Five-card draw is often the first poker variant learned by most players, and is very common in home games although it is now rare in casino and tournament play. The lowball variations make more interesting games and are more commonly played in casinos. Two to eight players can play.
The descriptions below assume that you are familiar with the general game play of poker, and with hand values. They also make no assumptions about what betting structure is used. In casino play, it is common to use blinds; the first betting round thus begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer’s left. In home games, it is typical to use an ante; the first betting round begins with the player to the dealer’s left, and the second round begins with the player who opened the first round.
Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck stub is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players. The first “before the draw” betting round occurs at this point, starting with the player to the dealer’s left (or to the left of the big blind if blinds are used).
If more than one player remains after the first round, the “draw” phase begins. Each player specifies how many of his cards he wishes to replace, and discards that many from his hand. The deck stub is retrieved, and after a burn card is dealt, each player in turn beginning at the dealer’s left is dealt from the stub the same number of cards he discarded, so that each player again has five cards. It is important that each player discards the cards he wishes to replace before he takes any replacements, and that he take the same number of replacements as he discarded.
A second “after the draw” betting round occurs after the draw phase, beginning with the player to the dealers left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown if more than one player remains, in which the player with the best hand wins the pot.
A common “house rule” in some places is that a player may not replace more than three cards, unless he draws four cards while keeping an ace (or wild card). This rule is only needed for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck stub. In more serious games such as those played in casinos it is unnecessary and generally not used. A rule that is used by many casinos is that a player is not allowed to draw five consecutive cards from the deck stub. In this case, if a player wishes to replace all five of his cards, he is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give him his fifth replacement (if no later player drew, it is necessary to deal a burn card first).
Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck stub is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck stub, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players’ discards (but not the player’s own discards!), and finally deals two more replacements to the last player.
Sample deal
The sample deal below assumes that a game is being played by four players: Alice, who is dealing in the examples; Bob, who is sitting to her left; Carol to his left; and David to Carol’s left.
All four players ante $.25. Alice deals five cards to each player and places the deck stub aside. Bob opens the betting round by betting $1. Carol folds, David calls, and Alice calls, closing the betting round. Bob now declares that he wishes to replace three of his cards, so he removes those three cards from his hand and discards them. Alice retrieves the deck stub, deals a burn card, then deals three cards directly to Bob, who puts them in his hand. David discards one card, and Alice deals one card to him from the deck stub. Alice now discards three of her own cards, and replaces them with three from the top of the deck stub (Note: in a player-dealt casino game there is often a rule that the dealer must discard before picking up the deck stub, but this is a home game so we won’t worry about such details). Now a second betting round begins. Bob checks, David bets $3, Alice calls, and Bob folds, ending the second betting round. David shows a flush, and Alice shows two pair, so David takes the pot.
Cosmic Wimpout is a deceptively simple, user extensible game combining chance and skill. The game promotes wisdom, fun, and fellowship; and many Cosmic Wimpout afficianados believe that long term playing of the game can eventually unlock the secrets of the universe.
It is played with 5 six-sided cubes displaying assorted arcane symbols. An optional combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs, may also be used. Players supply their own game piece for score keeping.
The origins of the game are shrowded in the mists of time, but it continues to be manufactured and distributed by a small group of friends. Possibly based on Pig and/or Zonk, Cosmic Wimpout was introduced in the 1970s and has often been associated with the Berkeley, Grateful Dead, and other free-form subcultures.
The annual tournament currently takes place at the Green River Festival in Greenfield, Massachusetts.
At its core, bridge is a game of skill played with randomly dealt cards, which makes each deal a game of chance. Despite this, chance can be largely eliminated by comparing pairs’ results in identical situations. This is achievable when there are eight or more players, sitting at several tables, and the deals from each table are preserved and passed to the next table, thereby duplicating them for another 4 (or more) participants to play. At the end of a competition, the scores for each deal are compared against each other, and most points are awarded to the players doing the best with each particular deal. This measures skill despite the initial chance of the deal.
This form of the game is referred to as duplicate bridge and is played in tournaments, which can gather as many as several hundred players. Duplicate bridge is a mind sport, and its popularity gradually became comparable to that of chess, which it is often compared with for its complexity and mental skills required for high-level competition.
The basic premise of duplicate bridge was occasionally used for whist matches, as early as 1857. For some reason, duplicate was not thought to be suitable for bridge, and so it wasn’t until the 1920s that (auction) bridge tournaments became popular.
In 1925 when contract bridge first evolved, bridge tournaments were becoming popular, but the rules were somewhat in flux, and several different organizing bodies were involved in tournament sponsorship: the American Bridge League (formerly the American Auction Bridge League, which changed its name in 1929), the American Whist League, and the United States Bridge Federation. In 1935, the first officially recognized world championship was held. By 1937, however, the American Contract Bridge League had come to power (a union of the ABL and the USBF), and it remains the principal organizing body for bridge tournaments in North America. In 1958, the World Bridge Federation was founded, as bridge had become an international activity.
Today, the ACBL has over 160,000 members and runs 1100 tournaments per year with 3200 officially-associated bridge clubs.
Bidding boxes and bidding screens
In tournaments, “bidding boxes” are frequently used. A bidding box is a box of cards, each bearing the name of one of the legal calls in bridge. A player wishing to make a call displays the appropriate card from the box, rather than making a verbal declaration. This prevents unauthorized information from being conveyed via voice inflection. In top national and international events, “bidding screens” are used. These are diagonal screens which are placed across the table, preventing a player from seeing his partner during the game.
Important Bridge Players
Giorgio Belladonna
Easley Blackwood Sr.
Norberto Bocchi
Ely Culbertson
Giorgio Duboin
Benito Garozzo
Charles Goren
Bob Hamman
Oswald Jacoby
Jeff Meckstroth
Terence Reese
Eric Rodwell
Omar Sharif
Helen Sobel Smith
Samuel Stayman
Trick-taking games can be traced back to the early 16th century. Whist became the dominant form, and enjoyed a loyal following for centuries.
According to the Oxford English Dictionary, the word bridge is the English pronunciation of “biritch”, an older name of the game of uncertain origin; the oldest known rule book, from 1886, calls it “Biritch, or Russian Whist”. This game, known today by the retronyms bridge-whist and straight bridge, became popular in the United States and the UK in the 1890s.
Biritch featured several significant developments from Whist: the trump suit was either chosen by the dealer, or he could pass the choice to his partner; there was a call of no trumps; and the dealer’s partner laid his cards on the table as dummy to be played by the dealer. It also featured other characteristics found in modern bridge: points scored above and below the line; game was 3NT, 4H and 5D (although 8 club tricks and 15 spade tricks were needed!); the score could be doubled and redoubled; there were slam bonuses.
In 1904 auction bridge arose where the players bid in a competitive auction to decide the contract and declarer. The object became to make at least as many tricks as were contracted for and penalties were introduced for failing to do so.
The modern game of contract bridge was the result of innovations to the scoring of auction bridge made by Harold Stirling Vanderbilt and others. The most significant change was that only tricks contracted for were counted below the line towards game and for slam bonuses, which resulted in bidding becoming much more challenging and interesting. Also new was the concept of vulnerability to make it more expensive to sacrifice to protect the lead in a rubber, and the various scores were adjusted to produce a more balanced game. Vanderbilt set out his rules in 1925, and within a few years contract bridge had so supplanted other forms of the game that “bridge” became synonymous with “contract bridge.”
These days most bridge played is tournament bridge.
Measurements and time limits discussed in this section often vary among tournaments and organizations; international and NBA rules are used in this section.
The object of the game is to outscore one’s opponents by throwing the ball through the opponents’ basket from above while preventing the opponents from doing so on their own. An attempt to score in this way is called a shot. A successful shot is worth two points, or three points if it is taken from beyond the three-point arc which is 6.25 meters (20 ft 6 in) from the basket in international games and 23 ft 9 in (7.24 m) in NBA games.
Playing regulations
Games are played in four quarters of 10 (international) or 12 minutes (NBA). Fifteen minutes are allowed for a half-time break, and two minutes are allowed at the other breaks. Overtime periods are five minutes long. Teams exchange baskets for the second half. The time allowed is actual playing time; the clock is stopped while the play is not active. Therefore, games generally take much longer to complete than the allotted game time, typically about two hours.
Five players from each team may be on the court at one time. Teams can have up to seven substitutes. Substitutions are unlimited but can only be done when play is stopped. Teams also have a coach, who oversees the development and strategies of the team, and other team personnel such as assistant coaches, managers, statisticians, doctors and trainers.
For both men’s and women’s teams, a standard uniform consists of a pair of shorts and a tank top with a clearly visible number, unique within the team, printed on both the front and back. Players wear high-top sneakers that provide extra ankle support. Typically, team names, players’ names and sometimes sponsors are printed on the uniforms.
A limited number of time-outs, clock stoppages requested by a coach for a short meeting with the players, are allowed. They generally last no longer than one minute unless, for televised games, a commercial break is needed.
The game is controlled by the officials consisting of the referee, one or two umpires and the table officials. The table officials are responsible for keeping track of each teams scoring, timekeeping, individual and team fouls, player substitutions, team possession arrow, and the shot clock.
Equipment
A basketball.
A diagram of a FIBA basketball court.
The only essential equipment in basketball is the ball and the court: a flat, rectangular surface with baskets at opposite ends. Competitive levels require the use of more equipment such as clocks, scoresheets, scoreboards, alternating possession arrows, and whistle-operated stop-clock systems.
The men’s ball’s circumference is about 30 inches (76 cm) and weighs about 1 lb 5 oz (600 g). The women’s ball’s circumference is about 29 inches (73 cm) and weighs about 1 lb 3 oz (540 g). A regulation basketball court in international games is 28 by 15 meters (approx. 92 by 49 ft) and in the NBA is 94 by 50 feet (29 by 15 m). Most courts are made of wood.
A cast-iron basket with net and backboard hang over each end of the court. At almost all levels of competition, the top of the rim is exactly 10 feet (3.05 m) above the court and 4 feet (1.2 m) inside the endline. While variation is possible in the dimensions of the court and backboard, it is considered important for the basket to be the correct height; a rim that is off by but a few inches can have an adverse effect on shooting.
Violations
The ball may be advanced toward the basket by being shot, passed between players, thrown, tapped, rolled or dribbled (bouncing the ball while running).
The ball must stay within the court; the last team to touch the ball before it travels out of bounds forfeits possession. The ball-handler may not move both feet without dribbling, known as traveling, nor may he dribble with both hands or catch the ball in between dribbles, a violation called double dribbling. A player’s hand must remain on top of the ball while dribbling, failure to do so is known as carrying the ball. A team, once having established ball control in the front half of the court, may not return the ball to the backcourt. The ball may not be kicked nor struck with the fist. A violation of these rules results in loss of possession, or, if committed by the defense, a reset of the shot clock.
There are limits imposed on the time taken before progressing the ball past halfway (8 seconds in international and NBA), before attempting a shot (24 seconds), holding the ball while closely guarded (5 seconds), and remaining in the restricted area (the lane, or “key”) (3 seconds). These rules are designed to promote more offense.
No player may interfere with the basket or ball on its downward flight to the basket, or while it is on the rim (or, in the NBA, while it is directly above the basket), a violation known as goaltending. If a defensive player goaltends, the attempted shot is considered to have been successful. If a teammate of the shooter goaltends, the basket is cancelled and the team loses possession.
Fouls
The referee signals that a foul has been committed.
An attempt to unfairly disadvantage an opponent through personal contact is illegal and is called a foul. These are most commonly committed by defensive players; however, they can be committed by offensive players as well. Players who are fouled either receive the ball to pass inbounds again, or receive one or more free throws if they are fouled in the act of shooting, depending on whether the shot was successful. One point is awarded for making a free throw, which is attempted from a line 4.5 metres (15 feet) from the basket.
There is some discretion with the referee when calling a foul — referees consider if there was unfair advantage gained, e.g. if a player were to gain possession unfairly, sometimes making fouls controversial calls. The calling of a foul can vary between games, leagues and even between referees.
A player or coach who shows poor sportsmanship, for instance, by arguing with a referee or by fighting with another player, can be charged with a technical foul. The penalty involves free throws and varies between leagues. Repeated incidents can result in disqualification. Blatant fouls with excessive contact or that are not an attempt to play the ball are called unsportsmanlike fouls (or flagrant fouls in the NBA) and incur a harsher penalty; in some rare cases a disqualifying foul will require the player to leave the playing area, known as an ejection.
If a team surpasses a preset limit of team fouls in a given period (quarter or half) – four for international and NBA games – the opposing team is awarded one or two free throws on all subsequent fouls for that period, the number depending on the league. A player who commits five fouls, including technical fouls, in one game (six in some professional leagues, including the NBA) is not allowed to participate for the rest of the game, and is described as having “fouled out”.
The U.S. Open is a prestigious Grand Slam tournament.
Tennis is a sport played between either two players (“Singles”) or two teams of two players (“doubles”). Players use a stringed racquet to strike a ball, a hollow rubber ball covered in felt, over a net into the opponent’s court. In some places tennis is still called lawn tennis to distinguish it from real tennis (also known as royal tennis or court tennis), an older form of the game that is played indoors on a very different kind of a court. Originating in England in the late 19th Century, the game spread first throughout the English-speaking world, particularly among the upper classes. Tennis is now an Olympic sport and is played at all levels of society, by all ages, and in many countries around the world. Except for the adoption of the tie-breaker in the 1970s, its rules have remained remarkably unchanged since the 1890s. Along with its millions of players, millions of people follow tennis as a spectator sport, especially the four Grand Slam tournaments.
Manner of play
The court
The dimensions of a tennis court, in metric units.
Tennis is played on a rectangular, flat surface, usually of grass, clay, or concrete. The court is 78 feet (23.77 m) long, and its width is 27 feet (8.23 m) for singles matches and 36 feet (10.97 m) for doubles matches. Additional clear space around the court is required in order for players to reach overrun balls. A net is stretched across the full width of the court, parallel with the baselines, dividing it into two equal ends. The net is 3 feet 6 inches (1.07 m) high at the posts, and 3 feet (914 mm) high in the center.
Types of Courts
There are three main types of courts. Depending on the materials used for the court surfaces, each surface provides a difference in the speed and bounce of the ball, which in turn can affect the level of play of the individual players. The three most common types of courts that are used for play are:
Clay court
Grass court
Hardcourt
Some players are clearly more successful on certain surfaces than on others and become known as, for instance, a “grass-court” or “Clay-court specialist”.
Hardcourt encompasses many different surfaces ranging from old-fashioned concrete courts, to coated asphalt, to wooden gymnasium surfaces, to artificial grass similar to AstroTurf.
Clay courts are considered “slow”, meaning that balls first lose speed as they hit the court and then bounce relatively high, making it more difficult for a player to hit an unreturnable shot, called a winner. On clay courts, line calls are easily reviewable because the ball leaves a visible mark.
Hardcourts and grass are “fast” surfaces, where fast, low bounces keep rallies short and where hard-serving and hard-hitting players have an advantage. Grass courts add an additional variable, with bounces depending on how healthy the grass is and how recently it has been mowed.
For the Grand Slam tournaments, different kinds of courts are used: The U.S. Open and Australian Open use hardcourts, the French Open is played on clay, and Wimbledon is played on grass.
Two players before a serve.
Play of a single point
The players (or teams) start on opposite sides of the net. One player is designated the server, and the opposing player, or in doubles one of the opposing players, is the receiver. Service alternates between the two halves of the court.
For each point, the server starts behind his baseline, between the center mark and the sideline. The receiver may start anywhere on his side of the net, usually behind the service box. When the receiver is ready, the server will serve.
In a legal service, the ball travels over the net (without touching it) and into the diagonally opposite service court. If the ball hits the net but lands in the service court, this is a let service, which is void and the server gets two more serves. If the first service is otherwise faulty in any way, wide, long or not over the net, the serving player has a second attempt at service. If the second service is also faulty, this is a double fault and the receiver wins the point. However if the serve is in then it is considered a legal service.
A legal service starts a rally, in which the players alternate hitting the ball across the net. A legal return consists of the player or team hitting the ball exactly once before it has bounced twice or hit any fixtures. It then travels back over the net and bounces in the court on the opposite side. The first player or team to fail to make a legal return loses the point.
Scoring
A tennis match usually comprises one to five sets. A set consists of a number of games, and games, in turn, consist of points.
Matches consist of an odd number of multiple sets, the match winner being the player who wins more than half of the sets. The match ends as soon as this winning condition is met. Some matches may consist of five sets (the winner being the first to win three sets), while most matches are three sets (the winner being the first to win two sets).
A set consists of a sequence of games played with service alternating between games, ending when the count of games won meets certain criteria. Typically, a player wins a set when he wins at least six games and at least two games more than his opponent. It has become common, however, to play a “twelve-point tiebreak” or “tiebreaker” when each player has won six games. A tiebreaker, played under a separate set of rules, allows one player to win one more game and thus the set, to give a final set score of 7-6.
A game consists of a sequence of points played with the same player serving, and is won by the first player to have won at least four points and at least two points more than his opponent. The running score of each game is described in a manner particular to tennis: scores of zero to three points are described as “love” or “zero”, “fifteen”, “thirty”, and “forty” respectively. When at least three points have been scored by each side and the players have the same number of points, the score is “deuce”. When at least three points have been scored by each side and a player has one more point than his opponent, the score of the game is “advantage” for the winning player. During informal games, “advantage” can also be called “ad in” or “ad out”, depending on whether the serving player or receiving player, respectively, is ahead.
A game point occurs in tennis whenever the player who is in the lead in the game (the smallest unit of play) needs only one more point to win the game. The terminology is extended to sets (set point), matches (match point), and even championships (championship point). For example, if the player who is serving has a score of 40-love, he has a triple game point (triple set point, etc.).
A break point occurs if the receiver, not the server, has a game point. It is of importance in professional tennis, since service breaks happen less frequently with professional players. It may happen that the player who is in the lead in the game has more than one chance to score the winning point, even if his opponent should take the next point(s). For example, if the player who is serving has a score of 15-40, the receiver has a double break point. Should the player in the lead take any one of the next two points, he wins the game.
For two years before the Open Era, in 1955 and 1956, the United States Pro Championship in Cleveland, Ohio was played by the Van Alen Streamlined Scoring System (VASSS) rules, created by James Van Alen, who later invented the tie-breaker. The scoring was the same as that in table tennis, with sets played to 21 points and players alternating 5 services, with no second service. The rules were partially created in order to limit the effectiveness of the powerful service of the reigning professional champion, Pancho Gonzales. Even with the new rules, however, Gonzales beat Pancho Segura in the finals of both tournaments. Even though the 1955 match went to 5 sets, with Gonzales barely holding on to win the last one 21-19, apparently it took only 47 minutes to play. The fans attending the matches preferred the traditional rules, however, and in 1957 the tournament reverted to the old method of scoring.
Officials
In serious play there is an officiating chair umpire (usually referred to as the umpire), who sits in a raised chair to one side of the court. The umpire has absolute authority to determine matters of fact. The chair umpire may be assisted by line umpires, who determine whether the ball has landed within the required part of the court and who also call foot faults. There may also be a net umpire who determines whether the ball has touched the net during service. In some open-tournament matches, players are allowed to challenge a limited number of close calls by means of instant replay in order to have the call overturned. In clay-court matches, a call may be questioned by reference to the mark left by the ball’s impact on the court surface.
Ball boys or girls (who are usually children) may be employed to retrieve balls, pass them to the players, and hand players their towels. They have no adjudicative role. The referee, who is usually located off the court, is the final authority on the rules.
In some leagues players will make their own calls based upon the honor code. This is the case for many high school and college level matches.
Miscellaneous
Convention dictates that two players shake hands at the end of a match.
A tennis match is intended to be continuous. Stamina is a relevant factor, so arbitrary delays are not permitted. In most cases, service is required to occur no more than 20 seconds after the end of the previous point. This is increased to 90 seconds when the players change ends (every two games), and a 120 second break is permitted between sets. Other than this, breaks are permitted only when forced by events beyond the players’ control, such as rain, damaged footwear, or the need to chase an errant ball.
Balls wear out quickly in serious play, and therefore are changed after every nine games. The first such change occurs after only seven games, because the first set of balls is also used for the pre-match warm-up. Continuity of the balls’ condition is considered part of the game, so if a re-warm-up is required after an extended break in play (usually due to rain) then the re-warm-up is done using a separate set of balls, and use of the match balls is resumed only when play resumes.
Wheelchair tennis can be played by able-bodied players as well as people who require a wheelchair for mobility. The use of legs or feet is then prohibited, and the player is required to remain seated in the wheelchair. There is an exception for those who are only able to propel themselves using a foot. In wheelchair tennis, in which the players move in wheelchairs instead of using legs, an extra bounce is permitted. This rule makes it possible to have mixed wheelchair and legs matches. It is possible for a doubles team to consist of a wheelchair user and a legs user, or for a wheelchair user to play against a legs user. In such cases, the extra bounce is permitted for the wheelchair users only.
Another, informal, tennis format is called “Canadian doubles” (also referred to as “American Doubles” in Australia, and “Australian Doubles” in Canada). This involves three players, with one person playing against a doubles team. For the single player, singles-court rules apply (such that the ball must be within the singles-court lines) but on the side of the doubles team, doubles-court rules apply (the alleys are considered in). The scoring is the same as a regular game. This format is not sanctioned by any official body and is only played when a fourth player is not available for normal doubles.
Lastly, there is a tennis formation called “Australian doubles” in which both players on the same team line up on the same side of the court, with one player at the net and one in the backcourt. The one in back will generally move to the vacant side of the court after the point begins, which forces the opposing player to hit the ball down the line. This formation also allows the player at the net to poach more easily.
Other Rules of Play Used in American College Tennis
As of 1999, in Division I tennis at the college level, a let service is considered playable. This rule change was made to prevent receivers from falsely claiming a valid service to be a let, which is a call that cannot be overruled. Thus, a service that hits the net before landing in the service box is a playable shot, and must be returned by the receiver. Otherwise, the receiver loses the point.
Other Rules of Play Used in American High School Tennis
During high school tennis team matches players may have to follow a few different rules:
Pro set: Instead of playing best out of three sets, players may play one pro set. A pro set is first to 8 games instead of 6. All other rules apply.
Super tie-break: This is played sometimes after players split sets (Each wins one set). It decides who wins instead of a third set. This is played like a regular tie-break but you go to ten instead of seven.
No-ad: You play through the match without any ads. When the game is at deuce the receiving player has the option to choose what side of court (either the deuce side or the ad side) they want to receive the serve for the final game-deciding point. The first player or team to four points wins the game.
Tournaments
Tournaments are often organized by gender and number of players. Common tournament configurations include men’s singles, women’s singles, doubles (where two players of the same sex play on each side), and mixed doubles (with a member of each sex per side). Tournaments may be arranged for specific age groups, with upper age limits for youth and lower age limits for senior players. There are also tournaments for handicapped players. In the four grand slams, the draw (the maximum number of players allowed in a particular category of the tournament) is 128 people.
Players may also be matched by their skill level. According to how well a person does in sanctioned play, he or she is given a rating (examples from the U.S. system called the National Tennis Rating Program (NTRP): 2.5, 3.0, 3.5, 4.0, 4.5, etc.) which is adjusted periodically to maintain competitive matches.
A satellite tournament is either a minor tournament or event on a competitive sporting tour or one of a group of such tournaments that form a series played in the same country or region. The term is most commonly used in reference to minor professional or competitive junior tennis.In professional tennis, satellite tournaments are typically organised by a country’s national tennis association and overseen by the International Tennis Federation. They are played by players who are ranked outside the top few hundred by the Association of Tennis Professionals with a high enough national ranking. Prize money ranges from £1000 – £15000 for winning the tournament. Players successful at this level of pro tennis move on to play ATP Challenger Series or even top-flight ATP Tour events.
A satellite tournament in poker is a qualifying event. Winners of these satellites usually win the buy-in fee to a larger, more prestigious tournament like the World Series of Poker Main Event.
In 1998 the China State Sports Commission, in the interest of changing mahjong from an illegal gambling game to an approved ‘healthy sport’, published a new set of rules, now generally referred to as Chinese Official rules or International Tournament rules. The principles of the new, ‘healthy’ mahjong are: no gambling – no drinking – no smoking. On international tournaments, players are often grouped in teams to emphasize that mahjong from now on is considered a sport.
The new rules are highly pattern-based. The rulebook contains 80 combinations, based on patterns and scoring elements popular in both classic and modern regional Chinese variants. Some table practices of Japan have also been adopted. In order to go out, players must score at least 8 points. Points for flower tiles (each flower is worth 1 point) may not be added until the player has scored 8 points. The winner of a game receives the score of his winning hand in points from the player who discarded the winning tile, plus 8 basic points from each player; in the case of zimo (self drawn win), he receives the value of his winning hand plus 8 points from all players.
The new rules were used in an international tournament first in Tokyo, where in 2002 the first World Championship in Mahjong was organized by the Mahjong Museum, the Japan Mahjong Organizing Committee and the city council of Ningbo, China, the town where it is believed mahjong most likely originated. One hundred players participated, mainly from Japan and China, but also from Europe and the United States. Miss Mai Hatsune from Japan became the first world champion. The following year saw the first annual China Majiang Championship, held in Hainan. The next two annual tournaments were held in Hong Kong and Beijing. Most players were Chinese, but players from other nations attended as well.
In 2005, in the Netherlands, the first Open European Mahjong Championship was held, with 108 players. The first prize was won by Masato Chiba from Japan.
Critics say that these new rules are unlikely to achieve great popularity outside of tournaments, since regional variations are well-entrenched. They also complain that the game is excessively complex, even by normal mahjong standards. But those who advocate the New Mahjong claim that it is not meant to replace existing rules, but only to act as a standard for international mahjong events.
Now 4 years ago designed the Player of the Year, Daniel Negreanu win the first place in the $2,000 Limit Hold’em game, $204,874.
Daniel Negreanu (‘Kid Poker’) (born July 26, 1974 in Toronto, Ontario, Canada) is a Canadian professional poker player with four World Series of Poker bracelets and two World Poker Tour Championship titles.
In 1998, Negreanu was the youngest ever WSOP bracelet winner, in his first championship at age 19.
Negreanu was named “Favorite Poker Player” at Card Player Magazine’s Player of the Year Awards Gala in February 2006.
Negreanu is also featured in the 2006 poker video game Stacked with Daniel Negreanu, providing tips and hints as to how to play effectively.
As of 2008, his total live tournament winnings exceed $10,100,000, third in winnings, behind only Jamie Gold, Joseph Hachem. He is the leading money winner on the WPT circuit. He has the highest tournament earnings of any individual who has not won a WSOP Main Event.
Poker Stars started a new experience, beginning to operate a poker room in Cotai Strip (Dubbed PokerStars Macau), at Grand Waldo Hotel and Casino (25 tables, 250 players, cash games and tournaments).
The poker room was launched this week with a No-Limit Texas Hold’em Charity Poker tournament, for the victims of the recent earthquake in China. Participants competed for HKD $150,000 in prizes, including entries to the $25 000 HKD buy-inSeptember’s APPT Macau event, which features an HKD $25,000 buy-in. That event runs September 1-6, 2008 and has a guarantee of HKD $10,000,000.
“PokerStars is committed to the development of poker in Asia” said Joe Hachem, Poker World Champion and member of Team PokerStars Pro.
in ring game (cash game or live-action game) and tournament formats.
For the poker table seating, most casinos apply the rule first-come, first-served. Some poker rooms allow the use of the phone to ask to be placed on a list. If there is a break at a poker table, the players can inform the manager and their places will be held until they will be back.
The usual currency for the games are the chips, that can be purchased from the casino dealer, from cashiers, or from chip runners. Some will allow players to buy chips from each other at the table, and some allow to play with cash.
Usually there is a fee charge for conducting the game. The rake is the scaled commission fees taken by a casino operating a poker game. This fee structure is common in low-stakes cash games. For ring games, it is generally 5-10% of each poker hand, up to a predetermined maximum amount. This fee is sometimes referred to as the “drop” since the dealer will drop the rake into a container at the table.
In mid or high stakes games, there is sometimes used an hourly charge for renting a seat. It might be sometimes combined with a rake.
The usual fee for tournaments is 10% of the buy-in.
Some common rules in U.S. public cardrooms wrote by Bob Ciaffone in his book Robert’s Rules of Poker:
Players must protect their hands, either by holding their cards or placing a chip or other object on top of their cards. An unprotected hand may be mucked by the dealer in turn.
Players must act in turn. Players should not telegraph or otherwise indicate intentions to act prior to their turn to act.
In the event of an action out-of-turn, the action may be binding if there is no bet, call or raise between the out-of-turn action and the player’s proper turn.
Verbal declarations are binding and take precedence over non-verbal actions.
Betting actions without a verbal declaration must be made in a single motion or gesture (“no string bet” rule).
Knocking or tapping the table is a check. Tossing or pushing cards away is a fold.
In the absence of a verbal declaration of “Raise,” if a player puts in chips equal to 50 percent or more of the minimum raise, he will be required to make a full minimum raise. Otherwise, the action is deemed a call and the excess chips should be returned to the player.
In limit games, an oversized chip will be constituted to be a call if the player does not announce a raise. In no-limit, an oversized chip before the flop is a call; after the flop, an oversized chip by the initial bettor put in the pot will constitute the size of the bet. In pot-limit and no-limit, if a player states raise and throws in an oversized chip, the raise will be the maximum amount allowable up to the size of that chip.
Bets should be placed in front of the player’s cards. Chips should not be thrown (splashed) into the pot.
Wagers must be at least the size of the previous bet or raise in that round, unless a player is going all-in.
“Show one, show all” – Hole cards, including folded hands, should not be revealed to other players until showdown. If a player reveals his hole cards to another player active in the current hand, all players have the right to also see the hole cards. Also, if an uncalled winning hand is shown to only one player, then any other player at the table has a right to see the winning hand. Note that, contrary to a common misinterpretation, “show one, show all” does not refer to the number of cards in the hole – an uncalled winning hand may expose a single hole card without revealing the other hole card.
Players may not verbally disclose the contents of their hand.
Players may not advise other players how to play a hand (“One player to a hand” rule).
Cards may not be removed or held below the table or otherwise concealed from view.
Players in hands cannot reveal their hole cards to convince other players to fold; if so, the player’s cards are considered a dead hand.
Players must keep their highest denomination chips visible at all times.
Except for small denominations used to tip for food or drinks, players may not remove a portion of their chips from the table (called going south or ratholing) unless they cash out and leave the game. Players must not sell or share chips with another player at the table.
Cards speak for themselves and prevail if a player misstates the value of his hand at the showdown.
Speaking in foreign languages at the table is prohibited.
Players should not discuss or otherwise influence the hand-in-progress after folding.
Cell-phone use at the table is prohibited.
Profanity is prohibited.
In U.S., some local laws may limit the type or nature of poker games offered in public cardrooms. For example,
North Dakota has a limitation of $25 per individual hand, game or event.
In Montana the maximum size of a won pot is $300.
In San Jose, California, no single bet may exceed $200.
San Jose cardrooms have “spread-limit” games to finesse this rule.
Florida requires that in limit games, all bets be no more than $5, while in no-limit games the maximum buyin is $100.
In Florida, poker tournaments are exempted from the betting structure rules and may use any betting structure the cardroom wishes. Tournament formats are used to circumvent gambling rules in other states as well. Unlike some other forms of gambling, tribal gaming may be subject to state laws governing poker.
Typically, online poker rooms generate the bulk of their revenue via four methods:
The rake. Rake is collected from most real money ring game pots. The rake is normally calculated as a percentage of the pot based on a sliding scale and capped at some maximum fee. Each online poker room determines its own rake structure.
Pre-scheduled multi-table and impromptu sit-and-go tournaments are not raked, but rather an entry fee around ten percent of the tournament entry fee is added to the cost of the tournament.
Some online poker sites also offer games like black jack or side bets on poker hands where the player plays against “the house” for real money. The odds are in the house’s favor in these games, thus producing a profit for the house.
Online poker sites invest the money that players deposit. Since the sites do not have to pay interest on players’ bankrolls, this method can be a significant source of revenue.
Many online poker sites offer incentives to players in the form of bonuses. Usually the bonuses are given after a certain number of raked hands are played.
In addition, several online cardrooms employ VIP Managers to develop VIP programs to reward regular players and additional bonuses exist for players who wish to top-up their accounts. These are known as reload bonuses.
Press Release Free movement of services: Commission inquires into restrictions on the provision of certain gambling services in Sweden
The European Commission has decided to send an official request for information on national legislation restricting the supply and promotion of certain gambling services to Sweden. In April 2006 the Commission sent a similar request for information to Sweden concerning sports betting (IP/06/436). In this new case the Commission wishes to verify whether all national measures relating to poker games and tournaments are consistent and therefore compatible with Article 49 of the EC Treaty, which guarantees the free movement of services. The Commission’s decision relates only to the compatibility of the national measures in question with existing EU law. It does not touch upon the existence of monopolies as such, or on national lotteries. Nor does it have any implications for the liberalisation of the market for gambling services generally, or for the entitlement of Member States to seek to protect the general interest, so long as this is done in a manner consistent with EU law i.e. that any measures are necessary, proportionate and non-discriminatory. The letter of formal notice is the first step in an infringement procedure under Article 226 of the EC Treaty. Sweden has two months in which to respond. The Commission hopes that the answer it receives will lead to an early and satisfactory resolution of the matter.
This latest inquiry into Swedish national gambling restrictions focuses on various issues relating to poker games and tournaments.
Poker games and tournaments are today offered in Swedish international casinos and, since 2006, the state-owned company also offers such services online on a large scale. However, the national legislation prevents online poker games and tournaments offered by operators licensed and regulated in other Member States. Also, it provides for restrictions and criminal sanctions on the promotion both of online poker offered by a licensed service provider in another Member State, and of poker organised within licensed premises in another Member State.
The European Court of Justice has previously stated that any restrictions which seek to protect general interest objectives, such as the protection of consumers, must be “consistent and systematic” in how they seek to limit betting activities. A Member State cannot invoke the need to restrict its citizens’ access to betting services if at the same time it incites and encourages them to participate in state lotteries, games of chance or betting which benefits the state’s finances.
Ujogo is an application on Facebook for Texas Hold’em poker where no money is wagered and everyone starts with 1000 points. There are prizes and rewards and feature multi-table tournaments, and the possibility to play ring games and sit-n-go’s, as well as special jackpots and monthly leaderboard competitions.
There is no need for downloads or additional registration.
As an active player, the more players you refer the more free chips you get.You will be awarded 1,000 Ujogo Points and $1,000 Ujogo Cash for every successful referral.
Texas hold ‘em (also hold’em, holdem) is the most popular poker game in the casinos and poker card rooms across North America and Europe. Hold ‘em is a community card game where each player may use any combination of the five community cards and the player’s own two hole cards to make a poker hand, in contrast to poker variants like stud or draw where each player holds a separate individual hand. It is the third most active application on Facebook after being installed 5.4 million times and has over 370,000 players per day.
Ujogo was created to provide a fun, innovative, free and legal multi-player casual games experience, starting with poker. Ujogo is derived from “jogo”, which is Portuguese for “game”. Ujogo offers a subscription for premium services, such as training and statistical analysis tools to help you improve your game. They make money from advertising and sponsors.
Titan Poker will host a $2,000,000 guaranteed in prizes tournament on March 2 at 20:00 that will see more than ten million dollars in total tournament payouts each month.
Anyone can buy-in directly for $1,500 + $80, or win his seat at the Main Event by participating in Titan Poker’s Sit’N'Go and Multi-Table Satellites. Start off for $3+$0.30.
Titan Poker is one of the online industry’s leading fully supported poker Card Rooms, with software developed and maintained by Playtech.
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