they told the dealer that they wanted their odds working, in which case they are paid at the true odds).
There is also a don’t come box in which one can place bets that the dice will not pass on the next sequence starting with the immediate roll as a virtual come-out roll; even the shooter may bet that he or she will miss out. Don’t pass and don’t come bets are basically the opposite of pass and come bets; the player is betting that a 7 will be rolled before the point. On the come-out roll a 7 or an 11 is a loss, whereas a 2, 3, or 12 is a win. Casino craps layouts bar either 2 or 12 on the don’t pass and don’t come bets. This means that if 2 is barred and the shooter rolls a 2 on the come-out roll, the wager is a stand off and the player’s money is returned.
When betting against the shooter, the bettor must put up the long side of the bet. Thus a don’t pass bettor who bets $10 when the point is a 4 could place an odds bet of $20 behind the line. If the shooter rolls a 7 before achieving their point, the bettor would receive $10 for the don’t pass bet plus $10 for their odds bet. Even though the house advantage on the don’t pass and don’t come bets are almost identical to the pass line and come bets, for most players the disadvantage of putting up the long side of the bet makes the don’t pass line less desirable. Additionally, many craps players consider don’t pass and don’t come bets to be in poor taste, or even “taboo”.
Craps (previously known as crabs) is a casino dice game, which is especially popular in the USA. Craps is a simplification of the Old English game hazard. Players wager money against the casino on the outcome of one roll, or of a series of rolls of two dice.
Craps can also be played in less formal settings and is said to be popular among soldiers. In such situations side bets are less frequent, with one or several participants covering or “fading” bets against the dice.
The players take turns rolling the dice, and they all bet on the same roll, regardless of who is rolling. The player rolling the dice is called the shooter. The first roll of a new round is called the “come-out roll.” All bets are based on the total of both dice together, or on the specific combination of the roll.
Craps features a plethora of bets, but the most fundamental is the “pass line” wager, which nearly all players make. On a come-out roll, the pass line bettors win when either a 7 or 11 is rolled. A 2, 3, or 12 loses, and is called “craps”. When any other number (4, 5, 6, 8, 9, or 10) is rolled it’s called the point. Once a point has been set, the pass-line bettor wins if the point is rolled again, and loses if a 7 is rolled first (“seven-out”). After a seven-out the dice pass to the next shooter for a new come-out roll.
The opposite of a pass line bet is the “don’t pass” bet, which wins on a come-out roll of 2 or 3, loses on 7 or 11, ties on 12, and goes to the point round when any other number is rolled. In the point round the don’t pass bet wins if a 7 is rolled and loses if the point is rolled. People who bet on the don’t pass are called wrong bettors, while those who bet on the pass are called right bettors, only because most craps players make the pass line bet instead of the don’t pass bet.
A casino craps table is run by four casino employees: a boxman who guards the chips, supervises the dealers and handles coloring out players; two base dealers who stand to either side of the boxman and collect and pay bets; and a stickman who stands directly across the table from the boxman and announces the results of each roll and then collects the dice with an elongated wooden stick. He is also in charge of managing the bets made on the center of the table (hardways, yo, horn, etc). For clarity, the number 11 is referred to as “yo” so as not to be confused with the number 7.
A new shooter, who must bet the table minimum on either the pass line or the don’t pass line to play, is presented five dice by the stickman and picks two.
The dealers will usually insist that the shooter roll with one hand and that the dice bounce off the wall surrounding the table. These requirements are meant to retard cheating attempts by players switching the dice or making a “controlled shot.” If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request using the same die if it passes the boxman’s inspection. This requirement is used in an effort to reduce cheating the game by players substituting loaded dice for the regulation dice.
A typical selection of games offered at an online casino might include:
Baccarat
Blackjack
Craps
Roulette
Slot Machines
Video Poker
Signup bonuses
Many online casinos offer signup bonuses to new players making their first deposit. These bonuses normally match a percentage of the player’s deposit with a dollar maximum, and almost all online casino signup bonuses require a minimum amount of wagering before allowing a cash out. Gameplay at specific casino games might be excluded from the wagering requirement calculation.
A fictional signup bonus offer follows as an example:
The online casino offers new players a deposit matching bonus of 100%, up to $100
The player must wager 25 times the total amount of the deposit plus the bonus before withdrawing
Wagers on baccarat, craps, roulette, and sic bo do not count towards meeting wagering requirements
For this particular example, this would mean that a player depositing $100 would start with $200 in his account. The player must make $5000 ($200 × 25) in wagers before being allowed to make a withdrawal.
Advantage play in casino signup bonus situations is mathematically possible. For example, the house edge in blackjack is roughly 0.5%. In the example above, $5000 in wagering with a house edge of 0.5% will result in an expected loss of $25. Since the player received a $100 signup bonus, the player has an expected profit of $75.
Advantage players who use bonus offers for an expected profit are often called “bonus hunters”, “bonus abusers”, “bonus baggers”, “bonus whores” and “casino scalpers”. Some online casinos have restrictions regarding “the spirit of the bonus offer” which they sometimes use as a deterrent to what they consider “bonus abuse”.
A player who wishes to do this at a large number of online casinos must be careful. Some casinos are rogues (see below) and do not pay. Others have terms and conditions that are not favorable to the player, such as most bonuses that are restricted to slots.
A croupier (in European usage) or dealer (in American usage) is a person who takes and pays out bets or otherwise assists at a gambling table, often in a casino. In American usage, dealer may imply a card game, but this is not always the case. For example it is common to refer to a craps dealer[1].In general, the croupier works only for their salary (and tips) and does not have a personal interest in the outcome of the game.
Boxcars is the outcome of rolling the dice in a game of craps and getting a 6 on each die. The pair of 6 pips resembles a pair of box cars on a freight train. In modern parlance, it refers to such a roll in any game involving 6 sided dice which are marked with pips. The probability of this roll is 1 in 36, or about 2.8%. One of the 4 bets on any common craps table. It is on the ‘high side’ of the horn bet in which the player can either bet on the 2,3,11, or 12. When the player throws in money and calls out “midnight” or “Boxcars”, the dealer will usually ‘book’ the bet as a bet on the 12, so as to not create confusion.Also called Midnight.
Related terminology
In some role-playing games, especially ones where a roll of 3 six-sided dice is a standard action-resolution mechanism, a roll of three “six”s is often referred to as a freight train. In roll-low systems (such as GURPS), where a roll of 18 represents a critical failure, or in In Nomine, where a roll of 6 6 6 represents infernal influence on events, it is referred to as a “Freight Train from Hell.”
Video: Craps (Craps (previously known as crabs) is a casino dice game. Craps is a simplification of the Old English game hazard. The game involves predicting what numbers will be rolled on a pair of dice. The objective is to bet whether the Shooter will roll a winning combination. The Shooter is a person who throws the dice. The first roll of the dice in a craps round is called the “come out roll”. The opening bet in craps, which is placed just before the come out roll, is called the “pass line bet.” Pass line bets win if the shooter’s come out roll is 7 or 11, and lose when the come out roll is 2 (snake eyes), 3 (cross eyes), or 12 (box cars). If 4, 5, 6, 8, 9, or 10 are rolled on the come out roll then that number becomes “the point”. Once the point has been established a plastic disc (the puck) is placed on the table over the box for the number rolled as the point is “4, 5, six, 8, nine, or 10″. )
Casino Royale is a small casino and motel located on the East side of the Las Vegas Strip, between Harrah’s Las Vegas and The Venetian. The casino caters to low rollers, and features low table minimums for roulette, craps, and blackjack. The casino often employs people handing out coupons inviting people inside and seems to rely heavily on street traffic for their business. The parking lot behind Casino Royale is a little known secret with some of the most convenient and closest parking to the Las Vegas Strip.
Casino Royale is known for its promotional slot play. Timeshare promotions in Las Vegas typically give out Casino Royale slot play, to be used at specific machines. This slot play can be a fun way to gamble for free, but may also become misleading if misrepresented by the person representing the timeshare resort.
History
The first building on this site was Frank Musso’s Restaurant, located at the time next door to the Sands. It was in business during the 1950′s and 60′s. It later became Joey’s New Yorker Night Club, then the Nob Hill Casino. Nob Hill closed in 1980, and on January 1, 1992 it reopened as Casino Royale. It purchased the adjacent Travelodge and used it as its hotel rooms.
A Casino Night (also called Vegas Nights, Las Vegas Nights, Monte Carlo Nights, Casino Parties) is an entertainment event with a casino theme.
Casino Night Parties are usually tied to a fundraiser, and are often held on riverboats, in churches, hotels etc. The main objective of most casino night parties is to raise money for a specific cause (such as cancer research, community services, etc) by having each participant purchase a ticket for the event. Each participant receives a specific amount of play money that can be used to purchase gaming chips at the gambling tables. The participants engage in various casino games (such as blackjack, roulette, baccarat, craps, poker, wheel of fortune, etc.) in the attempt to accumulate the largest amount of gaming chips. At the end of the evening the participant who managed to win the most chips receives some kind of prize.
Casino Nights function strictly as entertainment events with no real monetary gambling involved.
Advantage player is a term used to describe a person who has the ability to play a casino gambling game so skillfully that even without cheating, that person can negate or reverse the casino’s typical built-in house advantage in that game. Examples of advantage play include card counting in blackjack and dice control in craps.Casinos will generally eject an individual whom they identify as being an advantage player. And habitual offenders may ultimately find themselves listed in the Griffin Book, and thus become unwelcome in most casinos. However, advantage players are abiding the established rules of the game, and thus committing no actual fraud against the casino. Therefore, unlike those who cheat outright at the games, advantage players can operate without fear of being criminally prosecuted if they are discovered.
Dice games are games that use or incorporate a die, usually as a random device.
Dice Games
The following are games which largely if not entirely depend on dice:
Blates
Cosmic Wimpout
Craps
Dice 10000 / 5000 / 1000
Farkel
Kuriki
Liar’s dice
Mexico
Mia
Mr. Three
Pig
Shut the Box
Yahtzee
Cho-han bakuchi
Collectible Dice Games
Patterned after the success of collectible card games, a number of collectible dice games have been published. Although most of these collectible dice games are long out-of-print, there is still a small following for many of them.
Some collectible dice games that were published includes:
Dragon Dice (SFR, Inc.)
Dicemaster (Iron Crown Enterprises)
Diceland
Throwing Stones (Gamesmiths, Inc.)
Demon Dice also known as Chaos Progenitus (Fast Forward Games)
Marvel Super Dice (TSR, Inc.)
Star Trek The Next Generation Collectible Dice Game (Alderac Entertainment Group)
Two bored casino dealers are waiting at a craps table. A very attractive blonde comes in and wants to bet twenty- thousand dollars on a single roll of the dice. She says, “I hope you don’t mind, but I feel much luckier when I’m bottomless.”
With that she strips naked from the waist down, and rolls the dice while yelling, “Momma needs a new pair of pants!”
She then begins jumping up and down and hugging each of the dealers. “YES! I WIN! I WIN!”
With that she picks up her money and clothes and quickly leaves. The dealers just stare at each other dumbfounded. Finally one of them asks, “What did she roll anyway?”
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